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OK, I'm probably molly, I won't deny, but I can't win that damn arena fights.

I've found some clues (here, quoted below), but I just cannot use them, because each action of the opponents are animated using just 2 or 3 frames, which for me are not clear enough to even recognise what the hell is going on, to say nothing about a proper reaction in a reasonable time-frame.

Is there any method / trick / sequence of attacks and blocks or even cheat which may help me to pass through that? It would be a pitty to skip the game only because of that, since the arena seems not to be of any importance in the game...
ARENA FIGHTS

Lefty the Orc: an easy fight. Just push A/Left when the screen starts and
don't let up. It took me three successful blows to knock him down, and he
didn't even get a shot in first.

Red Minotaur: another fight that's not too bad. He attacks left, forward, and
right. So block left and forward, then get a few shots in(A/left) until you
get blocked. Then block right and repeat the cycle.

Ssslader: He attacks to your left, then right, but push A-left just after he
attacks left. He'll go down pretty quickly.
Note that right-left is HIS right-left and YOUR left-right to block.

Morin: this guy is a bit tougher. He starts with lefts which you should
block.

Ottis is similar to Ssslader. After blocking to your left, A-Left repeatedly
to bring him down. Unless he blocks. Then block right, block left, and try
again.

Taurus is a bit tougher. I'd save before trying him. You need to take him
down after he hits from above, but you can't really anticipate his moves
since he goes lefts, forward, rights. He acts a bit like the Red Minotaur but
the key is to notice what direction his staff goes in. If it's at a 45 degree
angle from the ground and Up-left/down-right then he will attack left. He
rears his head back if he's going to head butt. Your reactions have to be
very quick here, and for I often just anticipate blocking forward after
blocking left and a left block after blocking to the right. Save states are
helpful to win this fight. Usually when I see what happens I can't move in
quickly enough.
After he strikes at you, A-Left once to see if you can take him down. The
best time seems to be after he head-butts you, but try once or twice after
each strike to make sure.
If you must play fairly, save before this fight, because it does have a big
random element to it. But you can also use save states after a successful
strike or successful block.

Whiplash: see Taurus above

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Here are some additional hints (quoted below), however all of them seem to help in blocking enemies only. I became an expert in blocking, but still that made me not even close to win the fight - because you need to attack to win and you cannot attack when blocking :)

My solution was to prepare to fight (i.e. to have as many HPs as possible) and just try to kill the monster before he'll kill you. Unfortunatelly I was made to use hex editor to increase my HP level. I've made it only once and it was enough to survive the toughest fight and complete the game with that credit.
A character's strength affects the amount of
damage he may inflict on his opponent with
each hit. A higher strength will inflict more
damage.

Always try to be fully healed whenever enter-
ing the arena. The more hit points you have,
the longer you can survive. You should
always carry healing potions into the arena
if you plan to fight more than one monster.
Healing potions may be drunk between
combat rounds.

The best time to hit the monsters is just when
they are starting their own attack. If they are
attacking from the right, you should try to
attack from the same direction. Sometimes
monsters are stunned when hit. This allows
them to be hit again, if done immediately.

Detailed clues on how to defeat the first four
monsters, are provided in the pubs. Use the
"LISTEN TO GOSSIP" option when in the pubs
to get these clues. The following is a list of the
attack patterns for each of the 1 6 monsters
(The attack pattern always repeats. However,
if a pattern is in parentheses there is a 50%
chance that the pattern will be repeated
before continuing on. Look below at Ssslader
as an example. First he will attack right, then
left. Now there is a 50% chance that he will
repeat the right, left combination before
attacking with his tail, followed by a left.).

ATTACK PATTERNS:

Lefty: left, left, left, right.

Red Minotaur: left, head butt, right.

Ssslader: (right, left), (tail attack, left).

If you hit Ssslader after his tail attack he will
be stunned twice as long as normal.

Morin: (left, left), (right, right), attack to
midsection.

Oms: left, right.

Taurus - (left), head butt, (right).

Whiplash: left, right, right, tail attack.

Keller: attack to midsection, left, right.

Bone Breaker: right, left, left.

Smasher: (head butt), left, left.

Hisssa: tail attack, (left, left), tail attack, right.

If you hit Hisssa after the second tail attack he
will be stunned a little longer than normal.

Kallak: left, left, attack to midsection, right.

Bloods Bane: right, left, right, left, left.

If you hit Bloods Bane after the last left, he
will be stunned longer.

Moodra: head butt, right, left, head butt,
head butt.
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