Posted October 02, 2016
I've been playing through Pool of Radiance and its sequels (currently in the middle of Curse of the Azure Bonds). The games are, unfortunately, a bit buggy. Here's a list of the bugs I've run into (which are by no means exhaustive). I'm not expecting a fix for them or anything, given the games' age, although if anybody knows any workarounds I'd appreciate it.
Note: I'm playing on Mac, in case it makes a difference, although with DOSBox I doubt there are any differences in the games themselves across platforms.
Note: I'm mostly using imported characters from Pool of Radiance in Curse of the Azure Bonds (and possibly moving forwards when I get there). I've heard that some bugs are specifically to do with imported characters.
Pool of Radiance:
- High Constitution acts strangely in some cases.
- A human fighter going to 19 Con (using the Manual of Bodily Health) gets 1 extra hit point regardless of level, rather than the expected +1 hp/level over an 18 Constitution. (HP/level should be 6-15, is actually 5-14.)
- A multiclassed character with Fighter on one side sometimes gets fewer than expected hit points on level up of the Fighter side, and more than expected on the non-Fighter side(s). For example, with a 19 Constitution, a dwarf Fighter/Thief should get 1-4 hp when levelling up as Thief (1d6+2, halved for 2 classes), but sometimes gets 5 hp instead.
- Having more than 65536 of a single currency type may cause some of it to be lost when buying or selling.
- Not a clue how, but I somehow managed to get the game to add ~60000 pieces of jewellery to my party's pool while shopping when I had a character whose weight was in excess of their normal maximum carrying capacity (due to an Enlarge spell that wore off) manually drop several platinum pieces at a shop.
- Valuable items in stacks (ex: potions, magic arrows, etc.) sell for a dramatically reduced price (approximately 1/20 of individual sale price). If split into individual items (ex: 1 Arrow +1), they sell for a lot more. For example, a stack of 2 healing potions sells for 20 gold, while individually they sell for 100 gold.
Curse of the Azure Bonds:
- Characters exported from Pool of Radiance can keep their ability score modifiers from equipment and spells indefinitely. Edit: According to some searches online, this is true between almost all of the different games.
- The permanent +1 Constitution from the Manual of Bodily Health is sometimes lost when exporting a character from Pool of Radiance and importing it into Curse.
- An Elf Fighter 7/Mage 6 exported from Pool of Radiance gets no additional hit points for training to Mage 7.
- The smithy in the starting town (Tilverton) charges 3 platinum (15 gold) for most, if not all items, regardless of their listed price.
- Leaving the training hall in Tilverton causes a visual glitch where the interface does not properly switch back to the normal adventure mode interface. Encamping and unencamping fixes this.
- Valuable items in stacks (ex: potions, magic arrows, etc.) sell for a dramatically reduced price (approximately 1/20 of individual sale price). If split into individual items (ex: 1 Arrow +1), they sell for a lot more. For example, you can buy a stack of 10 Arrows +1 in Zhentil Keep for 480 gold, but individual you can sell them back for 60 gold apiece.
- The Girdle of Dwarvenkind (+1 Con, -1 Cha) can permanently remove all bonus hit points from a high Constitution score if equipped. Maximum hp is permanently reduced, and does not return even after the item is removed. Edit: Only problematic for characters imported from Pool. Works fine for characters created in Curse.
- Removing a Girdle of Dwarvenkind sometimes heals the character for 1 hp. This also causes a visual glitch where the party summary gets redrawn over the inventory interface.
- The Enlarge spell has no effect on characters with 18 or higher Strength ("CHARACTER is unaffected"), even at levels where it would normally boost Strength to 19 or better. Edit: Only problematic for characters imported from Pool. Works fine for characters created in Curse.
- The Strength spell and the Pale Blue Ioun Stone don't work correctly with characters at 18 Strength. They incorrectly set the character's Strength score to their racial/gender percentile Strength maximum (ex: a male human gets Str 100, a male elf gets Str 75, a female human gets Str 50, etc.). These absurdly high Strength scores don't go away when the spell/item are removed. Edit: Only problematic for characters imported from Pool. Works fine for characters created in Curse.
- The magic shop in Zhentil Keep shows a Wand of Magic Missiles for sale for 14464 gold (65536 gold less than the expected 80000 gold).
- The Drow with Owlbears fight on the 3rd level of Dracandros's tower says "Pic not found" when the monsters advance on you in the adventure view just before the fight starts.
- When multiple characters are immobilized by owlbears at once, killing an owlbear sometimes frees the wrong one.
Note: I'm playing on Mac, in case it makes a difference, although with DOSBox I doubt there are any differences in the games themselves across platforms.
Note: I'm mostly using imported characters from Pool of Radiance in Curse of the Azure Bonds (and possibly moving forwards when I get there). I've heard that some bugs are specifically to do with imported characters.
Pool of Radiance:
- High Constitution acts strangely in some cases.
- A human fighter going to 19 Con (using the Manual of Bodily Health) gets 1 extra hit point regardless of level, rather than the expected +1 hp/level over an 18 Constitution. (HP/level should be 6-15, is actually 5-14.)
- A multiclassed character with Fighter on one side sometimes gets fewer than expected hit points on level up of the Fighter side, and more than expected on the non-Fighter side(s). For example, with a 19 Constitution, a dwarf Fighter/Thief should get 1-4 hp when levelling up as Thief (1d6+2, halved for 2 classes), but sometimes gets 5 hp instead.
- Having more than 65536 of a single currency type may cause some of it to be lost when buying or selling.
- Not a clue how, but I somehow managed to get the game to add ~60000 pieces of jewellery to my party's pool while shopping when I had a character whose weight was in excess of their normal maximum carrying capacity (due to an Enlarge spell that wore off) manually drop several platinum pieces at a shop.
- Valuable items in stacks (ex: potions, magic arrows, etc.) sell for a dramatically reduced price (approximately 1/20 of individual sale price). If split into individual items (ex: 1 Arrow +1), they sell for a lot more. For example, a stack of 2 healing potions sells for 20 gold, while individually they sell for 100 gold.
Curse of the Azure Bonds:
- Characters exported from Pool of Radiance can keep their ability score modifiers from equipment and spells indefinitely. Edit: According to some searches online, this is true between almost all of the different games.
- The permanent +1 Constitution from the Manual of Bodily Health is sometimes lost when exporting a character from Pool of Radiance and importing it into Curse.
- An Elf Fighter 7/Mage 6 exported from Pool of Radiance gets no additional hit points for training to Mage 7.
- The smithy in the starting town (Tilverton) charges 3 platinum (15 gold) for most, if not all items, regardless of their listed price.
- Leaving the training hall in Tilverton causes a visual glitch where the interface does not properly switch back to the normal adventure mode interface. Encamping and unencamping fixes this.
- Valuable items in stacks (ex: potions, magic arrows, etc.) sell for a dramatically reduced price (approximately 1/20 of individual sale price). If split into individual items (ex: 1 Arrow +1), they sell for a lot more. For example, you can buy a stack of 10 Arrows +1 in Zhentil Keep for 480 gold, but individual you can sell them back for 60 gold apiece.
- The Girdle of Dwarvenkind (+1 Con, -1 Cha) can permanently remove all bonus hit points from a high Constitution score if equipped. Maximum hp is permanently reduced, and does not return even after the item is removed. Edit: Only problematic for characters imported from Pool. Works fine for characters created in Curse.
- Removing a Girdle of Dwarvenkind sometimes heals the character for 1 hp. This also causes a visual glitch where the party summary gets redrawn over the inventory interface.
- The Enlarge spell has no effect on characters with 18 or higher Strength ("CHARACTER is unaffected"), even at levels where it would normally boost Strength to 19 or better. Edit: Only problematic for characters imported from Pool. Works fine for characters created in Curse.
- The Strength spell and the Pale Blue Ioun Stone don't work correctly with characters at 18 Strength. They incorrectly set the character's Strength score to their racial/gender percentile Strength maximum (ex: a male human gets Str 100, a male elf gets Str 75, a female human gets Str 50, etc.). These absurdly high Strength scores don't go away when the spell/item are removed. Edit: Only problematic for characters imported from Pool. Works fine for characters created in Curse.
- The magic shop in Zhentil Keep shows a Wand of Magic Missiles for sale for 14464 gold (65536 gold less than the expected 80000 gold).
- The Drow with Owlbears fight on the 3rd level of Dracandros's tower says "Pic not found" when the monsters advance on you in the adventure view just before the fight starts.
- When multiple characters are immobilized by owlbears at once, killing an owlbear sometimes frees the wrong one.
Post edited October 03, 2016 by Garryl