Posted December 18, 2015
Here are some notes on the behavior of the Spiritual Hammer spell and item.
The spell, when cast, gives the caster a Spiritual Hammer item, which is readied if the character doesn't already have a readied weapon. It also gives the character the Spiritual Hammer spell effect.
The Spiritual Hammer item is a hammer that can be thrown. It does not have any special properties (other than maybe a magical bonus) on its own; in particular, it will be lost if you throw it.
The Spell Effect, however, has a few effects:
1. If, after you attack, you no longer have the Spiritual Hammer, you will get another. (It doesn't matter what you attack with, but note that the weapon will only be readied if you don't already have something equipped after attacking.)
2. If you unready the Spiritual Hammer, the hammer will disappear and the spell will end. (This, I assume, is to try to prevent the hammer from being traded or stored.)
3. If a battle ends, the hammer will disappear and the spell will end.
There are some interesting things that can happen in some cases:
1. With a readied weapon, cast Spiritual Hammer. Now, trade or deposit the item. You can now have somebody else use the hammer without the spell effect. Note that you will lose it if you throw it.
2. After doing 1, get into a fight, and have the cleric attack with another weapon. You now have *another* spiritual hammer (yes, 2 from 1 spell). Unfortunately, I don't know of a way to get the hammer to survive the fight.
3. After 1, wait (or rest) for the spell to wear off. You now have a extra Spiritual Hammer without the spell effect, and can give it to the cleric. You can stock up on Spiritual Hammers this way. This is a rather silly exploit that can be used to your advantage, but I don't know if it is actually worth doing.
The spell, when cast, gives the caster a Spiritual Hammer item, which is readied if the character doesn't already have a readied weapon. It also gives the character the Spiritual Hammer spell effect.
The Spiritual Hammer item is a hammer that can be thrown. It does not have any special properties (other than maybe a magical bonus) on its own; in particular, it will be lost if you throw it.
The Spell Effect, however, has a few effects:
1. If, after you attack, you no longer have the Spiritual Hammer, you will get another. (It doesn't matter what you attack with, but note that the weapon will only be readied if you don't already have something equipped after attacking.)
2. If you unready the Spiritual Hammer, the hammer will disappear and the spell will end. (This, I assume, is to try to prevent the hammer from being traded or stored.)
3. If a battle ends, the hammer will disappear and the spell will end.
There are some interesting things that can happen in some cases:
1. With a readied weapon, cast Spiritual Hammer. Now, trade or deposit the item. You can now have somebody else use the hammer without the spell effect. Note that you will lose it if you throw it.
2. After doing 1, get into a fight, and have the cleric attack with another weapon. You now have *another* spiritual hammer (yes, 2 from 1 spell). Unfortunately, I don't know of a way to get the hammer to survive the fight.
3. After 1, wait (or rest) for the spell to wear off. You now have a extra Spiritual Hammer without the spell effect, and can give it to the cleric. You can stock up on Spiritual Hammers this way. This is a rather silly exploit that can be used to your advantage, but I don't know if it is actually worth doing.