Posted August 26, 2015
kroetenschemel: Last of is the Mage, for a more obscure reason. One major drawback is his low hitpoints, as there are some effects, usually traps that affect all party members and it also provides problems when flanked. Next is that his spells are not very good. His best spell would be invisibility as making the front row invisible should make a nice tank upgrade, right? Thing is, if the front row is invisible, the enemy just hit's the second row as he finds no targets in the first, it's kind of a glitch. Also the mage doesn't get bonus spells thanks to high intelligence as in other AD&D titles, so yeah, he's pretty useless.
stryx: I beg to differ. First of all, there is no such thing as bonus spells for mages because of high int in 2nd edition of AD&D. Clerics get bonus spells for high wis, but mages do not get bonus spells for higher int. The rules don't allow for that. The higher a mage's int, the more likely he is to succeed when trying scribe a spell (with an int of 10 you only have a chance of 40% to scribe a spell into your spell book) and it gives him acces to higher level spells (with an int of 10 you can only learn spells up to the 5th level) and he can scribe more spells of a certain level into his spellbook ((with an int of 10 you can only scribe 7 spells per spell level).
I also would not bother to switch first (tank) and second row (damage dealer). That just gets hectic in real time combat and since your spell books get closed, when you move party members around, it makes efficient spell casting almost impossible.
My first row has to be able to take a beating and deliver one as well. I give both characters (human paladin and dwarven fighter/thief) the best protective gear and let then both attack with two weapons. The faster I can kill an enemy, the less damage is my front row going to take. My mage supplements the battle with his offensive spells, so that I rarely have to retreat and most of the time the monsters are dead before my frontline characters become unconscious. Of course every now and then I do the EOB dance and sidestep attacks, too.
So I would definitely recommend recruiting a single class mage with a high int for your party, so that you can have access to those nice offensive spells, that shorten battles so effectively, as fast as possible.
So, if you can accept a weakspot in your party, which is likely to die once you trigger a trap, get flanked or get hit by AOE, then yes, you can put a mage in the backrow. I wouldn't recommend it, though.