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I have a level 8 Ranger in EOB1 that I've always used just with a bow. I started level humping and I wanted to dual wield them in the front line, but no matter what combination I choose, the second weapon is always greyed out.

I took ALL armor off the the character, just in case that was interfering, but that doesn't change anything.

I am not using any two handed weapons like the halabard or staff

What am I doing wrong?

Also, as long as I'm asking that, does anyone know how HP works for multiclass characters? I seem to get very poor rolls for them, no matter what. Even if their dice are cut in half (d4 instead of d8), I'm only getting 1-2 on average per level, even if I save it beforehand and keep trying over and over. Am I just getting the worlds worst RNG or is it bugged or something?

Thanks
Post edited May 08, 2024 by tacossmellgood
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tacossmellgood: I have a level 8 Ranger in EOB1 that I've always used just with a bow. I started level humping and I wanted to dual wield them in the front line, but no matter what combination I choose, the second weapon is always greyed out.

I took ALL armor off the the character, just in case that was interfering, but that doesn't change anything.

I am not using any two handed weapons like the halabard or staff

What am I doing wrong?

Also, as long as I'm asking that, does anyone know how HP works for multiclass characters? I seem to get very poor rolls for them, no matter what. Even if their dice are cut in half (d4 instead of d8), I'm only getting 1-2 on average per level, even if I save it beforehand and keep trying over and over. Am I just getting the worlds worst RNG or is it bugged or something?

Thanks
Dual wielding in this series requires the second weapon to be relatively light, no axes or maces. I don't remember if long swords are okay in the off hand. Actually I think it is short swords only.

Dual wielding can be done in any armor, but Rangers do so without (much?) penalty in leather armors.

For multiclasses it's roll the hit die and divide by the number of classes, then add the Constitution bonus divided by the number of classes. You should expect a maximum of half hp per level up for those with two classes, but it is not always exact.
Post edited May 09, 2024 by atmasabr
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atmasabr: Dual wielding in this series requires the second weapon to be relatively light, no axes or maces. I don't remember if long swords are okay in the off hand. Actually I think it is short swords only.

Dual wielding can be done in any armor, but Rangers do so without (much?) penalty in leather armors.

For multiclasses it's roll the hit die and divide by the number of classes, then add the Constitution bonus divided by the number of classes. You should expect a maximum of half hp per level up for those with two classes, but it is not always exact.
Thanks

Yeah, apparently I was just getting the worst RNG possible, or at least I think that's the case.

I actually got some rolls that were ZERO on more than one occasion, which seems impossible for a +1d4 with a constitution modifier; I definitely think the game is bugged or something

I mean, it's fine because I was looking for it and I could reload and reroll, but I didn't start looking for this until level 8, so I gotta wonder what would have been
You need to have a short swort in your second hand to be able to dual wield.
I am wondering if anyone can confirm something:

Does this series use the 2nd Edition AD&D rules that dual-wielding penalties depend on Dexterity's "reaction adjustment"?

I love my EOB3 party, but I'm thinking maybe I can do better.
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stryx: You need to have a short short in your second hand to be able to dual wield.
Thanks, I figured that out (or should I say I remembered it lol)

Do you know if Dragonskin Armor will effect the dual wield in EOB? Official 2e rules say the dual wield benefit for Rangers holds so long as your armor is Studded Leather or lighter, and Dragonskin is the same weight as Studded Leather.

In my PNP experience, DMs have always allowed this because it fits the rules (and weight is the main encumbrance of armor), but I have no idea if this is seen as okay in the EOB games.

Thanks.
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stryx: You need to have a short short in your second hand to be able to dual wield.
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tacossmellgood: Thanks, I figured that out (or should I say I remembered it lol)

Do you know if Dragonskin Armor will effect the dual wield in EOB? Official 2e rules say the dual wield benefit for Rangers holds so long as your armor is Studded Leather or lighter, and Dragonskin is the same weight as Studded Leather.

In my PNP experience, DMs have always allowed this because it fits the rules (and weight is the main encumbrance of armor), but I have no idea if this is seen as okay in the EOB games.

Thanks.
I guess I dropped my comment yesterday. If it looks like a leather armor, it becomes a generic leather + X in the next game.

(Edit:)

So I actually did a fair bit of testing this week against Kobolds.

1) Dexterity does not seem to offset the off-hand penalty for Fighters.

2) The major penalty to accuracy might be applied to either hand. It's applied when you attack while another weapon hand you used first Iis grayed out. The first hand to attack either doesn't get a penalty or it's hard to detect one.

3) I had one really bad test with a Ranger but the others showed nearly equal accuracy for the second swing.
Post edited May 24, 2024 by atmasabr
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atmasabr: So I actually did a fair bit of testing this week against Kobolds.

1) Dexterity does not seem to offset the off-hand penalty for Fighters.

2) The major penalty to accuracy might be applied to either hand. It's applied when you attack while another weapon hand you used first Iis grayed out. The first hand to attack either doesn't get a penalty or it's hard to detect one.

3) I had one really bad test with a Ranger but the others showed nearly equal accuracy for the second swing.
Yeah, I would expect that they don't factor Dexterity into things properly in EOB. 2e rules are changed in a number of ways that are probably just simplifications or omissions to make programming easier.

I mean, at this point, they were still trying to bring the PNP world onto the PC rather trying to make a distinct CRPG experience, and the differences in rules reflect that. It also explains why the gameplay gets worse in EOB3, where creatures are tougher, but you've essentially stopped getting your HP bonuses for leveling, and your spell casting starts to max out. They simply didn't plan ahead far enough to advance a party through all three games, or if they did it wasn't well (or fully) implemented.

In a real PNP game, your party's ingenuity and the flexibility of the DM play a huge role as the party becomes more mature, and they just couldn't do that with the engine they developed for EOB. So you are more or less stuck with a static party by EOB3 (assuming you leveled up) and you just have to finish the game with them with absolutely no creative advancement in gameplay.

But yeah, it was early days, and they did a great job advancing the genre to the extent it was done.


I'm not sure what you are talking about with the Rangers, but I would expect that their Dual Wield special ability is somehow impacting your "test."

Yes, I'm aware that Dragon Skin armor becomes Generic Leather armor in the next game. But I don't know if it loses armor class or not. I know it appears to be leather (by the picture) in EOB2, so that might have something to do with it. It still doesn't answer the question of whether or not it effects dual wield for Ranger unfortunately.

Honestly, it does't matter all that much, I'm still going to wear it, but I thought perhaps there might be someone who figured it out. There's a guy who did a bunch of testing for the All Seeing Eye project on one of the forums that might know, but he seems to not be around at the moment.
I had one Ranger test in which his secondary hand's accuracy was much less than his primary hand's, but the result didn't repeat afterward. It was probably an outlier.

I've never questioned the Dragonskin Armor being good for Rangers. Mine was rocking in it. When he was attacking. Not when he was being attacked.
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atmasabr: So I actually did a fair bit of testing this week against Kobolds.

1) Dexterity does not seem to offset the off-hand penalty for Fighters.

2) The major penalty to accuracy might be applied to either hand. It's applied when you attack while another weapon hand you used first Iis grayed out. The first hand to attack either doesn't get a penalty or it's hard to detect one.

3) I had one really bad test with a Ranger but the others showed nearly equal accuracy for the second swing.
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tacossmellgood: Yeah, I would expect that they don't factor Dexterity into things properly in EOB. 2e rules are changed in a number of ways that are probably just simplifications or omissions to make programming easier.

I mean, at this point, they were still trying to bring the PNP world onto the PC rather trying to make a distinct CRPG experience, and the differences in rules reflect that. It also explains why the gameplay gets worse in EOB3, where creatures are tougher, but you've essentially stopped getting your HP bonuses for leveling, and your spell casting starts to max out. They simply didn't plan ahead far enough to advance a party through all three games, or if they did it wasn't well (or fully) implemented.

In a real PNP game, your party's ingenuity and the flexibility of the DM play a huge role as the party becomes more mature, and they just couldn't do that with the engine they developed for EOB. So you are more or less stuck with a static party by EOB3 (assuming you leveled up) and you just have to finish the game with them with absolutely no creative advancement in gameplay.

But yeah, it was early days, and they did a great job advancing the genre to the extent it was done.

I'm not sure what you are talking about with the Rangers, but I would expect that their Dual Wield special ability is somehow impacting your "test."

Yes, I'm aware that Dragon Skin armor becomes Generic Leather armor in the next game. But I don't know if it loses armor class or not. I know it appears to be leather (by the picture) in EOB2, so that might have something to do with it. It still doesn't answer the question of whether or not it effects dual wield for Ranger unfortunately.

Honestly, it does't matter all that much, I'm still going to wear it, but I thought perhaps there might be someone who figured it out. There's a guy who did a bunch of testing for the All Seeing Eye project on one of the forums that might know, but he seems to not be around at the moment.
I never questioned it.

I had one Ranger test where his secondary attacks were much less accurate than his primary attacks, but I couldn't replicate it.
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atmasabr: I had one Ranger test in which his secondary hand's accuracy was much less than his primary hand's, but the result didn't repeat afterward. It was probably an outlier.

I've never questioned the Dragonskin Armor being good for Rangers. Mine was rocking in it. When he was attacking. Not when he was being attacked.
Right. It's not super great for defense, but it's definitely better than regular leather is. I guess the magical bonus is negated by the ring of protection or any other magical items you have on. But you still get the saving throws