Posted September 18, 2015
With the dual class mechanics the way they are, dual classing too many characters is not a good idea, as you will end up with a party of effectively useless characters with high HP.
Has anyone ignored that rather obvious piece of advice (or not realized it would be a bad idea)?
If so, were you able to complete the game? How long did it take before you could reliably win battles in a reasonable amount of time? (I suspect that 20 THAC0 and 1st level spells (at caster level 1) would not be particularly effective against even the early enemies in the later games.)
This topic applies to the games that implement dual classing, including Curse of the Azure Bonds and its sequels, and could also be applied to Icewind Dale (which lets you create your whole party and implements dual classing).
Has anyone ignored that rather obvious piece of advice (or not realized it would be a bad idea)?
If so, were you able to complete the game? How long did it take before you could reliably win battles in a reasonable amount of time? (I suspect that 20 THAC0 and 1st level spells (at caster level 1) would not be particularly effective against even the early enemies in the later games.)
This topic applies to the games that implement dual classing, including Curse of the Azure Bonds and its sequels, and could also be applied to Icewind Dale (which lets you create your whole party and implements dual classing).