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All my answers are based on AD&D (1e) PHB and DMG* (I’m not nearly as familiar with 2e)
dtgreene: Here's a few questions about things the games handle inconsistently:
1. Can Fighter/Clerics use swords? (In the SSI games (including 2e games) they can, in the IE games they can't.)
2. What spells do Mages automatically learn (without having to learn them from spellbooks/scrolls)? In particular, how many spells are learned at level up? (Again, not all games implement this the game way; the Gold Box and Dark Sun games give you 1 per level; EoTB and Dungeon Hack give you none; and the IE games give you none.)
3. Exactly how is Vampiric Touch *supposed* to work? Can it provide permanent healing (as opposed to just temporary HP)? Does it stack with itself?
1. Yes in all cases. (PHB p32)
2. At start:
Read Magic, +1 Offensive, +1 Defensive, +1 Miscellaneous (the book has specific lists upon which the DM is to roll randomly). At level up: one spell (not specified if it's player's choice or random). (DMG p39)
3. I cannot comment because this spell doesn't exist in 1e AFAIK.
dtgreene: Here are some likely trickier questions about AD&D rules.
1. Do Power Word spells check current or maximum HP? (For example, if a character has 61 max HP, takes 2 damage (leaving her with 59 HP), and is then attacked by Power Word, Kill, does she die?)
2. Do temporary HP (from Aid or Vampiric Touch) affect Power Word spells? (Suppose a character with 59 HP gains 3 more HP from Aid and is then hit with Power Word, Kill. Does she die?)
3. (This question is specific to 1e) Suppose a male character has more Strength than would be allowed for a female character of his race. The character then dons a Girdle of Femininty/Masculinity. Does the character's Strength change? (Note that this becomes a non-issue in 2e because the sexist female Strength rule was removed in that edition.)
4. Can a charmed character be made to attack her allies, or is that 1st level spell not that powerful?
5. Suppose a level 6 Cleric with 18 Strength casts Draw Upon Holy Might. Is the character's Strength 20 (as in Baldur's Gate), 18/51 (as in Icewind Dale), or some other value entirely? (Also, in what book was that spell printed?)
6. How does Enlarge affect Strength in the tabletop game?
1.Current hp. (Explicitly stated only for “Power Word, Stun”, presumably the other two spells work the same way). (PHB p88)
2. Not explicitly stated. However, as in the answer directly above, the Power Word spells seem to use current hp, not maximum hp.
3. Not explicitly stated.
4. Not explicitly stated. The exact wording is: “The spell does not enable the [caster] to control the charmed creature as if it were an automaton, but any word or action of the [caster] will be viewed in its most favourable way. Thus, a charmed creature would not obey a suicide command, but might believe the [caster] if assured that the only chance to save the [caster’s] life is if the creature hold back an onrushing red dragon for ‘just a round or two’… If the [caster] harms, or attempts to harm, the charmed creature by some action … the charm will be broken automatically.” So it’s really a DM call on a case-by-case basis. (PHB p55,56)
5. I cannot comment because this spell doesn't exist in 1e.
6. "Enlargement causes increase in both size and weight" ... It will “increase the size of a living creature … by 20% per level of the experience of the magic-user, with a maximum additional growth of 200%.” “The maximum volume of living material which can be initially affected is 10 cubic feet … per level of the magic-user” “.… weight, mass, and strength are [increased]” “A person 12’ tall would be as an ogre, while an 18’ tall person would actually be a giant for the duration of the spell.” (PHB p65).
The last one is very interesting. Does the spell increase each dimension of the target, or the volume? If it increases each dimension, then (assuming a target who is 6' tall) a 5th-level caster could make them ogre-sized (12') with ogre strength (18/00 based on
Gauntlets of Ogre Power), and a 10th-level caster could make them giant-sized (18') with giant-strength (19-24). This is the proper interpretation in my opinion, as it matches with the examples given at the end of the quote above. However (just for fun) if volume is what is increased and not height, then a 10th level caster would increase the target’s volume to 3x what it was originally but this would only result in a height increase of 44% (mathematically). So if someone started out as 6’ tall and 160lbs and had this spell cast on them by a 10th level caster they would end up as roughly 8’8” and 480lbs, not even ogre sized!