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1.0.0.38 (October 24, 2024)
New Features

• Added Cutscenes
• Added voice acted in-game dialogue
• Added localization for the following languages: German, French, Spanish, Russian, Chinese
• Added New Game Plus Mode
• Added 5 new levels and 2 new boss fights
• Added New weapons!
→ Nasty Lenny - a new Melee weapon variant
→ Suspicious Box - a new Melee weapon variant
→ Eternal Fish - a new Pistol variant
→ Calaber - a new Shotgun variant
→ Anemone - a new Rifle variant
→ Gobbler Gun - a new Rifle variant
→ Verminator - a new Explosive weapon variant
→ Bloom Siphon - a new Exotic weapon variant
→ Flamethrower - a new Exotic weapon variant

• New enemy types! (some of them you can now encounter on already existing levels)
→ Abomination
→ Slidestalker
→ Eternal Eye
→ Shot’gunner
→ Crabber
→ Abyssal Lurker

• Added new active and passive Dark Tome pages
• Improved difficulty progression and adjusted enemy counts on already existing levels
• Added a place to re-read collected story objects
• Added new story objects
• Added new destroyable collectible objects called Dream Clocks
• Flashlight can be now charged by holding the button
• Added controller vibrations
• Implemented visual improvements for the main menu scenes, which change as you progress through the game
• Added new sounds to buttons and sliders
• Added new achievements
• Added SFX to burning candles, burning torches, rain

Dark Tome

• Dark Tome active abilities now last 8 seconds instead of 6
• Reduced prices of all active and passive pages
• Double Vision
→ Passive page’s weapon bullet spread penalty is now larger

Weapons

• Pistol
→ Reduced maximum ammo capacity

• Pump Shotgun
→ Reduced bullet spread
→ Increased number of pellets fired at once

• Rifle
→ Increased damage dealt per bullet
→ Reduced accuracy penalty when continuously fired

Enemies

• The random spread of enemy projectiles is now slightly higher on harder difficulties
• Improved enemies’ projectiles visuals
• Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
• Fixed aim assist continuing to focus on certain dead enemies
• Void Moth
→ Enemy sprite is now bigger
→ Enemy now moves less erratically
→ The enemy is now moving slightly slower when not in a death state
→ Changed death explosion visuals

• Cultist
→ Increased firing sound volume

Levels

• Certain new enemy variants have been introduced in some Early Access levels
• Increased difficulty and improved progression on initially released Early Access levels
• Increased total enemy count on certain Early Access levels
• On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
• Various performance optimizations
• Asylum
→ Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
→ Added dining hall section
→ Added courtyard section with a new mini-game
→ Implemented visual improvements in level selection area
→ Secret arena pickups no longer respawn during subsequent visits to the HUB
→ Removed certain collisions which blocked player during movement
→ Adjusted the secret arena token count in accordance with the new weapon pricing

• Hospital
→ Tweaked enemy placement during the final encounter
→ Fixed a few places where light was not properly baked
→ Added environmental sounds: sounds for dark ritual, candles fire

• Port
→ Added environmental sounds: fire sounds, water sounds, wind sounds

• Shipyard
→ Fixed the issue where player could skip Grenade Launcher pickup
→ Added environmental sounds: fire sounds, water sounds, wind sounds

• Sanctuary
→ Fixed the incorrect footstep sounds that played when walking on cobblestones in the courtyard
→ Improved stairs textures
→ Improved the geometry in certain areas
→ Fixed a few places where light was not properly baked
→ Fixed the issue where player could skip Obelisk pickup by jump over it

• Cathedral
→ Tweaked level geometry in the dining hall encounter
→ Tweaked level geometry in the final fight section
→ Improved stairs textures
→ Improved geometry in underground sections
→ Fixed a few places where light was not properly baked

• Trenches
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Added environmental sounds: rain sounds

• Frontline
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Improved visuals for the explosion radius indicator during the artillery section
→ Fixed a few places where the light was not displayed correctly
→ Some of the sinks are now interactive
→ Added environmental sounds: rain sounds

• Villa
→ Some of the sinks are now interactive

• Abandoned Tunnels
→ Some of the sinks are now interactive
→ Fixed missing water footstep noises in flooded room with red key
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds

• Sinking Station
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds

• University
→ Improved and added new geometry in the underground section
→ Added new hall name signs

• Botanic Garden
→ Fixed a certain section skip
→ Fixed the issue with enemies not shooting at the player properly when near the wall
→ Improved collisions with certain walls
→ Fixed a few places where player could get stuck between the bushes
→ Fixed a few places where light was not properly baked

• Greenhouse
→ Fixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional Leapers
→ Fixed the problem of certain doors playing the wrong sounds
→ Resolved the issue with certain metal doors not opening properly
→ Resolved an issue that allowed players to exit the boundaries of the level

• Path of Enlightenment
→ Added auto save shortly before entering the arena
→ During the fight, ammo is now awarded only to weapons that are not currently held by the player
→ Fixed an issue with boss sometimes not resetting properly

Settings

• Level mechanisms preview can now be disabled in the settings
• Hide crosshair color settings when crosshair is disabled
• Gameplay settings no longer automatically scroll to the top after being reset to defaults

General Fixes

• Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
• Optimized texture memory usage
• Improved the oil lamp light shader
• Fixed an issue where the camera preview was still displayed after the player's death in certain cases
• Fixed some UI buttons that were not scaling properly in the menu section
• Reloaded weapons are now properly displayed on the weapon wheel
• Fixed an issue with missing weapon textures in certain cases
• Fixed an issue where game progression did not load properly when replaying a level