Posted October 25, 2024
1.1.0.5 (November 07, 2024)
Enemies
• Abyssal Lurker
- Fixed the issue with enemy becoming invincible when killed with an explosive while jumping
• Dimensional Leaper
- Fixed the issue with a white box frame during the animation
• Phantom
- Phantom can now be hit by Bullet Chain Dark Tome effect
Levels
• Ancient City
- Fixed the issue with a gravity well not working in arena fight
• Cathedral
- Fixed collisions in certain places where player could escape out of level bounds
- Fixed z-fighting on the left window in the final arena
- Fixed the issue with Wretch blocking on windows in the final arena
• Arctic
- Fixed collisions in certain places where player could escape out of level bounds
• Basement
- Fixed an issue with the enemy count not displaying correctly when replaying the level from the Asylum
- Fixed collisions in certain places where player could escape out of level bounds
• Nightmare Land
- Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
• Teleport
- Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
• Desert Shrine
- Fixed level geometry, so player can’t jump out of level bounds
• Sinking Station
- Fixed missing texture near one of secrets
• Asylum
- The Edge of Madness level statistic board has been moved
- Added a caption to the storyboard to increase its visibility
Weapons
• Bloom Siphon
- Fixed the issue where the weapon was not properly dealing damage to nearby enemies
General Fixes
- Fixed the issue with arena fights ending too early when the player kills large numbers of enemies at once
- Fixed the issue where all story prayer pickups contained the same text
- Fixed the issue with a story title in the story summary not wrapping to the widget size
- Fixed the finish level interface not displaying correctly in certain languages when unlocking new Dark Tome pages
- Fixed the issue with the Dream Clock's indicator sound still playing after the clock was destroyed
- Fixed the issue with one painting looking different from intended
- Fixed the issue where players could generate infinite ammo with the Deep Pocket page
- Fixed the game crash at startup when the engine couldn't find an old connected display device
- Fixed the issue with Dark Tome system pickups not being linked properly
- Fixed the issue with possible infinite cloud synchronization when not connected to the internet
- Fixed game crash after switching off display screen
- Fixed boss texture blurring during phase change
- Fixed the issue with progressive achievements not working properly
- Fixed the issue with the 100% game completion achievement not working properly
- The volume of the Dream Clock's indicator sound has been decreased
- Fixed the issue with blurry enemy sprites
- Fixed the issue where a story object could be interacted with again while replaying the level
- Fixed the issue with the final boss cutscene not playing properly
1.0.0.38 (October 24, 2024) • Abyssal Lurker
- Fixed the issue with enemy becoming invincible when killed with an explosive while jumping
• Dimensional Leaper
- Fixed the issue with a white box frame during the animation
• Phantom
- Phantom can now be hit by Bullet Chain Dark Tome effect
Levels
• Ancient City
- Fixed the issue with a gravity well not working in arena fight
• Cathedral
- Fixed collisions in certain places where player could escape out of level bounds
- Fixed z-fighting on the left window in the final arena
- Fixed the issue with Wretch blocking on windows in the final arena
• Arctic
- Fixed collisions in certain places where player could escape out of level bounds
• Basement
- Fixed an issue with the enemy count not displaying correctly when replaying the level from the Asylum
- Fixed collisions in certain places where player could escape out of level bounds
• Nightmare Land
- Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
• Teleport
- Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
• Desert Shrine
- Fixed level geometry, so player can’t jump out of level bounds
• Sinking Station
- Fixed missing texture near one of secrets
• Asylum
- The Edge of Madness level statistic board has been moved
- Added a caption to the storyboard to increase its visibility
Weapons
• Bloom Siphon
- Fixed the issue where the weapon was not properly dealing damage to nearby enemies
General Fixes
- Fixed the issue with arena fights ending too early when the player kills large numbers of enemies at once
- Fixed the issue where all story prayer pickups contained the same text
- Fixed the issue with a story title in the story summary not wrapping to the widget size
- Fixed the finish level interface not displaying correctly in certain languages when unlocking new Dark Tome pages
- Fixed the issue with the Dream Clock's indicator sound still playing after the clock was destroyed
- Fixed the issue with one painting looking different from intended
- Fixed the issue where players could generate infinite ammo with the Deep Pocket page
- Fixed the game crash at startup when the engine couldn't find an old connected display device
- Fixed the issue with Dark Tome system pickups not being linked properly
- Fixed the issue with possible infinite cloud synchronization when not connected to the internet
- Fixed game crash after switching off display screen
- Fixed boss texture blurring during phase change
- Fixed the issue with progressive achievements not working properly
- Fixed the issue with the 100% game completion achievement not working properly
- The volume of the Dream Clock's indicator sound has been decreased
- Fixed the issue with blurry enemy sprites
- Fixed the issue where a story object could be interacted with again while replaying the level
- Fixed the issue with the final boss cutscene not playing properly
New Features
• Added Cutscenes
• Added voice acted in-game dialogue
• Added localization for the following languages: German, French, Spanish, Russian, Chinese
• Added New Game Plus Mode
• Added 5 new levels and 2 new boss fights
• Added New weapons!
→ Nasty Lenny - a new Melee weapon variant
→ Suspicious Box - a new Melee weapon variant
→ Eternal Fish - a new Pistol variant
→ Calaber - a new Shotgun variant
→ Anemone - a new Rifle variant
→ Gobbler Gun - a new Rifle variant
→ Verminator - a new Explosive weapon variant
→ Bloom Siphon - a new Exotic weapon variant
→ Flamethrower - a new Exotic weapon variant
• New enemy types! (some of them you can now encounter on already existing levels)
→ Abomination
→ Slidestalker
→ Eternal Eye
→ Shot’gunner
→ Crabber
→ Abyssal Lurker
• Added new active and passive Dark Tome pages
• Improved difficulty progression and adjusted enemy counts on already existing levels
• Added a place to re-read collected story objects
• Added new story objects
• Added new destroyable collectible objects called Dream Clocks
• Flashlight can be now charged by holding the button
• Added controller vibrations
• Implemented visual improvements for the main menu scenes, which change as you progress through the game
• Added new sounds to buttons and sliders
• Added new achievements
• Added SFX to burning candles, burning torches, rain
Dark Tome
• Dark Tome active abilities now last 8 seconds instead of 6
• Reduced prices of all active and passive pages
• Double Vision
→ Passive page’s weapon bullet spread penalty is now larger
Weapons
• Pistol
→ Reduced maximum ammo capacity
• Pump Shotgun
→ Reduced bullet spread
→ Increased number of pellets fired at once
• Rifle
→ Increased damage dealt per bullet
→ Reduced accuracy penalty when continuously fired
Enemies
• The random spread of enemy projectiles is now slightly higher on harder difficulties
• Improved enemies’ projectiles visuals
• Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
• Fixed aim assist continuing to focus on certain dead enemies
• Void Moth
→ Enemy sprite is now bigger
→ Enemy now moves less erratically
→ The enemy is now moving slightly slower when not in a death state
→ Changed death explosion visuals
• Cultist
→ Increased firing sound volume
Levels
• Certain new enemy variants have been introduced in some Early Access levels
• Increased difficulty and improved progression on initially released Early Access levels
• Increased total enemy count on certain Early Access levels
• On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
• Various performance optimizations
• Asylum
→ Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
→ Added dining hall section
→ Added courtyard section with a new mini-game
→ Implemented visual improvements in level selection area
→ Secret arena pickups no longer respawn during subsequent visits to the HUB
→ Removed certain collisions which blocked player during movement
→ Adjusted the secret arena token count in accordance with the new weapon pricing
• Hospital
→ Tweaked enemy placement during the final encounter
→ Fixed a few places where light was not properly baked
→ Added environmental sounds: sounds for dark ritual, candles fire
• Port
→ Added environmental sounds: fire sounds, water sounds, wind sounds
• Shipyard
→ Fixed the issue where player could skip Grenade Launcher pickup
→ Added environmental sounds: fire sounds, water sounds, wind sounds
• Sanctuary
→ Fixed the incorrect footstep sounds that played when walking on cobblestones in the courtyard
→ Improved stairs textures
→ Improved the geometry in certain areas
→ Fixed a few places where light was not properly baked
→ Fixed the issue where player could skip Obelisk pickup by jump over it
• Cathedral
→ Tweaked level geometry in the dining hall encounter
→ Tweaked level geometry in the final fight section
→ Improved stairs textures
→ Improved geometry in underground sections
→ Fixed a few places where light was not properly baked
• Trenches
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Added environmental sounds: rain sounds
• Frontline
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Improved visuals for the explosion radius indicator during the artillery section
→ Fixed a few places where the light was not displayed correctly
→ Some of the sinks are now interactive
→ Added environmental sounds: rain sounds
• Villa
→ Some of the sinks are now interactive
• Abandoned Tunnels
→ Some of the sinks are now interactive
→ Fixed missing water footstep noises in flooded room with red key
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds
• Sinking Station
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds
• University
→ Improved and added new geometry in the underground section
→ Added new hall name signs
• Botanic Garden
→ Fixed a certain section skip
→ Fixed the issue with enemies not shooting at the player properly when near the wall
→ Improved collisions with certain walls
→ Fixed a few places where player could get stuck between the bushes
→ Fixed a few places where light was not properly baked
• Greenhouse
→ Fixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional Leapers
→ Fixed the problem of certain doors playing the wrong sounds
→ Resolved the issue with certain metal doors not opening properly
→ Resolved an issue that allowed players to exit the boundaries of the level
• Path of Enlightenment
→ Added auto save shortly before entering the arena
→ During the fight, ammo is now awarded only to weapons that are not currently held by the player
→ Fixed an issue with boss sometimes not resetting properly
Settings
• Level mechanisms preview can now be disabled in the settings
• Hide crosshair color settings when crosshair is disabled
• Gameplay settings no longer automatically scroll to the top after being reset to defaults
General Fixes
• Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
• Optimized texture memory usage
• Improved the oil lamp light shader
• Fixed an issue where the camera preview was still displayed after the player's death in certain cases
• Fixed some UI buttons that were not scaling properly in the menu section
• Reloaded weapons are now properly displayed on the weapon wheel
• Fixed an issue with missing weapon textures in certain cases
• Fixed an issue where game progression did not load properly when replaying a level
• Added Cutscenes
• Added voice acted in-game dialogue
• Added localization for the following languages: German, French, Spanish, Russian, Chinese
• Added New Game Plus Mode
• Added 5 new levels and 2 new boss fights
• Added New weapons!
→ Nasty Lenny - a new Melee weapon variant
→ Suspicious Box - a new Melee weapon variant
→ Eternal Fish - a new Pistol variant
→ Calaber - a new Shotgun variant
→ Anemone - a new Rifle variant
→ Gobbler Gun - a new Rifle variant
→ Verminator - a new Explosive weapon variant
→ Bloom Siphon - a new Exotic weapon variant
→ Flamethrower - a new Exotic weapon variant
• New enemy types! (some of them you can now encounter on already existing levels)
→ Abomination
→ Slidestalker
→ Eternal Eye
→ Shot’gunner
→ Crabber
→ Abyssal Lurker
• Added new active and passive Dark Tome pages
• Improved difficulty progression and adjusted enemy counts on already existing levels
• Added a place to re-read collected story objects
• Added new story objects
• Added new destroyable collectible objects called Dream Clocks
• Flashlight can be now charged by holding the button
• Added controller vibrations
• Implemented visual improvements for the main menu scenes, which change as you progress through the game
• Added new sounds to buttons and sliders
• Added new achievements
• Added SFX to burning candles, burning torches, rain
Dark Tome
• Dark Tome active abilities now last 8 seconds instead of 6
• Reduced prices of all active and passive pages
• Double Vision
→ Passive page’s weapon bullet spread penalty is now larger
Weapons
• Pistol
→ Reduced maximum ammo capacity
• Pump Shotgun
→ Reduced bullet spread
→ Increased number of pellets fired at once
• Rifle
→ Increased damage dealt per bullet
→ Reduced accuracy penalty when continuously fired
Enemies
• The random spread of enemy projectiles is now slightly higher on harder difficulties
• Improved enemies’ projectiles visuals
• Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
• Fixed aim assist continuing to focus on certain dead enemies
• Void Moth
→ Enemy sprite is now bigger
→ Enemy now moves less erratically
→ The enemy is now moving slightly slower when not in a death state
→ Changed death explosion visuals
• Cultist
→ Increased firing sound volume
Levels
• Certain new enemy variants have been introduced in some Early Access levels
• Increased difficulty and improved progression on initially released Early Access levels
• Increased total enemy count on certain Early Access levels
• On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
• Various performance optimizations
• Asylum
→ Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
→ Added dining hall section
→ Added courtyard section with a new mini-game
→ Implemented visual improvements in level selection area
→ Secret arena pickups no longer respawn during subsequent visits to the HUB
→ Removed certain collisions which blocked player during movement
→ Adjusted the secret arena token count in accordance with the new weapon pricing
• Hospital
→ Tweaked enemy placement during the final encounter
→ Fixed a few places where light was not properly baked
→ Added environmental sounds: sounds for dark ritual, candles fire
• Port
→ Added environmental sounds: fire sounds, water sounds, wind sounds
• Shipyard
→ Fixed the issue where player could skip Grenade Launcher pickup
→ Added environmental sounds: fire sounds, water sounds, wind sounds
• Sanctuary
→ Fixed the incorrect footstep sounds that played when walking on cobblestones in the courtyard
→ Improved stairs textures
→ Improved the geometry in certain areas
→ Fixed a few places where light was not properly baked
→ Fixed the issue where player could skip Obelisk pickup by jump over it
• Cathedral
→ Tweaked level geometry in the dining hall encounter
→ Tweaked level geometry in the final fight section
→ Improved stairs textures
→ Improved geometry in underground sections
→ Fixed a few places where light was not properly baked
• Trenches
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Added environmental sounds: rain sounds
• Frontline
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Improved visuals for the explosion radius indicator during the artillery section
→ Fixed a few places where the light was not displayed correctly
→ Some of the sinks are now interactive
→ Added environmental sounds: rain sounds
• Villa
→ Some of the sinks are now interactive
• Abandoned Tunnels
→ Some of the sinks are now interactive
→ Fixed missing water footstep noises in flooded room with red key
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds
• Sinking Station
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds
• University
→ Improved and added new geometry in the underground section
→ Added new hall name signs
• Botanic Garden
→ Fixed a certain section skip
→ Fixed the issue with enemies not shooting at the player properly when near the wall
→ Improved collisions with certain walls
→ Fixed a few places where player could get stuck between the bushes
→ Fixed a few places where light was not properly baked
• Greenhouse
→ Fixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional Leapers
→ Fixed the problem of certain doors playing the wrong sounds
→ Resolved the issue with certain metal doors not opening properly
→ Resolved an issue that allowed players to exit the boundaries of the level
• Path of Enlightenment
→ Added auto save shortly before entering the arena
→ During the fight, ammo is now awarded only to weapons that are not currently held by the player
→ Fixed an issue with boss sometimes not resetting properly
Settings
• Level mechanisms preview can now be disabled in the settings
• Hide crosshair color settings when crosshair is disabled
• Gameplay settings no longer automatically scroll to the top after being reset to defaults
General Fixes
• Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
• Optimized texture memory usage
• Improved the oil lamp light shader
• Fixed an issue where the camera preview was still displayed after the player's death in certain cases
• Fixed some UI buttons that were not scaling properly in the menu section
• Reloaded weapons are now properly displayed on the weapon wheel
• Fixed an issue with missing weapon textures in certain cases
• Fixed an issue where game progression did not load properly when replaying a level
Post edited November 07, 2024 by Berzerk2k2