Posted January 03, 2024
Patch - v0.4.20.2Ug (September 16, 2024)
New Content and Features
• Two new levels
• Two new enemies to fight with
• New Boss Enemy to run with
• Added Des Goules Remastered - a new Exotic weapon variant
• Added Obelisk - a new Exotic weapon variant
• Added cloud saving to the game
• Added upscaling options (DLSS 3, FSR 3)
• Added 4 new passive Dark Tome pages
• Added animated sprites for health, armor and ammo pickups
• New camera system showing triggered level mechanisms in the upper right corner of the screen
• Madness & weapon selection UI changes
• Added support for devices with AsusAura
Weapons
• Fixed an issue when explosions and and some weapons didn’t cause enemy pain animations as often as intended.
• Fixed an issue with weapon not being reloaded when changing levels
• Axe
- Unlocking price changed from 3 tokens to 4
• Pistol
- Pickups now give less ammo (applies to difficulty levels Hard and lower)
• Blood Pumper
- Pickups now give more ammo (applies to all difficulty levels)
• Abyssal Shadow
- Changed crosshair size and animation
- Pickups now give more ammo (applies to all difficulty levels)
- The weapon is now available for purchase in Asylum
• Eldritch Grasper
- Pickups now give slightly less ammo (applies to all difficulty levels)
• Rocket Launcher
- Unlocking price changed from 3 tokens to 4
• Mortar
- Unlocking price changed from 4 tokens to 3
Dark Tome
• Dark Tome vendor’s interface has been entirely reworked
• Haste
- Decreased weapon attack speed bonus value
• Resistance
- Decreased damage resistance bonus
• Mirror
- Reduced price from 650 to 350
• Lifesteal
- Decreased amount of health recovered per point of damage
- Reduced price from 1000 to 850
• Guiding Light
- Reduced price from 200 to 150
Levels
• Rebalanced ammo pickup placement and distribution on all levels
• Fixed several cases where enemies can appear in player’s sight
• Fixed an issue with being able to walk through level finish trigger without the summary window appearing
• Improved pickup and supply crate visibility whenever madness visual effect is active
• Void Plants
- Can now drop ammo pickups of various sizes
- sAre now less likely to contain armor pickups
• Asylum (HUB)
- Added interaction to the sinks in the bathroom
- Added new visual details to the bathroom
- Shower valves rotate when interacted with
• Shipyard
- Added a sound when the platform is moving in the warehouse
• Cathedral
- A brand new weapon awaits!
- Replaced elevator levers with buttons
• Court of Sanity
- Void Plants have been replaced with standard pickups
- Player receives more ammo at the beginning of the fight
- Armor pickup at the beginning of the fight is now large
- Fixed the issue where the boss's runic ring was not rotating
- The boss fight has been rebalanced to make the encounter more engaging and to reduce its overall duration
→ Boss health has been reduced for all phases
→ Boss moves smaller distances in first and third phases
→ Projectile speed changes aren’t as drastic with different difficulty levels
→ All attacks now deal more damage
→ Blue projectiles in the first phase now require different dodging pattern to avoid
→ Pink projectiles in the first phase are now slower and have different targeting behavior
→ Yellow projectiles in the first phase now hint at the best way to dodge them
→ Boss moves slower during second phase
→ Second phase projectiles have been slowed down, received trails and their targeting behavior has been changed
→ Boss does not speed up as much with damage in the third phase
→ Projectiles in the third phase have smaller explosion radius and they take longer to reach the ground
• University
- Civilians high up in the study hall no longer spawn during the fight but will appear once the player reaches the second floor
- Fixed several grates and elevators that were not making any sounds
- Replaced puzzle and elevator levers with buttons
• Basement
- Added adjustments to music volume
- Added collision to metal floor around elevator in arena section
• Sinking Station
- Added more detail to the final section of the level
Enemies
• Added two new enemies
- First flying enemy now appears from Trenches level onward
- A brand-new enemy appears in the new level from this update
• Enemies that shoot projectiles now target player’s upper torso
• Increased the sound volume of certain enemies' melee attacks
• Improved enemy spawning in front of the player
• Improved enemy visibility whenever madness visual effect is active
• Squatter
- Now introduced in the first act and appearing in Villa for the first time
- Enemy can now be teared apart
• Phantom
- Now introduced in the first act and appearing in Abandoned Tunnels for the first time
- Reduced projectile homing power
• Liquidator
- Reduced melted Liquidator's health
• Hollow Hunter
- Enemy can now be teared apart
• Mimic
- Improved navigation in narrow corridors
• Brute
- Added new unique gibs matching Cultist reskin
• Civilian
- Added new unique gibs matching Commoner reskin
Settings
• Settings are now additionally grouped into categories for easier navigation
• Bullet tracers can now be disabled in Gameplay settings
• Added aim assist settings
• New subtitles settings
- Subtitles size
- Subtitles color (preset options and custom color)
• New crosshair settings
- Crosshair color (color for empty clip, preset options, and custom color)
• New controller settings
- Controller icons - you can now switch between XBOX and PS icon sets
- Added controller presets
General Fixes
• Increased default gamepad aim sensitivity
• Improved controller UI navigation
- Fixed various issues with focus being lost after switching between mouse and controller
- Any scrollable list can now be scrolled using controller’s right stick
- Game intro logos can now be skipped when using a controller
• Improved weapon and madness selection background color cohesion on high brightness setting
• Improved “Roller” weapon switch mode layout
• Fixed diacritics visible next to level replay door in Polish language
• Adjusted gamepad icon size in interaction prompt
• Changed loading screen appearance
• Changed loading / saving throbber image
• Changed HUD frame appearance
• Weapon name text on the HUD received an outline
• Fixed a possibility of getting stuck inside of secret arena
• More unique interaction texts
• Performance optimizations
• Slot name will now be visible in delete confirmation prompt
Patch - v0.3.14.55U (April 18, 2024) • Two new levels
• Two new enemies to fight with
• New Boss Enemy to run with
• Added Des Goules Remastered - a new Exotic weapon variant
• Added Obelisk - a new Exotic weapon variant
• Added cloud saving to the game
• Added upscaling options (DLSS 3, FSR 3)
• Added 4 new passive Dark Tome pages
• Added animated sprites for health, armor and ammo pickups
• New camera system showing triggered level mechanisms in the upper right corner of the screen
• Madness & weapon selection UI changes
• Added support for devices with AsusAura
Weapons
• Fixed an issue when explosions and and some weapons didn’t cause enemy pain animations as often as intended.
• Fixed an issue with weapon not being reloaded when changing levels
• Axe
- Unlocking price changed from 3 tokens to 4
• Pistol
- Pickups now give less ammo (applies to difficulty levels Hard and lower)
• Blood Pumper
- Pickups now give more ammo (applies to all difficulty levels)
• Abyssal Shadow
- Changed crosshair size and animation
- Pickups now give more ammo (applies to all difficulty levels)
- The weapon is now available for purchase in Asylum
• Eldritch Grasper
- Pickups now give slightly less ammo (applies to all difficulty levels)
• Rocket Launcher
- Unlocking price changed from 3 tokens to 4
• Mortar
- Unlocking price changed from 4 tokens to 3
Dark Tome
• Dark Tome vendor’s interface has been entirely reworked
• Haste
- Decreased weapon attack speed bonus value
• Resistance
- Decreased damage resistance bonus
• Mirror
- Reduced price from 650 to 350
• Lifesteal
- Decreased amount of health recovered per point of damage
- Reduced price from 1000 to 850
• Guiding Light
- Reduced price from 200 to 150
Levels
• Rebalanced ammo pickup placement and distribution on all levels
• Fixed several cases where enemies can appear in player’s sight
• Fixed an issue with being able to walk through level finish trigger without the summary window appearing
• Improved pickup and supply crate visibility whenever madness visual effect is active
• Void Plants
- Can now drop ammo pickups of various sizes
- sAre now less likely to contain armor pickups
• Asylum (HUB)
- Added interaction to the sinks in the bathroom
- Added new visual details to the bathroom
- Shower valves rotate when interacted with
• Shipyard
- Added a sound when the platform is moving in the warehouse
• Cathedral
- A brand new weapon awaits!
- Replaced elevator levers with buttons
• Court of Sanity
- Void Plants have been replaced with standard pickups
- Player receives more ammo at the beginning of the fight
- Armor pickup at the beginning of the fight is now large
- Fixed the issue where the boss's runic ring was not rotating
- The boss fight has been rebalanced to make the encounter more engaging and to reduce its overall duration
→ Boss health has been reduced for all phases
→ Boss moves smaller distances in first and third phases
→ Projectile speed changes aren’t as drastic with different difficulty levels
→ All attacks now deal more damage
→ Blue projectiles in the first phase now require different dodging pattern to avoid
→ Pink projectiles in the first phase are now slower and have different targeting behavior
→ Yellow projectiles in the first phase now hint at the best way to dodge them
→ Boss moves slower during second phase
→ Second phase projectiles have been slowed down, received trails and their targeting behavior has been changed
→ Boss does not speed up as much with damage in the third phase
→ Projectiles in the third phase have smaller explosion radius and they take longer to reach the ground
• University
- Civilians high up in the study hall no longer spawn during the fight but will appear once the player reaches the second floor
- Fixed several grates and elevators that were not making any sounds
- Replaced puzzle and elevator levers with buttons
• Basement
- Added adjustments to music volume
- Added collision to metal floor around elevator in arena section
• Sinking Station
- Added more detail to the final section of the level
Enemies
• Added two new enemies
- First flying enemy now appears from Trenches level onward
- A brand-new enemy appears in the new level from this update
• Enemies that shoot projectiles now target player’s upper torso
• Increased the sound volume of certain enemies' melee attacks
• Improved enemy spawning in front of the player
• Improved enemy visibility whenever madness visual effect is active
• Squatter
- Now introduced in the first act and appearing in Villa for the first time
- Enemy can now be teared apart
• Phantom
- Now introduced in the first act and appearing in Abandoned Tunnels for the first time
- Reduced projectile homing power
• Liquidator
- Reduced melted Liquidator's health
• Hollow Hunter
- Enemy can now be teared apart
• Mimic
- Improved navigation in narrow corridors
• Brute
- Added new unique gibs matching Cultist reskin
• Civilian
- Added new unique gibs matching Commoner reskin
Settings
• Settings are now additionally grouped into categories for easier navigation
• Bullet tracers can now be disabled in Gameplay settings
• Added aim assist settings
• New subtitles settings
- Subtitles size
- Subtitles color (preset options and custom color)
• New crosshair settings
- Crosshair color (color for empty clip, preset options, and custom color)
• New controller settings
- Controller icons - you can now switch between XBOX and PS icon sets
- Added controller presets
General Fixes
• Increased default gamepad aim sensitivity
• Improved controller UI navigation
- Fixed various issues with focus being lost after switching between mouse and controller
- Any scrollable list can now be scrolled using controller’s right stick
- Game intro logos can now be skipped when using a controller
• Improved weapon and madness selection background color cohesion on high brightness setting
• Improved “Roller” weapon switch mode layout
• Fixed diacritics visible next to level replay door in Polish language
• Adjusted gamepad icon size in interaction prompt
• Changed loading screen appearance
• Changed loading / saving throbber image
• Changed HUD frame appearance
• Weapon name text on the HUD received an outline
• Fixed a possibility of getting stuck inside of secret arena
• More unique interaction texts
• Performance optimizations
• Slot name will now be visible in delete confirmation prompt
• Fixed an issue with Dark Tome filled achievement sometimes not unlocking
• Fixed an issue where there could be more than 3 Dark Tome effects equipped
• Fixed an issue with weapon missing after unlocking the secret location
• Fixed the speaker of monologue connected with hidden secret
• Fixed menu navigation when using a controller
• Fixed an issue with options sometimes using mouse interactability after using a controller
Content Update 1 - v0.3.14.48U (April 4, 2024) • Fixed an issue where there could be more than 3 Dark Tome effects equipped
• Fixed an issue with weapon missing after unlocking the secret location
• Fixed the speaker of monologue connected with hidden secret
• Fixed menu navigation when using a controller
• Fixed an issue with options sometimes using mouse interactability after using a controller
New Features
• Two brand-new levels to explore
• Three new enemies to fight with
• Players can now interact with piano and organs
• Added an interactive gramophone
• Added a New Dark Tome active effect
• Added a New Dark Tome passive effect
• Added Eldritch Grasper – a new Rifle variant
• Added Blood Pumper – a new Pistol variant
• Added Abyssal Shadow – a new Shotgun variant
• Some mailboxes are now full of surprises!
• Added Noir Mode
• Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
• Investigate the secrets of the priest's past. Look closely, and who knows what you may find
Levels
• Fixed problems with static lighting on all levels
• A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
• Health pickups have received a visual makeover
HUB:
• The level's name has been changed to Asylum
Hospital (formerly named Asylum):
• The final encounter has been reworked to properly introduce the Dark Tome mechanic
• Added tutorial for the flashlight
• Player is now able to shoot through all grates in the level
• The level’s name has been changed to Hospital
Port:
• Moved some boxes to avoid the player getting stuck between them
• Added new details to the apartment rooms
• Shipyard:
• Fixed an issue with possibility of getting stuck behind container door
• Replaced the material on the wooden beam at the beginning of the level
Sanctuary:
• Blocked an out of bounds spot
Cathedral:
• Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
• Improved enemy drop-down from the blue door area during dining room fight
• Added new meshes to the blue door room
Abandoned Tunnels
• Improved trains’ meshes and textures
Sinking Station:
• Improved trains’ meshes and textures
Court of Sanity:
• Slightly increased boss hitbox size
• Boss now blinks red when damaged (similar to regular enemies)
• The colored ring pattern now changes depending on the attack being cast
Weapons
• Fixed firing sound not playing properly when the player has no ammo
• Shooting around corners with explosive weapons is now easier
Knife:
• Increased swinging speed
Knife and Axe:
• Fixed melee weapon marks not drawing on level geometry
• Improved placement of marks when hitting the floor or ceiling
Pistol:
• Reduced accuracy of the first shot
• Reduced shot accuracy when shooting continuously
Double Barrel Shotgun:
• Killing tough opponents at closer ranges is now more reliable
Grenade Launcher:
• Grenades now break window glass instead of exploding on impact
Mortar:
• Deals more consistent damage to enemies right next to the exploding projectile
• Flashlight charge speed now increases while Dark Tome’s Haste effect is active
• Fixed player's explosive projectiles exploding while loading the game
Enemies
• Fixed an issue with enemies getting stuck when spawning in some arenas
• Enemies’ corpses can now destroy windows and breakable objects except explosive barrels
Liquidator:
• Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
• Backpack now explodes when shot, dealing damage to everything nearby
• Liquidators now shoot twice as many bullets, each dealing less damage
• Fixed pre-melt Liquidator having post-melt health after save loading
• Fixed enemies being able to hit the player through walls with a melee attack
• Fixed enemy health not scaling properly when switching difficulties
Dark Tome
• Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
• Adjusted pricing of all Dark Tome effects
General Fixes
• V-Sync is now working as intended
• Buying new weapon variants or Dark Tome effects now also automatically equips them
• Fixed explosions causing slowdown on higher effects quality settings
• Improved image clarity by reducing TAA jittering and ghosting artifacts
• Fixed mouse cursor disappearing in pause menu
• Fixed an issue with some objects sometimes appearing blurry
• Fixed menu background not looking properly when playing on a narrow resolution
• Text size has been slightly increased
• Explosions now cast light on higher Effects quality settings
• Fixed footstep sounds not working when Weapon Bobbing option was disabled
• Fixed a possible error with game being loaded on the wrong map
• Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
• Fixed an issue with involuntary camera movement in main menu
• Fixed various game saving and loading issues
• Improved performance when a large number of save slots is available
• Fixed save file timestamp being overridden when it shouldn't have
• Fixed incorrect sounds sometimes playing while loading a save slot
• Dead enemy bodies will now drop when ending up on a ledge
• Fixed player being able to finish the level postmortem
• Fixed issues linked to loading the game in water
• Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
• Fixed an issue with possibility of including special characters in save slot name
• Fixed save slot miniature abnormality when using low FOV
• Minor UI readability improvements
• Two brand-new levels to explore
• Three new enemies to fight with
• Players can now interact with piano and organs
• Added an interactive gramophone
• Added a New Dark Tome active effect
• Added a New Dark Tome passive effect
• Added Eldritch Grasper – a new Rifle variant
• Added Blood Pumper – a new Pistol variant
• Added Abyssal Shadow – a new Shotgun variant
• Some mailboxes are now full of surprises!
• Added Noir Mode
• Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
• Investigate the secrets of the priest's past. Look closely, and who knows what you may find
Levels
• Fixed problems with static lighting on all levels
• A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
• Health pickups have received a visual makeover
HUB:
• The level's name has been changed to Asylum
Hospital (formerly named Asylum):
• The final encounter has been reworked to properly introduce the Dark Tome mechanic
• Added tutorial for the flashlight
• Player is now able to shoot through all grates in the level
• The level’s name has been changed to Hospital
Port:
• Moved some boxes to avoid the player getting stuck between them
• Added new details to the apartment rooms
• Shipyard:
• Fixed an issue with possibility of getting stuck behind container door
• Replaced the material on the wooden beam at the beginning of the level
Sanctuary:
• Blocked an out of bounds spot
Cathedral:
• Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
• Improved enemy drop-down from the blue door area during dining room fight
• Added new meshes to the blue door room
Abandoned Tunnels
• Improved trains’ meshes and textures
Sinking Station:
• Improved trains’ meshes and textures
Court of Sanity:
• Slightly increased boss hitbox size
• Boss now blinks red when damaged (similar to regular enemies)
• The colored ring pattern now changes depending on the attack being cast
Weapons
• Fixed firing sound not playing properly when the player has no ammo
• Shooting around corners with explosive weapons is now easier
Knife:
• Increased swinging speed
Knife and Axe:
• Fixed melee weapon marks not drawing on level geometry
• Improved placement of marks when hitting the floor or ceiling
Pistol:
• Reduced accuracy of the first shot
• Reduced shot accuracy when shooting continuously
Double Barrel Shotgun:
• Killing tough opponents at closer ranges is now more reliable
Grenade Launcher:
• Grenades now break window glass instead of exploding on impact
Mortar:
• Deals more consistent damage to enemies right next to the exploding projectile
• Flashlight charge speed now increases while Dark Tome’s Haste effect is active
• Fixed player's explosive projectiles exploding while loading the game
Enemies
• Fixed an issue with enemies getting stuck when spawning in some arenas
• Enemies’ corpses can now destroy windows and breakable objects except explosive barrels
Liquidator:
• Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
• Backpack now explodes when shot, dealing damage to everything nearby
• Liquidators now shoot twice as many bullets, each dealing less damage
• Fixed pre-melt Liquidator having post-melt health after save loading
• Fixed enemies being able to hit the player through walls with a melee attack
• Fixed enemy health not scaling properly when switching difficulties
Dark Tome
• Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
• Adjusted pricing of all Dark Tome effects
General Fixes
• V-Sync is now working as intended
• Buying new weapon variants or Dark Tome effects now also automatically equips them
• Fixed explosions causing slowdown on higher effects quality settings
• Improved image clarity by reducing TAA jittering and ghosting artifacts
• Fixed mouse cursor disappearing in pause menu
• Fixed an issue with some objects sometimes appearing blurry
• Fixed menu background not looking properly when playing on a narrow resolution
• Text size has been slightly increased
• Explosions now cast light on higher Effects quality settings
• Fixed footstep sounds not working when Weapon Bobbing option was disabled
• Fixed a possible error with game being loaded on the wrong map
• Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
• Fixed an issue with involuntary camera movement in main menu
• Fixed various game saving and loading issues
• Improved performance when a large number of save slots is available
• Fixed save file timestamp being overridden when it shouldn't have
• Fixed incorrect sounds sometimes playing while loading a save slot
• Dead enemy bodies will now drop when ending up on a ledge
• Fixed player being able to finish the level postmortem
• Fixed issues linked to loading the game in water
• Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
• Fixed an issue with possibility of including special characters in save slot name
• Fixed save slot miniature abnormality when using low FOV
• Minor UI readability improvements
Post edited September 16, 2024 by Berzerk2k2