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Patch - v0.4.20.2Ug (September 16, 2024)
New Content and Features

• Two new levels
• Two new enemies to fight with
• New Boss Enemy to run with
• Added Des Goules Remastered - a new Exotic weapon variant
• Added Obelisk - a new Exotic weapon variant
• Added cloud saving to the game
• Added upscaling options (DLSS 3, FSR 3)
• Added 4 new passive Dark Tome pages
• Added animated sprites for health, armor and ammo pickups
• New camera system showing triggered level mechanisms in the upper right corner of the screen
• Madness & weapon selection UI changes
• Added support for devices with AsusAura

Weapons

• Fixed an issue when explosions and and some weapons didn’t cause enemy pain animations as often as intended.
• Fixed an issue with weapon not being reloaded when changing levels
• Axe
- Unlocking price changed from 3 tokens to 4

• Pistol
- Pickups now give less ammo (applies to difficulty levels Hard and lower)

• Blood Pumper
- Pickups now give more ammo (applies to all difficulty levels)

• Abyssal Shadow
- Changed crosshair size and animation
- Pickups now give more ammo (applies to all difficulty levels)
- The weapon is now available for purchase in Asylum

• Eldritch Grasper
- Pickups now give slightly less ammo (applies to all difficulty levels)

• Rocket Launcher
- Unlocking price changed from 3 tokens to 4

• Mortar
- Unlocking price changed from 4 tokens to 3

Dark Tome

• Dark Tome vendor’s interface has been entirely reworked
• Haste
- Decreased weapon attack speed bonus value

• Resistance
- Decreased damage resistance bonus

• Mirror
- Reduced price from 650 to 350

• Lifesteal
- Decreased amount of health recovered per point of damage
- Reduced price from 1000 to 850

• Guiding Light
- Reduced price from 200 to 150

Levels

• Rebalanced ammo pickup placement and distribution on all levels
• Fixed several cases where enemies can appear in player’s sight
• Fixed an issue with being able to walk through level finish trigger without the summary window appearing
• Improved pickup and supply crate visibility whenever madness visual effect is active
• Void Plants
- Can now drop ammo pickups of various sizes
- sAre now less likely to contain armor pickups

• Asylum (HUB)
- Added interaction to the sinks in the bathroom
- Added new visual details to the bathroom
- Shower valves rotate when interacted with

• Shipyard
- Added a sound when the platform is moving in the warehouse

• Cathedral
- A brand new weapon awaits!
- Replaced elevator levers with buttons

• Court of Sanity
- Void Plants have been replaced with standard pickups
- Player receives more ammo at the beginning of the fight
- Armor pickup at the beginning of the fight is now large
- Fixed the issue where the boss's runic ring was not rotating
- The boss fight has been rebalanced to make the encounter more engaging and to reduce its overall duration
→ Boss health has been reduced for all phases
→ Boss moves smaller distances in first and third phases
→ Projectile speed changes aren’t as drastic with different difficulty levels
→ All attacks now deal more damage
→ Blue projectiles in the first phase now require different dodging pattern to avoid
→ Pink projectiles in the first phase are now slower and have different targeting behavior
→ Yellow projectiles in the first phase now hint at the best way to dodge them
→ Boss moves slower during second phase
→ Second phase projectiles have been slowed down, received trails and their targeting behavior has been changed
→ Boss does not speed up as much with damage in the third phase
→ Projectiles in the third phase have smaller explosion radius and they take longer to reach the ground

• University
- Civilians high up in the study hall no longer spawn during the fight but will appear once the player reaches the second floor
- Fixed several grates and elevators that were not making any sounds
- Replaced puzzle and elevator levers with buttons

• Basement
- Added adjustments to music volume
- Added collision to metal floor around elevator in arena section

• Sinking Station
- Added more detail to the final section of the level

Enemies

• Added two new enemies
- First flying enemy now appears from Trenches level onward
- A brand-new enemy appears in the new level from this update

• Enemies that shoot projectiles now target player’s upper torso
• Increased the sound volume of certain enemies' melee attacks
• Improved enemy spawning in front of the player
• Improved enemy visibility whenever madness visual effect is active
• Squatter
- Now introduced in the first act and appearing in Villa for the first time
- Enemy can now be teared apart

• Phantom
- Now introduced in the first act and appearing in Abandoned Tunnels for the first time
- Reduced projectile homing power

• Liquidator
- Reduced melted Liquidator's health

• Hollow Hunter
- Enemy can now be teared apart

• Mimic
- Improved navigation in narrow corridors

• Brute
- Added new unique gibs matching Cultist reskin

• Civilian
- Added new unique gibs matching Commoner reskin

Settings

• Settings are now additionally grouped into categories for easier navigation
• Bullet tracers can now be disabled in Gameplay settings
• Added aim assist settings
• New subtitles settings
- Subtitles size
- Subtitles color (preset options and custom color)

• New crosshair settings
- Crosshair color (color for empty clip, preset options, and custom color)

• New controller settings
- Controller icons - you can now switch between XBOX and PS icon sets
- Added controller presets

General Fixes

• Increased default gamepad aim sensitivity
• Improved controller UI navigation
- Fixed various issues with focus being lost after switching between mouse and controller
- Any scrollable list can now be scrolled using controller’s right stick
- Game intro logos can now be skipped when using a controller

• Improved weapon and madness selection background color cohesion on high brightness setting
• Improved “Roller” weapon switch mode layout
• Fixed diacritics visible next to level replay door in Polish language
• Adjusted gamepad icon size in interaction prompt
• Changed loading screen appearance
• Changed loading / saving throbber image
• Changed HUD frame appearance
• Weapon name text on the HUD received an outline
• Fixed a possibility of getting stuck inside of secret arena
• More unique interaction texts
• Performance optimizations
• Slot name will now be visible in delete confirmation prompt
Patch - v0.3.14.55U (April 18, 2024)
• Fixed an issue with Dark Tome filled achievement sometimes not unlocking
• Fixed an issue where there could be more than 3 Dark Tome effects equipped
• Fixed an issue with weapon missing after unlocking the secret location
• Fixed the speaker of monologue connected with hidden secret
• Fixed menu navigation when using a controller
• Fixed an issue with options sometimes using mouse interactability after using a controller
Content Update 1 - v0.3.14.48U (April 4, 2024)
New Features

• Two brand-new levels to explore
• Three new enemies to fight with
• Players can now interact with piano and organs
• Added an interactive gramophone
• Added a New Dark Tome active effect
• Added a New Dark Tome passive effect
• Added Eldritch Grasper – a new Rifle variant
• Added Blood Pumper – a new Pistol variant
• Added Abyssal Shadow – a new Shotgun variant
• Some mailboxes are now full of surprises!
• Added Noir Mode
• Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
• Investigate the secrets of the priest's past. Look closely, and who knows what you may find

Levels

• Fixed problems with static lighting on all levels
• A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
• Health pickups have received a visual makeover

HUB:

• The level's name has been changed to Asylum

Hospital (formerly named Asylum):

• The final encounter has been reworked to properly introduce the Dark Tome mechanic
• Added tutorial for the flashlight
• Player is now able to shoot through all grates in the level
• The level’s name has been changed to Hospital

Port:

• Moved some boxes to avoid the player getting stuck between them
• Added new details to the apartment rooms

• Shipyard:

• Fixed an issue with possibility of getting stuck behind container door
• Replaced the material on the wooden beam at the beginning of the level

Sanctuary:

• Blocked an out of bounds spot

Cathedral:

• Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
• Improved enemy drop-down from the blue door area during dining room fight
• Added new meshes to the blue door room

Abandoned Tunnels
• Improved trains’ meshes and textures

Sinking Station:

• Improved trains’ meshes and textures

Court of Sanity:

• Slightly increased boss hitbox size
• Boss now blinks red when damaged (similar to regular enemies)
• The colored ring pattern now changes depending on the attack being cast

Weapons

• Fixed firing sound not playing properly when the player has no ammo
• Shooting around corners with explosive weapons is now easier

Knife:

• Increased swinging speed

Knife and Axe:

• Fixed melee weapon marks not drawing on level geometry
• Improved placement of marks when hitting the floor or ceiling

Pistol:

• Reduced accuracy of the first shot
• Reduced shot accuracy when shooting continuously

Double Barrel Shotgun:

• Killing tough opponents at closer ranges is now more reliable

Grenade Launcher:

• Grenades now break window glass instead of exploding on impact

Mortar:

• Deals more consistent damage to enemies right next to the exploding projectile

• Flashlight charge speed now increases while Dark Tome’s Haste effect is active
• Fixed player's explosive projectiles exploding while loading the game

Enemies

• Fixed an issue with enemies getting stuck when spawning in some arenas
• Enemies’ corpses can now destroy windows and breakable objects except explosive barrels

Liquidator:

• Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
• Backpack now explodes when shot, dealing damage to everything nearby
• Liquidators now shoot twice as many bullets, each dealing less damage

• Fixed pre-melt Liquidator having post-melt health after save loading
• Fixed enemies being able to hit the player through walls with a melee attack
• Fixed enemy health not scaling properly when switching difficulties

Dark Tome

• Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
• Adjusted pricing of all Dark Tome effects

General Fixes

• V-Sync is now working as intended
• Buying new weapon variants or Dark Tome effects now also automatically equips them
• Fixed explosions causing slowdown on higher effects quality settings
• Improved image clarity by reducing TAA jittering and ghosting artifacts
• Fixed mouse cursor disappearing in pause menu
• Fixed an issue with some objects sometimes appearing blurry
• Fixed menu background not looking properly when playing on a narrow resolution
• Text size has been slightly increased
• Explosions now cast light on higher Effects quality settings
• Fixed footstep sounds not working when Weapon Bobbing option was disabled
• Fixed a possible error with game being loaded on the wrong map
• Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
• Fixed an issue with involuntary camera movement in main menu
• Fixed various game saving and loading issues
• Improved performance when a large number of save slots is available
• Fixed save file timestamp being overridden when it shouldn't have
• Fixed incorrect sounds sometimes playing while loading a save slot
• Dead enemy bodies will now drop when ending up on a ledge
• Fixed player being able to finish the level postmortem
• Fixed issues linked to loading the game in water
• Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
• Fixed an issue with possibility of including special characters in save slot name
• Fixed save slot miniature abnormality when using low FOV
• Minor UI readability improvements
Post edited September 16, 2024 by Berzerk2k2
v0.2.11.45U (January 03, 2024)
Weapons

• Bullets fired from non-projectile weapons now have visual tracers
• Shooting a single bullet with some fast firing weapons is now easier
• Fixed explosive projectiles sometimes disappearing when fired
• Hitting enemies with shotgun-like weapons is now a bit more lenient
• Improved weapon muzzle flash brightness and bloom
• Pump Shotgun - Increased firing speed
• Grenade Launcher - Increased firing speed
• Rocket Launcher - Fixed second firing frame position on screen
• Fixed weapon stretching on different resolutions and aspect ratios
• Fixed weapon disappearing when using Flashlight or activating Dark Tome with precise timing

Enemy Tweaks and Fixes

• Enemies can now see through windows and shoot at them
• Enemies can no longer start an attack while they are in the air
• Enemy blood will no longer appear stretched near corners and walls
• Enemies’ wake up sounds will now play properly after changing difficulty

Levels

• When replaying a level, all found secrets, tokens, dialogue and picked up weapons won’t appear anymore
• Added new window glass textures on all levels
• Now after pressing the “Restart Level” button, a confirmation popup appears

Asylum

• Fixed bug with unresponsive enemies in the canteen and the dark section
• Fixed gap between textures in the first cell
• Moved part of the wall that player could walk on in the first corridor
• Moved the first lever a little bit lower
• Added wooden scaffolding above the canteen door, which prevents player from skipping parts of the level
• Added two more Civilians in the canteen
• Covered the window that was showing the end of the map (in the last room)

Port

• Added the missing wall in the staircase
• Now, enemies next to the hostel are spawned when the player is close enough
• Fixed bug with enemies blocking between beds in the hostel corridor
• Blocked all the windows to the rooms that shouldn’t be accessible (in the hostel section)
• Removed access to the boat’s chimney
• Walking across the bridge on the outer side of barriers and skipping the whole bridge section is no longer possible

Shipyard

• Added wooden frames in the destroyed building in the first section
• Fixed bug with unresponsive enemies in the big warehouse
• Blocked a window near the red key
• Fixed bug with Liquidator not being able to go above the small space between containers
• Added new music in the final fight
• Removed access to the boat’s chimney

Sanctuary

• Fixed low frame rate when the tombs are moving
• Fixed bouncy movement on some stairs
• Fixed an issue with player not being able to jump after destroying an explosive barrel
• Added an additional layer to the dynamic ambient at the end of the level

Cathedral

• Fixed enemies spawning and staying out of arena’s bounds during the last fight
• Fixed bouncy movement on some stairs
• In the second room of catacombs, Liquidators have been replaced with Civilians on the higher platform; one more Liquidator was added on the ground floor
• Added collision for the cathedral’s roof
• Increased wall height near the destroyed statue

Trenches

• Player can no longer bypass the trigger spawning enemies before arena fight
• Fixed a levitating rock near the red key section
• Added some wooden beams above the first door

Front Line

• Fixed glitchy movement on the boxes in the first secret area

Villa

• Added new stove and burner meshes in the kitchen area
• Jumping through the ledge in the library room is no longer possible
• Added missing poster texture in the secret area
• Fixed glitchy movement in the barrel area

Abandoned Tunnels

• Added a hole with water to remove fall damage when player leaves ventilation
• Fixed bouncy movement on some stairs
• Fixed an issue where train door could open before killing all enemies

Sinking Station

• Added sounds of footsteps in shallow water
• Fixed a bug when players were able to trap themselves between rocks in the first tunnel.
• Fixed blurry blood on the wall
• Moved a wooden box which was colliding with steel construction

Court of Sanity

• Fight now resets properly after player’s death
• Readjusted attack damage for all phases
• Saving is now unavailable during the boss fight
• Removed collisions of meshes in elevator which could block the player
• Fixed player taking damage when damaging the boss with certain explosives
• “Finish Level” text is now more visible

Graphical Fixes

• VSync now locks framerate to the highest available refresh rate (bear in mind that VSync only takes effect in Fullscreen Mode)
• Door padlocks’ color now change depending on the key required
• Framerate limiter now has more values available including all found refresh rates
• Pickup frame now matches screen aspect ratio
• HUD frame now looks properly on super ultrawide resolutions
• Fixed some textures appearing blurry

Dark Tome

• Better screen visibility while Dark Tome is active
• Dark Tome screen effect no longer removes outlines while active
• Fixed some blood particles not being colored properly while Dark Tome is active
• Increased blood color fading distance
• Screen effect now fades in when Dark Tome activates

General Fixes

• Added epilepsy warning
• Fixed an issue with buttons not being focused after finishing a level using gamepads
• Menu UI & UX improvements (including ultrawide resolutions)
• Fixed some cases where loading the game could result in unexpected behavior
• Flashlight radius is now larger on higher FOV values
• “Big Game” achievement now requires killing the enemy directly
• Improvements to audio when returning to main menu
• Music now pauses when pausing the game
• Shooting the traffic sign to make it spin now works with directly hit explosive projectiles
• Improved light flickering in some places
• Fixed an issue which could lead to player receiving falling damage when landing in water on low framerate
• Fixed an issue with player not being able to jump in some cases