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Contestants,

It’s been a little while since I updated the show, but fear not, my dwarves have been hard at work with improvements!

This time I’ve got an exciting, wacky, crazy, silly and ludicrous feature for you - Bonus Arenas!

In the meantime the April Season of the dailies ended, a big thank you to our previous sponsors Razer and Xsplit, and a welcoming hand to our new sponsor SpeedLink who will provide the prizes for the May Season.

Here’s the full changelog for update 43:

Features

-Bonus battles!

-Squire of Light visual update
Squire of light has been given a visual upgrade. The goal was to bring him up to par with the other characters when looked at up close, but not change the overall look especially from a distance. He still needed to look and feel like the old Squire of Light.
-Steam Controller native support

-New card made by the community:
Smoke Bomb Consumable, 4 mana, 2 charges.
Cloak you and allies for 4 sec. Attacking reveals you and deals +100% damage, healing you and allies for 50% of the hit.

Balance
-Programs:
Prevented Copy machine Battle Rule from applying to Chamber Keeper battles

-Contestants:
-Volco Lava Strike damage up 20% (used to be going 17 to 45 now it's 20 to 54)
-Volco Flamenado movement speed reduction down 1.5 -> 0.75
-Ravager Leap base damage up from 10 to 20
-Ravager Leap cast speed up 25%
-Ravager Strafe cast speed up 18%
-Ravager Claw Strikes base attack speed up 16%
-Ravager Claw Strikes movement speed reduction down from 3 to 2
-Ravager Enrage now grants 1 movespeed per default, in addition to eliminating the Claw Strikes reduction

-Cards:
-Elbow room detection range increased from 3 to 7
-Hammer Time damage bonus down 50% -> 40%
-Anti-Barrel boots rebalanced: Costs 1 mana, makes barrels explode for damage by default
-The Nuke reworked: Has a cast time of 25 seconds before it destroys all minions. Aggros all enemies when cast. Mana cost down from 6 to 5.

Quality of Life
-Updated visuals of the Proximity Rats, to make a clearer distinction between level 1 and level 2 versions
-Renamed the BugTracker to FORCED SHOWDOWN BugTracker
-The Twitch ID is now clickable in the leaderboards
-Reduced delay of portal spawning in the tutorial before the Jahun arena
-Updated Emblem GUI for better overview
-Made it clearer when quests can only be completed in certain Programs
-Colour-coded cards in deck editor, to clearly display type and Contestant type while editing
-Shortened Short Battle description
-Changed lighting on Normal and Summoned enemies’ healthbars to give a greater distinction for colour-blind players

Fixes

-Fixed a number of issues with daily connections, they should be more stable when switching now
-Optimized score fetching for daily leaderboards
-Updated engine version, which should provide lots of smaller fixes and optimizations
-Fixed an issue with pressing back from dailies returning you to campaign menu
-Fixed an issue with the Phoenix Boomers spawning too many eggs, especially when on different teams
-Fixed an issue where C-SAR said you got a boon when you didn’t
-Fixed Flow Surge tooltip to be up to date with the recent change
-Fixed an issue with some Garden World 2 destroyables not deleting properly
-Updated Flash of anger Card description to reflect 100% chance to proc
-Fixed an issue where Mordar could resurrect the Snake Priestesses armor piece
-Fixed an issue where having more than 20.000 gold gave overlapping text in the fortune menu
-Fixed an issue with the companion not choosing targets properly after switching teams
-Fixed an issue where Recurring Hero would resurrect you with less than 30 health if you had lost max health
-Fixed an issue where Stormbringer couldn’t hit Sniper Rats if enraged
-Fixed an issue with performance loss in loading screens
-Fixed an issue where you could make the Equality daily pick your own deck
-Fixed an issue with strange formatting in the fortune menu in 16:10 aspect ratio
-Fixed an issue where using Leap or Strafe with the Ravager in a new arena used the old arenas Frenzy counter
-Fixed an issue with some maps now spawning the correct low walls in a 3x4 setup

Remember to keep giving me feedback on the forums, I keep an eye on everything :)

<3
C-SAR
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Post edited May 13, 2016 by GoG_C-SAR