Forager Update Roadmap 2. Mai um 18:59 Uhr - HopFrog
The main points raised are as follows: - Accessibility options are nice but we need to do more/better and secret options should be moved to the ingame config menus
- Core gameplay is addictive but it ends too soon (~20 hours and then nothing to do anymore)
- The game's pacing feels wrong (Automation and Droids can make things TOO easy, some Gear items are too cheap while others are too expensive, there is idle downtime way too often while you wait for things to craft or spawn, etc)
- Combat is not challenging/rewarding
- Some quality of life changes are needed (inventory sorting, better save backups, removal of sound stacking for Mining Rods, etc)
I would like to clarify some extra things that are often asked: - The Mac version of the game should be coming soon. I don't have a time estimate for this!
- The console versions of the game (PS4 and Nintendo Switch) still have no date announcements. I will let you know as soon as I know more!
https://steamcommunity.com/games/751780/announcements/detail/1612762723818193812 Free Appreciation Update! 7. Juni um 19:06 Uhr - HopFrog
Features / Quality of Life: - New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)
- New Carpentry Station building with 10 new decorative items!
- New Weather system with new visual effects. In the near future this will also contain gameplay modifiers! (There will soon be an option to turn this off for people having issues with old PCs)
- Improved Sunrise/Sunsets
- A TON of new ingame options!
- Some new secret options...
- Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!
- Removes buffs from shrines if they cannot be used / assist the player
- Disables cosmetic items being automatically equipped visually
- Nerfs Fairy Aura healing effects
- Increases enemy and boss max HP
- Adds a button to auto-sort the inventory
- Updates in-game roadmap
Bug Fixes / Stability: - Fixes an issue where the “Tool Collector” feat would misfire
- Removes a crash related to using a controller on upgraded vaults
- Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
- Stops the bow from firing if a different tool is selected
- Allows for enemy’s coin drops to be influenced by amulets and lighthouses
- Ensures that steam achievements are unlocked when feats are completed
- Fixes various localization issues / typos
- Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
- Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
- Old saves now have carpentry station unlocked
- Fixes a crash when opening vaults
- Fixes a bug where starting in Classic mode unlocks the Addicted feat
- Removes the rain sound from stacking multiple times
- Stops beds and other new items from being used in the inventory
- Resolves an issue where destroying a gate doesn't return the item
- Ensures that roads are removed from the inventory when using them
- Restores the 3rd row for vaults
- Fixes issues with new items in the market
- Stops torchbugs from instantly despawning
- Shrinks the hitbox on the Carpentry Station to better represent its size
- Prevents the mouse from falling behind certain menus
- Stops you from placing roads on tiles that already have roads
- Roads can no longer be placed on bridges
- Fixes an issue where placing a fence on top of yourself messes up neighbor fences
- New items can no longer be placed on water
- Fixes an issue where the flower pot is invisible when dropped on the ground
- Untoggles single click attacks when swapping items
- Adds audio to hitting beds
- Makes lights glow properly during the sunrise
- Corrects the timing of music
- You can't destroy tiles that are occupied by a familiar / drone
- Changing some settings with a controller can crash the game
- Controller does not work on the gamemode selection menu
- Destroying land underneath roads does not destroy the road
- You can get yourself stuck by buying an island on top of you
- Using excavator on shrines can put digging spots on top of roads
- Placing a fence can crash the game when you have too many fences
- Having structure costs split between vault and inventory will only consume items from the inventory
- Placing the mouse between two buttons in the rebind screen generates noise
- The new artifact screen is slightly rotated
- You can get stuck sleeping
- Skeletons and demons don't spawn in the single island challenge
- Drinking the mandragora potion can make structures disappear
- Carpentry table isn't listed in skill description
- Opening the skills menu while in bed will bug the player position
- Single Island Challenge can't be completed
- Secret rooms feat won't trigger
- Camera does not zoom out in buy / build mode
- You can exploit death to replenish energy
- You can revert a sacrifice by re-entering your save
- Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
- Can't save the options of a save file while in dungeons
https://steamcommunity.com/games/751780/announcements/detail/1603758697945235939