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African_wildlife:
By selecting a 16:10 resolution, 1680x1050 for example.
The HUD is stretched, otherwise doesn't look as bad after increasing the FOV:

http://i.imgur.com/COllNZq.jpg
http://i.imgur.com/PLvhNuD.jpg
http://i.imgur.com/Qtjh0yR.jpg
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African_wildlife: The HUD is stretched, otherwise doesn't look as bad after increasing the FOV:

http://i.imgur.com/COllNZq.jpg
http://i.imgur.com/PLvhNuD.jpg
http://i.imgur.com/Qtjh0yR.jpg
African_wildlife, those images look vertically stretched.
Post edited January 15, 2016 by Tim839
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African_wildlife: The HUD is stretched, otherwise doesn't look as bad after increasing the FOV:

http://i.imgur.com/COllNZq.jpg
http://i.imgur.com/PLvhNuD.jpg
http://i.imgur.com/Qtjh0yR.jpg
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Tim839: African_wildlife, those images look vertically stretched.
That's true, the developer is working on a fix: https://github.com/ThirteenAG/WidescreenFixesPack/issues/64
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Tim839: African_wildlife, those images look vertically stretched.
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African_wildlife: That's true, the developer is working on a fix: https://github.com/ThirteenAG/WidescreenFixesPack/issues/64
The older version of the patch works on the current GOG version of the game (v2.1.0.7).
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African_wildlife: That's true, the developer is working on a fix: https://github.com/ThirteenAG/WidescreenFixesPack/issues/64
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Tim839: The older version of the patch works on the current GOG version of the game (v2.1.0.7).
I didn't test that, maybe you should inform him.