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Changelog for Update 1.021 (added 16 December 2021)

Galaxy updated (16 December 2021)
Offline Installer updated (06 January 2022)
First Update!

Hey everyone!

Julien here, I'm the game's programmer and half of Dejima.

We've been reading your comments and reviews, we're listening to your feedback and we're determined to keep improving the game.

Based on the feedback we received, we've already started making changes which brings us to this first update!

Here are the patch notes:

Version 1.021 Patch notes:

- Reworked mouse aiming from the ground up. We added a reticle and made the controls one to one for snappier and smoother mouse aiming.
- Fixed several issues concerning settings not saving properly.
- Modified some enemies to improve their visibility.
- Made several enemy death animations faster. It is now more apparent when a fire has been put out.
- Various stability fixes.

Thank you for playing, stay tuned for more updates and new features!

Julien
Source: Steam
Post edited February 04, 2022 by Hustlefan
Changelog for Update 1.022 (added 17 December 2021)

Galaxy updated (17 December 2021)
Second Update!

Hey everyone, it’s Julien again!

We’ve been listening to more of your feedback and are back with another update.

The tweaks and fixes in question are mostly about gameplay this time!

Version 1.022 Patch notes:

- Train cars move much slower when separating
- Debris from piles disappear after getting hit
- Changed the axe collision to increase the reach and make the jump attacks more effective
- Made shooting with the hose snappier (controller only)
- Tweaked water refill spawn code
- Water refills refill more water
- Fixed the bug where the hose water stream would start shooting up when colliding with nearby debris
- Tweaked enemy collisions
- Reduced the HP of several flying enemies
- Extinguishing enemies is generally slightly faster
- Certain enemies now give 2 or 3 seconds when extinguished instead of 1
- Reworked the difficulty progression from the ground up. The game will now unlock missions with more survivors to rescue only if you have been successful at that particular type of mission. For that reason, players that are already far into the game will encounter a few easy one survivor missions before getting back to missions more suited to them. Story and upgrade progressions won’t be affected at all.

Thanks again for playing, next update will be about level generation tweaks and enemy spawning improvements!

Julien
Source: Steam
Changelog for Update 1.023 (added 21 December 2021)

Galaxy & Offline Installer updated (21 December 2021)
Third Update

Hey everyone,

Julien here, time for an update!

We’ve got more fixes, tweaks and improvements thanks to your feedback!

This time I tried to break down the patch notes in categories to improve readability:

Version 1.023 Patch Notes

New Features and Improvements

- Rewrote the fire tome placement code. Fire tomes will appear sooner in the levels. We will add a UI notification when a fire tome is in proximity at a later date (when the localization company we work with comes back from holiday break)
- Rewrote the level exit spawning code from the ground up. Exits won’t be available from the start anymore and way more exits will be spawned once all the survivors have been rescued.
- Improved enemy spawning in the run-down apartments and the train levels. Certain encounters have been rebuilt from the ground up to facilitate platforming in some sections.

Bug fixes

- Fixed the hose automatically shooting to the left when no direction is pushed on the stick (controller only)
- Fixed a firechief sprite talking animation where his eyepatch had mysteriously disappeared
- Fixed a rare bug that prevented extinguished enemies or clocks to give time under some very specific circumstances
- Fixed a bug where items behind rubble disappeared when the rubble got destroyed
- Fixed a bug that made walking enemies spawn behind doors

Tweaks

- Toned down the upward force of the knockback when getting hit.
- Removed confusing background flames in the forest level.

We have more updates coming based on your feedback and fresh (hot?) new content is also on the way!

Thanks again for playing!

Julien
Source: Steam
Changelog for Update 1.024 (added 06 January 2022)

Galaxy updated (06 January 2022)
Offline Installer updated (31 January 2022)
Fourth Update

Hey everyone, happy new year!

New year, new updates!

For this particular update I decided to focus on making the whole income system more predictable, less arcane and also more rewarding for all players.

Firegirl V1.024 Patch Notes

Tweaks and bug fixes

- Tweaked hose water collision to prevent unwanted collisions with debris
- Fixed a bug that made a few exits spawn closed
- Water now refills faster when running out of pressure and the auto refill upgrade has been purchased
- Medals 10 and 12 have been fixed and are now accessible to all players
- Fixed a fire tome spawning bug in the apartments
- Fixed certain sounds not being affected by audio settings

Income update:

- Fan donation isn’t random anymore. It is now double the fan count (before upgrades).
- Vinny’s upgrade for city fund negotiation is now way more effective (+25% per level instead of +5%)
- Kareem’s infirmary upgrade is now more effective (+10% per level instead of +5%)
- Price scaling of several upgrades has been revised
- Added more detail to the mission report screen

We have more updates and new content coming soon, keep the feedback coming!

Thanks again for playing!
Julien
Source: Steam
Changelog for Update 1.025 (added 04 February 2022)

Galaxy & Offline Installer updated (04 February 2022)
Fifth Update

Hey everyone,

In this fifth update, we bunched together a lot of fixes but also added new content. Without further ado, here are the patch notes:

Firegirl 1.025 patch notes

Tweaks and bug fixes

- Removed the placeholder blue text from a late game cutscene
- Fixed several spelling mistakes (English)
- Fixed several translation mistakes (French)
- Fixed translation issues in the options menu
- Fixed a bug that occurred while petting the dog
- Fixed mission report calculation errors
- Fixed a collision issue with some hatches in the train level
- Fixed a collision bug that made certain fire monsters temporarily invincible
- Fixed a purchase bug that made it possible to get available cash in negative
- Fixed a bug with one of the exits in the forest
- Fixed camera issues in the forest
- Additional tweaks to the difficulty curve

New features

- A message is now displayed when Firegirl is getting closer to a fire tome
- Added blue versions of certain fire monsters. Those rare hotter variants have more health but yield way more extra time once extinguished.
- Added a new flying enemy that spawns fire bats.
- Added a fire-breathing enemy.

Please let us know what you think of those new features and fire monsters!

Thanks again for playing,
Julien
Source: Steam
Changelog for Update 1.026 (added 22 June 2022)

Galaxy & Offline Installer updated (22 June 2022)
DX update

Hey everyone

Today, we are launching the DX version of Firegirl! The good news is that you already own it if you purchased Firegirl before!

Here's how we are updating the current build to the DX build:

Firegirl 1.026 "DX" Patch notes

Bug fixes

- Fixed enemy placement issues in the forest
- Fixed a certain big enemy's collisions in its second encounter
- Fixed spelling mistakes

Improvements

- Improved performance. We worked on and updated parts of our rendering pipeline. There should be performance improvements but this is highly dependent on hardware.
- Improved stability

Please let us know what you think of the "DeluXe" edition of the game!

As always, thanks for playing!
Julien
Source: SteamDB
Awesome, thanks