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Changelog for Hotfix 1.0.2669 (added 24 April 2020)
- Fixed the rare bug that yeets player into space.
- Fixed the cable that wasn't lighting up in requisite 8.
- Fixed the options menu not correctly detecting resolution.
- Fixed the terminal not unlocking when tabbing out as terminal launches.
- Fixed the terminal transparency sorting issue.
- Fixed the log numbers displaying wrong in different languages.
- Fixed the issue with Opus 3 anchor not begin accessible after using ladder.
- Fixed the issue getting stuck behind anchor in medbay.
- Fixed the collision on requisite 5.
- Archways now make a noise when you pass through them.
- Fixed the visual issues in living room.
- Fixed the visual issues in kitchen.
- Fixed the archways not closing an already open door when you overload them.
- Fixed the wrapping pillars not closing an already open door when you overload them.
- Fixed formatting issues in messages when viewing in Japanese.
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Changelog until Patch 1.0.2701 (added 04 May 2020) from pastebin
and Discord (Login required)
Filament Hotfix Changelog

--Changelog 25/4/20--

- Fixed archways sometimes blooping a lot when you go through them
- Fixed restarting while focused sometimes showing the planet
- Fixed some messages cutting off the last line
- Fixed some typos/grammar
- Fixed incorrect colours on one message
- Fixed message titles having a line break causing overlapping titles
- Fixed cryosleep achievement. Will be retroactively given to you on launch if you had unlocked the door
- Changed some collision in binary 7 to make the cable more consistent
- Fixed a hole in constellation 12 that let you fall into the void
- Changed some collision in Archway 15 to make the cable more consistent

--Changelog 26/4/20--

- Running now persists between swapping robots and progressing levels
- Fixed an assortment of things showing interactable prompts through walls
- Fixed the bridge showing on the map before you had unlocked it
- Fixed some incorrect message colours
- Fixed some subtitle mistakes
- Fixed a bug that let you get a robot stuck in the door on the colour mixing levels
- Fixed a long negative pillar in negative 3_4 not disabling the cable if you got the angle just tight enough
- Fixed some inconsistent angles in Binary and Requisite puzzles
- Moved a smudge a bit

--Changelog 27/4/20--

- Fixed alt-tabbing during puzzle reload sometimes detaching the cable
- Fixed pinboard displaying as interactable before it actually was
- Fixed fuse box being activatable again on every launch
- Fixed constellation pillars sometimes not closing the door after disabling the cable
- Fixed a whole lot of problems with multi-requisite 3, don't know what happened with that one
- Changed the behaviour of doors so that if your robot is in the doorway it can't close, this will open up some cheese potential but will prevent you from getting trapped
- Changed some collision in binary-archway 2 that let you get stuck
- Fixed sequence puzzles sometimes not initialising correctly, this was mostly a problem in the simple height puzzles, but now also cannot be a problem in any others
- Added some collision to multi 15 to fix an inconsistent solution
- Fixed a whole bunch more typos/grammar
- Fixed subtitles other than english being broken in the end sequence
- Updated Japanese subtitles
- Fixed some instances of inspectables being inspectable through walls
- Fixed the top pool anchor being interactable through a walls
- Fixed numbers on the map getting increasingly larger each time you checked
- Fixed some book textures being cut off
From Discord (Login required)
--Changelog 29/4/20--

- Updated Japanese localisation
- Fixed another assortment of typos
- Fixed some inspectables being interactable through walls
- Fixed the subtitles in the cockpit breaking if your language was set to anything other than english
- Fixed the map incorrectly displaying progress if you closed and opened it a lot
- Fixed rewind sometimes not working the first time you press it
- "Boarded" achievement will now be correctly granted to anyone who continued from the demo
- "Instant Focus" now behaves like a toggle, no more sore fingers
- Fixed an exploit possible in multi 3_03 that let you wiggle a robot into a solution that shouldn't have been possible
- Fixed collision on a watering can in botany
- Fixed the mouse showing in the pause menu if you were using a controller
- Fixed removeable storage not updating progress until you left and re-opened a terminal
- Fixed the pantry door in the kitchen clipping through the walls
- Optimised the cable performance on lower frame-rates, should also cause it to behave better when rewinding
- Fixed colour mixing levels sometimes removing progress from the indicators
- Fixed some occasions where the recent fix to getting a robot stuck in the door made a puzzle exploitable

01/5/20

The above update is now live, along with the following updates:

- Fixed the ladder in the Mez being interactable from the toilets
- Added the lightbulb symbol to cards that were missing it
- Fixed some wires in requisite 3_2 being connected to the wrong references
- Fixed riser pillar collision if you spam moved into it on a stuck cable
- fixed inconsistent angle in pairArchway 1
- full lighting rebuild, should perform better on low end hardware as well as look nicer on high end hardware

Oh, and a large amount more typos fixed
Post edited May 05, 2020 by Hustlefan
high rated
Changelog for Patch 1.0.2725 (added 12 May 2020) from Discord (Login required)
Big update now live, fixes for pretty much everything that has been reported since the last one, as usual keep any bug reports flowing:

--Changelog 12/5/20--

- Fixed UI showing for more things that were not actually in the current room
- Cards show the puzzle symbol where they should now
- Fixed some wires in requisite 3_2 being linked wrong
- Fixed riser pillar sometimes letting you glitch on top of its collision
- Fixed inconsistent angle in pair arch 1
- Fixed some lights looking weird
- Fixed credits not letting you leave
- Fixed collision around the bridge
- Fixed collision in crew quarters
- All PCs now have names
- Fixed requisite pad 2 missing an indicator
- Added collision to watering cans
- Fixed collision in the library effecting the surgery room
- Added pips to the puzzle indicator in the airlocks
- Fixed collision in binary 11
- Fixed terminal messages showing ???
- Fixed end sequence bridge camera
- Fixed status report listing two additional anchors
- Fixed a glitch that could happen in the main menu if it loaded while the game was tabbed out
- Added collision to the back of requisite 3_1
- Fixed the Luceat card texture stretching
- Fixed an assortment of pathing issues
- Fixed end sequence screen sometimes being closed
- Fixed collision in end sequence
- Fixed the ladder on the bottom floor letting you spam it
- Fixed inconsistent angle on balance 2_2
- Fixed control prompts sometimes dissapearing if you moved between objects with different behaviour
- Fixed inconsistent angle on Archway 2_1
- Fixed interactions between restarting/leaving while a new puzzle was loading
- Fixed soft lock if you left the bridge with the camera zoomed out
- Fixed a rare case were the player never found an anchor and just twitched instead
- Fixed inconsistent angle on pair archway 3
- Fixed inconsistent angle on multirequisite 3
- Fixed archways sometimes not reading colour correctly
- Fixed coloured screens 2 sometimes not accepting a correct answer
- Fixed pausing during the intro de-syncing things
- Fixed hard lock caused by either spamming swap robot at a door or hitting swap frame perfectly during level load
- Fixed a pillar not being linked correctly in intro sequence
- Fixed a cable being linked incorrectly in multirequisite 3
- Fixed an interaction with the card box UI when the game becomes unfocused
- Fixed colours in removable storage always showing juniper
- Fixed resolution detection on some monitors
high rated
Changelog for Update 1.0.2775 (added 15 June 2020)
1st up: a hint system!

- At the press of a button, the next pillar or a prior pillar mistake will be highlighted in two different colours.
- To use strategically either in the later puzzles or early on whilst getting to grips with the game mechanics: this new feature will become a starry support for streamers & gamers alike.

Next up & due to popular demand:

- You can now re-listen to all voice logs from Juniper herself!
- Simply use the new voice recordings tab in the terminal to access the voice acting you've already heard.

Last & by no means least, for our final Filament-al announcement:

- Our game is now available in Brazilian Portuguese!
- You can select the language in the options menu, after you update the game.

Join us on Twitter, Facebook, Instagram & Discord as we announce the three major updates along with exclusive game previews & images.
More detailed changelog from Discord (Login required)
--Changelog 14/6/20--

- New Hints system
- New localisation to Brazilian Portuguese
- Voice logs can be accessed from computer terminals to re-listen or read to any found dialogue
- Major optimisations to inspectables (hopefully fixing a crash on Linux, but also improving performance across the board)
- Fixed inconsistencies in all reported levels
- Fixed atrium showing noise on low graphics settings
- Fixed a tree poking through the wall into cryosleep
- Fixed nav-mesh in end sequence, you should walk properly at the end now
- Fixed a hole in the world during end sequence if you ran too fast
- Fixed a rare occurrence of part of the end sequence not triggering
- Fixed space showing sometimes in the dice puzzle
- Fixed Sable's collar sometimes not being inspectable
- Fixed interacting with a terminal permanently disabling the volumetric lightmap making the player look dark until the game was restarted
and an assortment of small fixes that I was too disorganised to write on source control
high rated
Changelog for Update 1.0.2782 (added 16 June 2020) from Discord (Login required)
--Changelog 16/6/20--

- Changed hint order on negative 1_05 to the intended solution
- Fixed the first hint flickering if it was showing both an incorrect pillar and the correct alternative
- Fixed lightbulb logo animating weirdly when viewing voice recordings
- Fixed "Lorem ipsum" in the voice recordings section
- Fixed a rare error where the hint system wouldn't work the very fist time it was used
- Fixed localisation of names in the "from" section of messages
- Fixed lighting on collectables
- Fixed another missing reflection capture
- Consistency fixes to the following levels:
* Pair_balance 2
* Pair_requisite 2
* Multi_requisite 3
* Negative 3_04
high rated
Changelog for Update 1.0.2789 (added 17 June 2020) from Discord (Login required)
--Changelog 17/6/20--

- Fixed negative 3_04, this time for real (I hope)
- Fixed an inconsistency on riser_pillar where you could sometimes sneak over the top
- Fixed a bug on riser_pillar where you could get the cable stuck under the pillar
- Fixed a hardlock where rebinding hint would freeze the game (and would then never let you even try and rebind it again)
high rated
Changelog for Update 1.0.2798 (added 24 June 2020) from Discord (Login required)
--Changelog 24/6/20--

- Fixed z-fighting glass
- Fixed inconsistency on pair-archway 2
- Fixed Wrapping pillars not opening the door correctly if you wrapped too many times
- Fixed Wrapping puzzles letting the robot get stuck in the door
- Fixed UI showing interact prompt for anchors on the other side of walls
- Fixed a blocker where dialogue in the escape pods wouldn't trigger if dialogue was already playing
- Fixed inconsistency on pad 3_04
- Fixed inconsistency on regular 1_02
- Fixed localisation sometimes being the wrong language
- Fixed softlock after finishing the impossible puzzle
- Fixed a bug that let you solve the impossible puzzle more than once

- Minor hotfix with some missing localisation
Post edited June 25, 2020 by Hustlefan
high rated
Changelog for Update 1.0.2825 (added 06 July 2020) from Discord (Login required)
--Changelog 6/7/20--

- Fixed an inconsistency on regular 2_03 and pad 3_04
- Fixed the "bridge crossed" achievement not triggering
- an assortment of minor material tweaks