Changelog until Patch 1.0.2701 (added 04 May 2020) from pastebin
and Discord (Login required)
Filament Hotfix Changelog
--Changelog 25/4/20--
- Fixed archways sometimes blooping a lot when you go through them
- Fixed restarting while focused sometimes showing the planet
- Fixed some messages cutting off the last line
- Fixed some typos/grammar
- Fixed incorrect colours on one message
- Fixed message titles having a line break causing overlapping titles
- Fixed cryosleep achievement. Will be retroactively given to you on launch if you had unlocked the door
- Changed some collision in binary 7 to make the cable more consistent
- Fixed a hole in constellation 12 that let you fall into the void
- Changed some collision in Archway 15 to make the cable more consistent
--Changelog 26/4/20--
- Running now persists between swapping robots and progressing levels
- Fixed an assortment of things showing interactable prompts through walls
- Fixed the bridge showing on the map before you had unlocked it
- Fixed some incorrect message colours
- Fixed some subtitle mistakes
- Fixed a bug that let you get a robot stuck in the door on the colour mixing levels
- Fixed a long negative pillar in negative 3_4 not disabling the cable if you got the angle just tight enough
- Fixed some inconsistent angles in Binary and Requisite puzzles
- Moved a smudge a bit
--Changelog 27/4/20--
- Fixed alt-tabbing during puzzle reload sometimes detaching the cable
- Fixed pinboard displaying as interactable before it actually was
- Fixed fuse box being activatable again on every launch
- Fixed constellation pillars sometimes not closing the door after disabling the cable
- Fixed a whole lot of problems with multi-requisite 3, don't know what happened with that one
- Changed the behaviour of doors so that if your robot is in the doorway it can't close, this will open up some cheese potential but will prevent you from getting trapped
- Changed some collision in binary-archway 2 that let you get stuck
- Fixed sequence puzzles sometimes not initialising correctly, this was mostly a problem in the simple height puzzles, but now also cannot be a problem in any others
- Added some collision to multi 15 to fix an inconsistent solution
- Fixed a whole bunch more typos/grammar
- Fixed subtitles other than english being broken in the end sequence
- Updated Japanese subtitles
- Fixed some instances of inspectables being inspectable through walls
- Fixed the top pool anchor being interactable through a walls
- Fixed numbers on the map getting increasingly larger each time you checked
- Fixed some book textures being cut off
From Discord (Login required) --Changelog 29/4/20--
- Updated Japanese localisation
- Fixed another assortment of typos
- Fixed some inspectables being interactable through walls
- Fixed the subtitles in the cockpit breaking if your language was set to anything other than english
- Fixed the map incorrectly displaying progress if you closed and opened it a lot
- Fixed rewind sometimes not working the first time you press it
- "Boarded" achievement will now be correctly granted to anyone who continued from the demo
- "Instant Focus" now behaves like a toggle, no more sore fingers
- Fixed an exploit possible in multi 3_03 that let you wiggle a robot into a solution that shouldn't have been possible
- Fixed collision on a watering can in botany
- Fixed the mouse showing in the pause menu if you were using a controller
- Fixed removeable storage not updating progress until you left and re-opened a terminal
- Fixed the pantry door in the kitchen clipping through the walls
- Optimised the cable performance on lower frame-rates, should also cause it to behave better when rewinding
- Fixed colour mixing levels sometimes removing progress from the indicators
- Fixed some occasions where the recent fix to getting a robot stuck in the door made a puzzle exploitable
01/5/20
The above update is now live, along with the following updates:
- Fixed the ladder in the Mez being interactable from the toilets
- Added the lightbulb symbol to cards that were missing it
- Fixed some wires in requisite 3_2 being connected to the wrong references
- Fixed riser pillar collision if you spam moved into it on a stuck cable
- fixed inconsistent angle in pairArchway 1
- full lighting rebuild, should perform better on low end hardware as well as look nicer on high end hardware
Oh, and a large amount more typos fixed