phanboy4: Doesn't mention Intel cards specifically in the sysreqs because they didn't have the hardware to test it, but it does mention that OpenGL 3.0 is required, and unsurprisingly the Intel drivers have shoddy support for it.
Not a lot Polytron can do about it, Intel needs to fix their crappy drivers/hardware.
pen_sq: It's kinda funny that a game from, idunno, the XBOX BLOODY 360 doesn't support DirectX 9. Wouldn't want to be tied to a proprietary graphics API that's only available on Every Single System that you support.
(I don't even have a problem running Fez, got a nice ATI GPU. It's all just a bit mental that Fish skipped the most obvious solution to developing on 2 samefferent Microsoft platforms.)
Wasn't Fish, it was the programmer Renaud, and they actually moved from XNA to Monogame (which for better compat with various platforms lets you use OGL3) as part of the port, since MS has basically canned XNA.
phanboy4: Doesn't mention Intel cards specifically in the sysreqs because they didn't have the hardware to test it, but it does mention that OpenGL 3.0 is required, and unsurprisingly the Intel drivers have shoddy support for it.
Not a lot Polytron can do about it, Intel needs to fix their crappy drivers/hardware.
Darvond: Aside from you know, supporting the other, more compatible and widely used graphical rendition systems that have been in place since the dawn of the 3D accelerator.
Most compatible and widely used graphical API since the dawn of the GPU? That would be OpenGL, established circa 1992. Everything from your phone to your tablet to your non-MS gaming system to Linux and Mac use it.
They wanted wide OS and platform support because they're targeting Mac/Linux/PS3/Vita/iOS/Ouya, that requires ditching DirectX. Monogame is an easy way to do that since supporting two totally different rendering paths is untenable.
tl;dr Intel still has shitty drivers that don't support what they claim to support, which explains why people with this issue have gotten it working by upgrading their Intel drivers.