Posted April 19, 2015
error at startup. anyone solve it
(21:48:42.244) [OpenAL] 32-bit OpenAL-Soft will be used
(21:48:53.295) [Unhandled Exception] ERROR : System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Audio.OpenALSoundController' threw an exception. ---> System.NotSupportedException: No audio hardware is available.
at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)
at OpenTK.Audio.AudioContext..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Audio.OpenALSoundController.get_Instance()
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.GamePlatform.Create(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at FezGame.Fez..ctor()
at FezGame.Program.MainInternal()
at Common.Logger.Try(Action action)
(21:48:42.244) [OpenAL] 32-bit OpenAL-Soft will be used
(21:48:53.295) [Unhandled Exception] ERROR : System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Audio.OpenALSoundController' threw an exception. ---> System.NotSupportedException: No audio hardware is available.
at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)
at OpenTK.Audio.AudioContext..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Audio.OpenALSoundController.get_Instance()
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.GamePlatform.Create(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at FezGame.Fez..ctor()
at FezGame.Program.MainInternal()
at Common.Logger.Try(Action action)