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Standalone installers, and those of its DLC, updated (04 Auguts 2020): 1.4.0 ⇒ 1.4.1.
1.4.1a is GOG only update that means the changelogs above that affect files in the M&M update folder (\Fell Seal_Data\StreamingAssets\assetbundles\dlc1) and the update to M&M 1.0.3 actually apply on GOG.
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Standalone installer updated: 1.4.1a ⇒ 1.5.0b.

Update 1.5.0b (18 December 2020)

• Chinese (Simplified) added
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Standalone installer updated: [Windows, MAC, Linux] 1.5.0b ⇒ 1.5.2.

Konnichiwa friends!

We have great news for all of our fans from the land of the rising sun: a new patch for Fell Seal: Arbiter's Mark has just been released, that adds the support for Japanese language! After you update your game, you will have the option to switch the language and enjoy it with a proper Japanese translation. This applies to the Missions & Monsters DLC as well, so go ahead and grab the whole bundle and start your adventure today!
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Standalone installer updated: [Windows, Linux, Mac] 1.5.2 ⇒ 1.6.0.
Update 1.6.0 (9 September 2021)

New Content:
Draekon/Knifer: Adding 2 new monsters to the content of Missions and Monsters. The Draekon and Knifer. They have their own sprites, abilities, portraits, Bzil versions, etc.
Missions: Adding 2 new missions tied to the Draekon and Knifer monsters.
Hunts: Adding 2 new hunts featuring unique versions of the Draekon and Knifer monsters.

Bug Fixes:
Hellhunds: Could use the wrong graphic for a specific variant. Fixed.
Eruptor: There was an issue where the buff wouldn't reset correctly under certain circumstances. Fixed.
Change Appearance: The option at the guild would be unavailable if the player had no human recruits, even if they had monster recruits. Fixed.
Buffs at the start of the turn: Buffs granted by equipment at the start of the turn wouldn't show on the information panel until it was refreshed (even though they would be correctly enabled). Fixed.
Level Up: When gaining a level in combat, the current HP wouldn't be increased by the amount gained to max HP, which would make certain passives tied to "having full HP" less attractive. Changed things so the current HP is increased by the same amount as HP gained for the level.
Guttersnipe: Pet was incorrectly increasing bleed damage. Fixed. Also, when both Guttersnipe and Polliwog were out, only Guttersnipe would apply its debuff at the end of the turn on adjacent targets. Fixed.
Autosave: The autosave before battle could fail to save new consumables that were crafted during battle setup, while still using the ingredients. Fixed.
Maps: Fixing a few layering issues in various maps. Taming: If the target was asleep, the sleep effect could remain visible after taming them. Fixed.
Mouse Cursor: The cursor could vanish on the worldmap under certain circumstances that might leave it invisible in the troops menu as well. Fixed.
Class change: The mouse would behave oddly in this screen while in 4k mode (or certain other resolutions). Fixed.
Scrollers: The scroll bar would behave oddly in 4k when dragging the scroll button. Fixed. Misc: Fixing small miscellaneous issues.

Modding:
Counters: The "kOffensiveCounterWithBuff" counter type wasn't fully functional before. It works like kOffensiveCounterWithDebuff, except it adds a buff on the user rather than a debuff on the attacker.
Telekinesis: The passive will now be useable by human classes as well (it was only working on monster units before).
Post edited October 20, 2021 by surfer1260