Ghostbreed: I decided to replay every single F.E.A.R. game last week. So I did. Now I'm onto Perseus Mandate, and there's something about that I've never noticed before. It's really fucking dark. The story gets more "meat on the bone" in this game, we get to know more about Alma, Fettel and Point Man from the original Fear game. We also get to see this god-forbidden facility were eveything started, now completely abandoned with corpses scattered around the corridors and terrible memories humming within the walls. There's so much detail and immersion in Perseus, alot more than in the original Fear. The original is still awesome, don't get me wrong, but Perseus' beefed up story is even better.
Did we play the same game? The plot of PM was nothing more than a cut down rehash of the original with some nonsense about a team of commandos trying to get a McGuffin for no specified reason. The only revelation I saw was the mentioning of the existence of something called 'Perseus' without any idea what it was. Hell, it actually harmed the continuity of the original; the Alma nun-fuckery was done in the lab that was blown up at the end of FEAR, so why the hell does this other facility even exist?
That's not even getting into the dumb that was those elite commandos who soaked up an entire minigun before dying, or the crap level design, or how the new weapons are so rare and sometimes difficult to use that there's usually no point in bothering with them. Not that I'm bitter or anything.