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KiNgBrAdLeY7: Not only darker, but much more action thrown in. More weapons, more ammo and more grenades/armor, almost at every corner. But hard enemies, as well. The nightcrawler commandos/elites will give you hell, in all honesty. Even their normal fodder-soldiers are not to be tackled carelessly.

I never understood why on earth they decided to drop the storyline and not make it and extraction point, canon. Those expansions were great. First rate stuff.
There were licensing issues with Warner, I believe. Warner had the license to everything except the name (hence F2 was originally just called "Project Origin") and made it's own sequel.
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KiNgBrAdLeY7: Not only darker, but much more action thrown in. More weapons, more ammo and more grenades/armor, almost at every corner. But hard enemies, as well. The nightcrawler commandos/elites will give you hell, in all honesty. Even their normal fodder-soldiers are not to be tackled carelessly.

I never understood why on earth they decided to drop the storyline and not make it and extraction point, canon. Those expansions were great. First rate stuff.
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emperorsfist: There were licensing issues with Warner, I believe. Warner had the license to everything except the name (hence F2 was originally just called "Project Origin") and made it's own sequel.
Figures. Makes sense. WB did so much BS lately, that its latest moniker is, Warn a Brother (when you see a game/port from WB, warn a brother)!
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KiNgBrAdLeY7: I never understood why on earth they decided to drop the storyline and not make it and extraction point, canon.
Because they were made by a third party.
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Ghostbreed: I decided to replay every single F.E.A.R. game last week. So I did. Now I'm onto Perseus Mandate, and there's something about that I've never noticed before. It's really fucking dark. The story gets more "meat on the bone" in this game, we get to know more about Alma, Fettel and Point Man from the original Fear game. We also get to see this god-forbidden facility were eveything started, now completely abandoned with corpses scattered around the corridors and terrible memories humming within the walls. There's so much detail and immersion in Perseus, alot more than in the original Fear. The original is still awesome, don't get me wrong, but Perseus' beefed up story is even better.
Did we play the same game? The plot of PM was nothing more than a cut down rehash of the original with some nonsense about a team of commandos trying to get a McGuffin for no specified reason. The only revelation I saw was the mentioning of the existence of something called 'Perseus' without any idea what it was. Hell, it actually harmed the continuity of the original; the Alma nun-fuckery was done in the lab that was blown up at the end of FEAR, so why the hell does this other facility even exist?

That's not even getting into the dumb that was those elite commandos who soaked up an entire minigun before dying, or the crap level design, or how the new weapons are so rare and sometimes difficult to use that there's usually no point in bothering with them. Not that I'm bitter or anything.
Post edited April 09, 2016 by Jonesy89