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Guess this has already been necro'd, so I'll add my 2c.

I played without cheats, exclusively on Realistic (hardest, amusingly named), and the last level was a pain but fun too. Each section required a couple different strategy tries before I hit one that worked.

The lobby fight rewards liberal use of explosives; I used the rocket launcher, the secondary 'nade launcher on the super assault rifle, and the P90 for the couple guys that made it through the gauntlet while I was reloading. Flashbangs might work, but all the pillars make it hard to get enough guys at once. Aim rockets for the floor just past pillars to get maximum effect, but be sure to watch the sides.

No matter how you fight Krieger, you need to take out his escorts in the first second and a half or so - pop out the sides and headshot them with P90 or AR bursts as they charge. Since there's no good cover, the tactic that finally worked for me against Krieger was realizing that he actually *does* stagger -- so if you wait behind the podium and then charge him with high rate-of-fire weapons, then follow up with the shotty, you can take him out quickly without letting him get off many shots. Just keep emptying clips into him; I think I used the P90, the advanced AR, and the shotty. (This one was disappointing; I never managed to beat him in a cover-seeking extended fight, and finishing the section in a few seconds felt a bit cheap.)

The final part is mostly a problem because of ammo, as hinted by the many suggestions of using a chair to ensure continual access to the armory. However, it can be completed with a single load-out. I think I used P90, advanced AR, shotty, and rockets. First I took out the mutant far out to the left with a few AR headshots, then I ran out to attract the attention of several Fat Boys before retreating to the nook in the airlock. The big guys come up the stairs but wait around the corner, occasionally firing rockets for splash. I then bounced at least 3 HE grenades into them, then moved out of cover just far enough to see a gun, into which I dumped shots until it died. Lather, rinse, repeat. Don't let more than 3 guys get there at once, or they'll shove the first guy far enough over to see you. You will use a lot of ammo, but you can take out at least three and have a decent amount of AR ammo left (the HE grenades help a lot since they can hit 2-3 guys at once). After that, take out the invisible mutants at range with the AR, then I suggest rockets at long range for the remaining two big mutants. Keep moving to protect yourself from splash damage, since you'll almost always have something near or behind you. At least one of the invisible mutants drops a rocket launcher, so grab the ammo and saturate the final area once you see/hear them spawn (if you time it perfectly you can nail a cluster as they descend the stairs). I recommend keeping a couple propelled grenades in reserve for when you get there, since a cluster of shield troops usually manages to find cover from your rockets in some corner.

I actually liked the final level, since it provided a definite challenge and forced me to abandon the sniper tactics that had gotten a bit same-y by that point. I actually re-played the lobby after beating it, and it turns out that if you learn their charge pattern and don't mis-place a single shot, you can take out everyone before they get halfway across the room.
I got it a long time ago :) In hard difficulty as I remember. But it was memorable :))
Thanks to quick load of course. I repeated it for, like 60 times I think.
I'm excited to play this game again, but my games queue is very big now ;)

PS: GOG could implement some smiles here in the Forum, Would help a lot in the way we can express ourselves
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heindall: I got it a long time ago :) In hard difficulty as I remember. But it was memorable :))
Thanks to quick load of course. I repeated it for, like 60 times I think.
I'm excited to play this game again, but my games queue is very big now ;)

PS: GOG could implement some smiles here in the Forum, Would help a lot in the way we can express ourselves
a) Hrm, that could be nice, although I kinda like the cleanliness of text-only, and one can always do this:
:-P

b) I find it rather amusing that you call for expressive faces to clarify the way we express ourselves . . . yet have Rorschach as your avatar! :-D
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heindall: I got it a long time ago :) In hard difficulty as I remember. But it was memorable :))
Thanks to quick load of course. I repeated it for, like 60 times I think.
I'm excited to play this game again, but my games queue is very big now ;)

PS: GOG could implement some smiles here in the Forum, Would help a lot in the way we can express ourselves
avatar
Curunauth: a) Hrm, that could be nice, although I kinda like the cleanliness of text-only, and one can always do this:
:-P

b) I find it rather amusing that you call for expressive faces to clarify the way we express ourselves . . . yet have Rorschach as your avatar! :-D
:D yes, you are right. i didn't noticed that.
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Tirpitz: For all of those who have problems finishing the game... You know that there are *.lua files to be found in the game folder? :]
One of the simplest easiest to understand languages out there.... gotta love the Brazilians for this... This will be fun :)
After about 250 deaths, I tried the trick with the chair. It didn't work as planned but it worked none the less. The inner door were kept open for a while. I opened the outer door as well,
the big rocket dudes came up to the door, and I ran back and forth to keep both doors open.
When all three rocket dudes were at the door, I started shooting them with my machine gun. I strafed from side to side, and stayed away from any wall - that way, the rockets wouldn't hurt me, unless it was a direct hit. When they were dead, I went back to the armory room and picked up the armor and a new medkit.
Then I went back to the arena, tried to snipe down the jumping monsters, but I wasn't really bothered by them. Walked into the opposite side for some new enemies to shoot at.
I guess you'll have to figure that out yourself :)

Thanks for help guys - this is pretty frustrating, unless you bend the game a bit, like I did.
what a fun thread, and what memories! i remember feeling exhausted and kind of shaky when I finally beat that level.

i guess i can't be "that guy" because other people have already claimed to do it on the hardest setting, but I did beat it on the normal setting without cheats, and it was definitely a challenge.

though i generally don't like to cheat or glitch things in games, it totally makes sense here, because there isn't any real "strategy" for fighting those mega mutant dudes. they just take and deal out a lot of damage, no matter what you do.
Funny to see what strategies or glitches people came up with to beat this level :-D
It was the part that really made me regret choosing hard difficulty... I wonder, though: did everyone else kill all of the rocket mutants? I gave up on that pretty soon. The method that worked for me (after a lot of tries): enter the area, immediately snipe all of the jumping mutants in sight (2 or 3, I think. They basically killed me with a single salvo if they were not shot first...), then start running towards the other end. Snipe the last jumper while running, dodge the fatties and their rockets, press the switch, do some more dodging and go up the elevator.

At least that must have made those rocket mutants feel really stupid! Not sure how I got out of the crater unharmed in the ending cutscene, though :-D
I just got to this level. I have died a couple of times in the first room and given up (for now).

I am not sure I have the skills (and the patience) to finish it... :(

Thanks everyone for your tips, though. Hopefully I will have better luck next time...