Posted April 05, 2009
Far Cry is one of those surprise unannounced, unknown titles that one day suddenly took over the gaming sites hype devices, and stole the big articles away from the likes of doom , or unreal tournament. Not only because of their shiny, amazingly great levels, but for it's style of gaming.
This game lets you complete the objectives the way you want, there's no defined system of checkpoints to follow like, lets say, the call of duty games. In this sort of games, the environments were crucial to creating the entire pillars of gameplay this game is based on. The whole game is basically one big tutorial level, where you keep on learning new tricks and ways to make your way around the enemy AI, and if you want, to make them fly in the air in many different cool looking ways.
I can't make this "game as a tutorial" feature important enough, since it's what makes this game appealing, and so attractive to gamers who aren't hardcore FPS players, or people who like (or can) follow through long tired tutorial lesson levels before actually playing a game, such as me. This game is the complete opposite of that. You can pick it up and play, and you will get killed very often, but on the next load you will find your way to clear that mercenary camp, outpost, or base. It's a tutorial from start to finish, which adjusts to your skill level, and motivates you throughout the game, with it's breathtakingly beautiful visuals. Playing this game indeed is like being on a "vacation".
Skip the story, that's not the point of this game, neither are the characters, the tired plot doublecrossing towards the end, and overall cheesyness of the plot. Enjoy the ride, its one big amazing one.
This game lets you complete the objectives the way you want, there's no defined system of checkpoints to follow like, lets say, the call of duty games. In this sort of games, the environments were crucial to creating the entire pillars of gameplay this game is based on. The whole game is basically one big tutorial level, where you keep on learning new tricks and ways to make your way around the enemy AI, and if you want, to make them fly in the air in many different cool looking ways.
I can't make this "game as a tutorial" feature important enough, since it's what makes this game appealing, and so attractive to gamers who aren't hardcore FPS players, or people who like (or can) follow through long tired tutorial lesson levels before actually playing a game, such as me. This game is the complete opposite of that. You can pick it up and play, and you will get killed very often, but on the next load you will find your way to clear that mercenary camp, outpost, or base. It's a tutorial from start to finish, which adjusts to your skill level, and motivates you throughout the game, with it's breathtakingly beautiful visuals. Playing this game indeed is like being on a "vacation".
Skip the story, that's not the point of this game, neither are the characters, the tired plot doublecrossing towards the end, and overall cheesyness of the plot. Enjoy the ride, its one big amazing one.