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'Far Cry 2' crashes to desktop on high-range display settings, shortly after the gameplay start or sometime into the game. I have seen this problem mentioned on other forums as well, therefore I doubt it would be only the problem on my specific machine. I have run a debug mode and what it told is that D3D has problem with memory allocation for textures. I run the game with display settings maxed out and only the textures set low, thusfar it has not crashed, though needs further testing.
Post edited November 09, 2020 by Machine_of_Void
IIRC setting the large address aware bit fixed most of the crashing for me.
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clarry: IIRC setting the large address aware bit fixed most of the crashing for me.
I do guess 'Far Cry 2: Fortune Edition' is a 32-bit only app?
Post edited November 09, 2020 by Machine_of_Void
Yep.
Dr Google reports some say Lutris and PROTON have ways around that, to set an environmental variable. Otherwise, some suggest selective patches for executables.
I think I used this https://github.com/randomstuff/pe-set-laa

Looks simple enough to do in a hex editor too.