Posted September 21, 2019
high rated
Changelog for Update v01.00.07250 (added 13 September 2019):
New Skirmish Map
- Added new skirmish maps: Battle Lines and Coastal Defense
The Gap adaptations
- Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!
Lizard Tweaks
- Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!
Berserker Balancing
- Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!
Loot Rebalancing
- Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.
Scavenging
- We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.
After the Clanmeet
- The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)
Thunderer buff
- Thunderers now have a missile range of 3. Stones away!
Enemy XP Progression
- XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)
Ambush
- Ambushers remain on their hex after ambushing and killing a unit. Discuss!
Bugfixes
- "Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
- Fixed bug where petrified units could still use free actions"
AI bugfix
- Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.
UI bugfix
- Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.
UI loading
- Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
- Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.
Map Bugfix
- Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!
Controls Bugfix
- When cycling through units the camera now moves to the selected unit on the screen.
Load game UI
- Allows double click to load a savegame.
Mirror Image Bugfix
- Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!
Heroes leaving Bugfix
- Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.
Disease spreading Bugfix
- Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!
Sounds
- Added more unit sounds.
Move below flying units possible!
- Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.
Fix Corrupted Savegame display
- Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.
Localization
- Fixed various localization bugs.
VFX
- Fixed various visual effects.
Standalone installer updated (01.00.07074 ⇒ 01.00.07250): 19 September 2019.
New Skirmish Map
- Added new skirmish maps: Battle Lines and Coastal Defense
The Gap adaptations
- Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!
Lizard Tweaks
- Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!
Berserker Balancing
- Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!
Loot Rebalancing
- Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.
Scavenging
- We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.
After the Clanmeet
- The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)
Thunderer buff
- Thunderers now have a missile range of 3. Stones away!
Enemy XP Progression
- XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)
Ambush
- Ambushers remain on their hex after ambushing and killing a unit. Discuss!
Bugfixes
- "Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
- Fixed bug where petrified units could still use free actions"
AI bugfix
- Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.
UI bugfix
- Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.
UI loading
- Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
- Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.
Map Bugfix
- Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!
Controls Bugfix
- When cycling through units the camera now moves to the selected unit on the screen.
Load game UI
- Allows double click to load a savegame.
Mirror Image Bugfix
- Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!
Heroes leaving Bugfix
- Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.
Disease spreading Bugfix
- Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!
Sounds
- Added more unit sounds.
Move below flying units possible!
- Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.
Fix Corrupted Savegame display
- Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.
Localization
- Fixed various localization bugs.
VFX
- Fixed various visual effects.
Standalone installer updated (01.00.07074 ⇒ 01.00.07250): 19 September 2019.