Posted November 26, 2024
I've beaten the first two games many times with a good karma character and only a few times as an evil karma character. Usually, whenever I play a good karma character, I limit the actions that give me bad karma. I don't dig up graves, join the slavers, or do any of the evil quests. I also won't do things such as taking the money in the Modoc wishing well. A truly good karma character won't become a berserker, childkiller, slaver, or gravedigger because in my opinion, those are all evil titles.
From what I've learned through experience, it's better as an evil character to start off neutral, keeping your karma above zero so that certain people still give you quests as they won't do so if you have negative karma. You can recruit Sulik and Cassidy together with Vic to help with early quests for experience as long as you don't gain too much bad karma or become a berserker or childkiller. Then once you intend to start collecting large amounts of bad karma, you can get rid of good karma character selling them into slavey or extracting their brains at SAD for massive amounts of karma loss on the latter. It's also easier to gain access to Vault 13 if you have positive karma and are not a slaver, berserker, or childkiller. Gaining too much bad karma early in the game makes you a target for bounty hunters who at that point in the game are too much of a challenge to take down or survive.
But personally, due to all the opportunities to gain karma, especially through random encounters with enemies that are always hostile no matter what your karma level is, it's practically impossible to gain enough evil karma to gain the rank of Demon Spawn unless you go on a killing spree, wiping out towns and settlements. In Klamath alone, even if you rustle the brahmin, you can negate all that karma loss from saving Tor,and then gain massive positive karma from having Sulik's debt forgiven.
In 3 and New Vegas, there is a limit on how high or low karma can go. It can't go above 1000 or below -1000.
I'm starting to wonder if there is even a point to making a pure goody two-shoes karma character. An evil character can still gain karma as part of the story, such as blowing up the Military Base or Cathedral, or for good equipment such as joining the Brotherhood of Steel. A good karma character at 1000 in 3 or New Vegas won't gain anything from further karma gains.
Has anyone ever played a game where you try to be both good and bad, while ending with either one at the very end of the game? Is there a point to making a truly good karma character who shuns negative karma actions? What exactly is the point of karma?
From what I've learned through experience, it's better as an evil character to start off neutral, keeping your karma above zero so that certain people still give you quests as they won't do so if you have negative karma. You can recruit Sulik and Cassidy together with Vic to help with early quests for experience as long as you don't gain too much bad karma or become a berserker or childkiller. Then once you intend to start collecting large amounts of bad karma, you can get rid of good karma character selling them into slavey or extracting their brains at SAD for massive amounts of karma loss on the latter. It's also easier to gain access to Vault 13 if you have positive karma and are not a slaver, berserker, or childkiller. Gaining too much bad karma early in the game makes you a target for bounty hunters who at that point in the game are too much of a challenge to take down or survive.
But personally, due to all the opportunities to gain karma, especially through random encounters with enemies that are always hostile no matter what your karma level is, it's practically impossible to gain enough evil karma to gain the rank of Demon Spawn unless you go on a killing spree, wiping out towns and settlements. In Klamath alone, even if you rustle the brahmin, you can negate all that karma loss from saving Tor,and then gain massive positive karma from having Sulik's debt forgiven.
In 3 and New Vegas, there is a limit on how high or low karma can go. It can't go above 1000 or below -1000.
I'm starting to wonder if there is even a point to making a pure goody two-shoes karma character. An evil character can still gain karma as part of the story, such as blowing up the Military Base or Cathedral, or for good equipment such as joining the Brotherhood of Steel. A good karma character at 1000 in 3 or New Vegas won't gain anything from further karma gains.
Has anyone ever played a game where you try to be both good and bad, while ending with either one at the very end of the game? Is there a point to making a truly good karma character who shuns negative karma actions? What exactly is the point of karma?