Posted November 20, 2024
I've beaten the first two games many times now, sometimes with a hand-to-hand character. Unarmed is better than Melee Weapons because there is no knockback with the stronger Unarmed weapons. I found that hand-to-hand builds aren't as effective as long-range builds in certain battles. The Military Base, Cathedral, Navarro, and the Oil Rig, as well as certain other random encounters, are much harder with a hand-to-hand character than a ranged character, due to the lack of range of the weapons.
It's not until I get the Super Sledge or even the Louisville Slugger that I actually start inflicting decent damage. But by the end of the game, I'm using the Power Fist in the first game or the Mega Power Fist in the second game. A high sneak skill helps with hand-to-hand characters because I need to get close to my enemies to hit them. Especially against turrets.
As a melee-only character, it's much harder to get into the Sierra Army Depot, even with Sneak. Even the strongest short-range weapons don't deal as much damage as the strongest Energy Weapons and Big Guns against certain enemies, including Super Mutants, Deathclaws, or even Frank Horrigan. Often, as a melee-only character, you need to choose your battles wisely because some are just too difficult.
So I'm starting to wonder if there's even a point to making a melee-only character in the first two games. The second game has a much higher level cap and ranged characters only raise Unarmed for certain quests. Even the very start of the game encourages you to use melee weapons because all you have is a spear. The third game practically encourages you to combine melee and ranged in one character. Hand-to-hand combat, from what I've seen on Youtube, is very powerful and effective in New Vegas. And from what I've been told, hand-to-hand is especially useless in Tactics in the later missions.
With all this in mind, is melee only in the early games even practical or viable?
It's not until I get the Super Sledge or even the Louisville Slugger that I actually start inflicting decent damage. But by the end of the game, I'm using the Power Fist in the first game or the Mega Power Fist in the second game. A high sneak skill helps with hand-to-hand characters because I need to get close to my enemies to hit them. Especially against turrets.
As a melee-only character, it's much harder to get into the Sierra Army Depot, even with Sneak. Even the strongest short-range weapons don't deal as much damage as the strongest Energy Weapons and Big Guns against certain enemies, including Super Mutants, Deathclaws, or even Frank Horrigan. Often, as a melee-only character, you need to choose your battles wisely because some are just too difficult.
So I'm starting to wonder if there's even a point to making a melee-only character in the first two games. The second game has a much higher level cap and ranged characters only raise Unarmed for certain quests. Even the very start of the game encourages you to use melee weapons because all you have is a spear. The third game practically encourages you to combine melee and ranged in one character. Hand-to-hand combat, from what I've seen on Youtube, is very powerful and effective in New Vegas. And from what I've been told, hand-to-hand is especially useless in Tactics in the later missions.
With all this in mind, is melee only in the early games even practical or viable?