Posted February 20, 2015
Hi folks
I have a question about the known bug which apparently players can exploit at the end of the Water Chip Quest to give you extra time limits. That is, when you finally have the chip and are ready to give it to the Overseer....you can press '0' in conversation with him to keep the Chip in your Inventory, and apparently you can restart the quest by triggering it at the water Merchants or by re-installing in the Necropolis Vault.
So any way, the question is, pressing '0' does indeed allow you to keep the Chip in your Inventory. And the text asks you to finalise by going back to the overseer. but you don't yet have the mutant quests. So does that mean there are no time limits at all to your game until you actually speak to him again to get the mutanty quests in your Pipboy?
It just seesm it might be a way of exploiting the bug in a slightly different way
I have a question about the known bug which apparently players can exploit at the end of the Water Chip Quest to give you extra time limits. That is, when you finally have the chip and are ready to give it to the Overseer....you can press '0' in conversation with him to keep the Chip in your Inventory, and apparently you can restart the quest by triggering it at the water Merchants or by re-installing in the Necropolis Vault.
So any way, the question is, pressing '0' does indeed allow you to keep the Chip in your Inventory. And the text asks you to finalise by going back to the overseer. but you don't yet have the mutant quests. So does that mean there are no time limits at all to your game until you actually speak to him again to get the mutanty quests in your Pipboy?
It just seesm it might be a way of exploiting the bug in a slightly different way