Posted December 09, 2010
I'm at that city full of ghouls that own their own nuclear reactor, Gecko. I have the Magnetic Whatever Thingy that is needed to repair the reactor, but I cannot access it. Harold, who is the boss of the town, should be supposed to give me access to the reactor, for which I need a Yellow Pass Key (and maybe the Red Pass Key too), but commenting him on my intention does not result in any new dialog line and ends the conversation in a rather sudden way. As my character is supposed to be a good thief, I decided to just steal the Pass Keys from someone at the reactor building and so I did. However, when I approach the yellow door, I don't see any way to use the card. The guard does not have any dialog line to use it and using it over the door does nothing either. Maybe I have missed a card panel or something?
That brings me to my second question. Considering the long tradition of bugs/features in RPGS, should I expect ugly surprises in Fallout 2?, I mean, if I something seems to not work, should I blame it on bugs or should think harder on the solution?
That brings me to my second question. Considering the long tradition of bugs/features in RPGS, should I expect ugly surprises in Fallout 2?, I mean, if I something seems to not work, should I blame it on bugs or should think harder on the solution?
Post edited December 09, 2010 by MichaelPalin
This question / problem has been solved by Ralackk