Posted December 30, 2011
Here's something I've pondered for quite some time actually, but never bothered to look into in the past. My question is simple: what's the point of having a larger than 100% percentage on a skill? Now, I understand that with guns, the higher percentage in a weapon skill increases your chance to hit from greater distances, sneaking members don't get detected as easily and maybe a doctor can heal more HP and fail less often when the percentage is as high as possible. But what about skills like unarmed and melee weapons? The chance to hit never exceeds 95%, and that can be easily achieved even with less than 100% know-how in that skill. Do they start to do more damage if the number is, say, 120% ? Is there any point putting skill points in unarmed or melee after a certain point?
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