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In the glow right now and I think I'm screwed. I brought plenty of the pills that increase your radiation resistence and as soon as I saw that I was radiated I took enough to where it put my resistance at 100%. I thought I'd be good. I wouldn't be subject to any more radiation, surely the amount I had wouldn't kill me...

I'm now on my way back out of the Glow and as soon as I get to floor 1 I die. I assume it's due to radiation poisoning although the game doesn't provide any details as to why my screen is going white. I can only assume it's radiation.

After the first time this happened I took all 7 of my radaway or whatever those med bags are that decrease your radiation amount. I must me radiated to absurd levels because even after taking all those, each one knocking it down 25%, I still die just as quick as when I don't take em. It's bizarre.

If I didn't build up my radiation resistence to 100% in the first place and I allowed myself to get radiated, am i screwed? Seems that way to me. Quite lame, gonna have to go back to a far earlier save.
[url=http://user.tninet.se/~jyg699a/fallout.html]Fallout 1 Walkthrough[/url]

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Q: I saved the game in the Glow and every time I leave and move anywhere on the world map I die.
A: You've been seriously radiated. Either you didn't eat Rad-X to protect yourself, or you lingered too long. RadAway won't help you now, so if you saved the game in between soaking up lethal radiation and dying from it, you'll have to look for an earlier save and continue from there. You may be able to employ drugs to withstand the radiation damage (see table in Character Design). Failing all else you can use Falche to raise your stats, but remember to put things right again afterwards, or you will be (even more of) a dirty cheater.
Either load an earlier save or use Falche. I didn't use Falche so I can't comment on how it works nor how reliable it is but you may want to take look at it.

The key in The Glow is to keep track of the clock. Just for reference I tried this and I think I did something that jumped the clock 3 hours forward, I still had the same amount of rads (<100) and 100% Radiation Resistance. I didn't linger much there and I think I used a total of 5 Rad-X, 3 before I entered the Glow area.
Happened to me too. In my fourth or fifth playthrough. I just run through the game and totally forgot about the RadX. And to make matters worse, I never had the chance to correct it, since I saved after I got all these rads build up. Had to go back to a save, which was like Junktown or Shady Sands Raiders-early in the game.

So I can feel you bro. I'll usually take them one square before the The Glow square or directly on the crater. But if you take them on the crater, you need like two or three RadAway handy, since you soaked up quite a bit of rads already.
Radaway lowers the radiation poison already in your system, Rad-X increases your radiation resistance.

At the Glow you should take 2-4 Rad-X (depending on your radiation resistance level) as soon as you get there, before moving. Take Radaway after you've been exposed to cure yourself - but if you let your exposure level to get too high, I've heard nothing can cure you. Never let my character get into that situation, so I have no first-hand experience with that scenario.

Don't rest or otherwise spend too much time in the Glow. You don't want the Rad-X to wear off before you leave there.
Aside from not resting, don't play chess with the computer and don't use the books until after you've left the Glow. Both of those can chew up a lot of game time and up your rad count.
I've just read, on the NMA forums, that it IS possible to survive doses of radiation greater than 1000, at least with the help of an inventory editor, which may be preferable to replaying the game from scratch. The first step is to reduce your radiation level to 0 using Radaway, and obviously bring your radiation resistance to 100% using RadX if you're still in a radiated area. The problem is that the radiation you've already been affected by will be temporarily reducing your stats over time, and if one reaches 0 you'll die. Using liberal Buffout and Mentats may be able to help you survive that, after which it's a case of surviving until the addiction from using those times out. All of these would obviously need to be edited in in most cases, if you don't have them in your inventory, but if it's a choice between that and restarting...
Before you head out to the Glow, bring a length of rope, two doses of Rad-X, and at least two Rad-Aways. You'll find more of those inside the Glow. Take two Rad-X as soon as you enter the Glow, but by then you've probably taken a big hit of radiation. You can prevent that by traveling to just before the Glow on the map, take the pills, then travel to the location itself, which shouldn't take more than an hour or two. Rad-X lasts for several hours, which is more than enough for exploration, since the in-game time passes at the same rate as real time, unless you initiate a time-consuming activity like reading a book, playing chess, or using first aid. If the game notifies you at any time that you've lost some radiation resistance, that means the Rad-X has worn off and you should take more; they're not addictive.

When you're finished, go outside and travel to empty wasteland just outside the Glow. Then take Rad-Away until you character is no longer irradiated. If you've been following my advice, it shouldn't take more than one or at most two units.
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Charon121: Before you head out to the Glow, bring a length of rope, two doses of Rad-X, and at least two Rad-Aways. You'll find more of those inside the Glow. Take two Rad-X as soon as you enter the Glow, but by then you've probably taken a big hit of radiation. You can prevent that by traveling to just before the Glow on the map, take the pills, then travel to the location itself, which shouldn't take more than an hour or two. Rad-X lasts for several hours, which is more than enough for exploration, since the in-game time passes at the same rate as real time, unless you initiate a time-consuming activity like reading a book, playing chess, or using first aid. If the game notifies you at any time that you've lost some radiation resistance, that means the Rad-X has worn off and you should take more; they're not addictive.

When you're finished, go outside and travel to empty wasteland just outside the Glow. Then take Rad-Away until you character is no longer irradiated. If you've been following my advice, it shouldn't take more than one or at most two units.
Minor correction: you should get enough radX to bring your resistance to 100%, preferably, or at least very near to that. Each one will add 22-25%, so you may need more than 2 depending on what your natural level is.
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pi4t: Minor correction: you should get enough radX to bring your resistance to 100%, preferably, or at least very near to that. Each one will add 22-25%, so you may need more than 2 depending on what your natural level is.
I had to check... The Fallout Wiki says this:

Effects
Immediate:
+50 Radiation Resistance
After 24 Hours:
-25 Radiation Resistance
After 48 Hours:
-25 Radiation Resistance

I'm quite sure I never took more than two to bring me to 100%. That's without any chem-related perks. And I see now 24 hours is way more than enough for a thorough exploration of the Glow so that you never have to redose.
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pi4t: Minor correction: you should get enough radX to bring your resistance to 100%, preferably, or at least very near to that. Each one will add 22-25%, so you may need more than 2 depending on what your natural level is.
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Charon121: I had to check... The Fallout Wiki says this:

Effects
Immediate:
+50 Radiation Resistance
After 24 Hours:
-25 Radiation Resistance
After 48 Hours:
-25 Radiation Resistance

I'm quite sure I never took more than two to bring me to 100%. That's without any chem-related perks. And I see now 24 hours is way more than enough for a thorough exploration of the Glow so that you never have to redose.
I...just went through it for the first time a few hours ago. I gained either 22 or 25% resistance for each radX I took (the precise amount appeared to be random), and later lost 10 and 7% of that respectively. I am using FixT, though, which might have modified it.
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pi4t: I am using FixT, though, which might have modified it.
Maybe so; I had no third-party patches installed. Or maybe you have the Chem Resistant perk, which modifies some chem-related variables.
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pi4t: I am using FixT, though, which might have modified it.
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Charon121: Maybe so; I had no third-party patches installed. Or maybe you have the Chem Resistant perk, which modifies some chem-related variables.
Well, I don't have that perk, so it isn't that.
I think the first Rad-X adds +50% resistance. The second one should take most players to 100%. In my case the resistance was 16% by itself and 100% with 2 pills.

In my first play-through of the game I died from radiation when I exited the glow and traveled a few squares. My rad count was 500+. I reloaded the save-game and used the rad-away and that allowed me to survive. I only used 1 save slot.

According to what I've read, you lose stats depending on your rad count and if ST or EN or HP hit 0 then you die. So if you use stimpaks and buffouts you should be able to survive. The effect goes away after a week or something. I don't know how the details, but I guess you can survive even if you have a high rad count. You still want to remove the rads in case you're exposed again.

The radiation thing is kind of confusing, for sure, especially the first time. Nothing prepares you for it. I went there in a second playthrough and it was cake, though. When I was done my rad count was only 13. I even played chess and used first aid.
Post edited January 09, 2014 by jonbee77
Hmm I always have to stock up on Rad-X so I can win the chess game...
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Sephis: Hmm I always have to stock up on Rad-X so I can win the chess game...
Do you play with mods? As far as I know, there is some sort of script error preventing players from winning the chess game with ZAX.
Post edited January 14, 2014 by Ardal