Posted November 21, 2022
Explosives can be very powerful and I've read some online guides for making a build based around them, but I'm not sure if they would be practical. The risk for friendly fire is very high against your allies, neutral npcs, and yourself. Demolition Expert, Hit The Deck, Splash Damage, Heave Ho, Mad Bomber, and Nuka Chemist are among the perks listed that would be useful. Nuka Chemist allows for crafting infinite Nuka Grenades with Mad Bomber, which also unlocks recipes for craftable grenades and mines.
There are a lot of powerful explosive weapons. Mercy, Annabelle, Red Glare, Fat Man, Nuka Grenades, Plasma Grenades, 25mm APW, Thump-Thump, Grenade Launcher, and Holy Hand Grenades. The Grunt perk affects a few explosive weapons giving them a damage boost that stacks with Demolition Expert.
Of course, all that weight of the explosives, missiles, grenades, mini-nukes, and rockets can really weigh you down, even with Strong Back, Pack Rat, and Burden To Bear.
From what I've seen on Youtube, some of the weapons listed above and certain ammo types are better at killing off deathclaws than others. And I'm sure that going through the Battle of Hoover Dam would be next to impossible to win without heavy casualties on both sides of the conflict. And in tight corridors...well you get the idea.
So I've got four explosive builds planned: one that uses the Grunt perk, one that uses thrown grenades, another using launched grenades, and another using rockets and missiles. But I'm not sure if any of them are practical enough to take me through the whole game.
Has anyone ever tried an Explosives only build? Is such a build possible? Or are Explosives better used as a secondary attack?
There are a lot of powerful explosive weapons. Mercy, Annabelle, Red Glare, Fat Man, Nuka Grenades, Plasma Grenades, 25mm APW, Thump-Thump, Grenade Launcher, and Holy Hand Grenades. The Grunt perk affects a few explosive weapons giving them a damage boost that stacks with Demolition Expert.
Of course, all that weight of the explosives, missiles, grenades, mini-nukes, and rockets can really weigh you down, even with Strong Back, Pack Rat, and Burden To Bear.
From what I've seen on Youtube, some of the weapons listed above and certain ammo types are better at killing off deathclaws than others. And I'm sure that going through the Battle of Hoover Dam would be next to impossible to win without heavy casualties on both sides of the conflict. And in tight corridors...well you get the idea.
So I've got four explosive builds planned: one that uses the Grunt perk, one that uses thrown grenades, another using launched grenades, and another using rockets and missiles. But I'm not sure if any of them are practical enough to take me through the whole game.
Has anyone ever tried an Explosives only build? Is such a build possible? Or are Explosives better used as a secondary attack?