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Does anyone know of a mod to make the companions talk less in Dead Money?
"Maybe I'll rip that Pit-Boy of your arm and wear it around my neck."
"Air tastes like copper, or old-world gold."


Is there any way to make them shut up, or at least make them repeat themselves less?

"We almost got away, and that idiot had to swallow his collar."
Post edited April 02, 2021 by wiiseeyou
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wiiseeyou: Does anyone know of a mod to make the companions talk less in Dead Money?
"Maybe I'll rip that Pit-Boy of your arm and wear it around my neck."
"Air tastes like copper, or old-world gold."


Is there any way to make them shut up, or at least make them repeat themselves less?

"We almost got away, and that idiot had to swallow his collar."
I don't know of any mod that does this, but of all the annoying things in this DLC it's interesting you single out this issue. If it's any consilation, the parts with God aren't that long.
avatar
wiiseeyou: Does anyone know of a mod to make the companions talk less in Dead Money?
"Maybe I'll rip that Pit-Boy of your arm and wear it around my neck."
"Air tastes like copper, or old-world gold."


Is there any way to make them shut up, or at least make them repeat themselves less?

"We almost got away, and that idiot had to swallow his collar."
avatar
MasterW: I don't know of any mod that does this, but of all the annoying things in this DLC it's interesting you single out this issue. If it's any consilation, the parts with God aren't that long.
Yeah, I just made it into the Siera Madre. So no more repeating voice clips, woo!
Other then the constant nagging from the NPC's I like this DLC. Feels kind of like a survival and horror game, with the limited resources you get. And Christine is my new wifu :P.
The Ghost people are bullshit, but I guess they aren't that hard.
Glad you like it, it's one of those DLC's that grows on you. The story is pretty interesting and some characters are great.