Posted January 10, 2025
I've been told that I could refine my build list if I combined certain types. While this is an idea worth considering, I also know that despite the higher level cap from 3, the level perk has gone up from each level to each second level. With so many specialization perks, and the fact that it is harder to maximize all skills, impossible with low intelligence, I think you'd have to specialize in one style.
New Vegas practically cries out for specialization instead of trying to make a jack-of-all-trades character that specializes in everything like in Fallout 3.
For Guns builds, the only perk they would need is Hand Loader. Aside from the weapons, the difference between them and a shotgun build is the addition of two perks: Shotgun Surgeon and And Stay Back. I remember one Guns build I played used pistols, rifles, and a shotgun. However, once I picked up the Riot Shotgun, I found that it took down enemies much better than the pistol or rifle so that I practically never used the others again.
If Cowboy was taken, then I would need to limit myself to using only weapons affected by Cowboy. Same with Grunt. Or Laser Commander or Plasma Spaz with Energy Weapons. Or Pyromaniac with fire weapons. At least that's my style of making builds for this game now. What's the point of taking a perk if only one weapon in your arsenal benefits from it, when every weapon you use in your endgame arsenal can benefit from it? It suits specialized-themed characters better.
Hand-to-hand builds invest in both Unarmed and Melee Weapons to unlock specific combat perks, such as Super Slam, Piercing Strike, Ninja, and Slayer, yet most the time, they only use either Unarmed or Melee Weapons, but not both?
Would it be practical to make:
- A Cowboy using Guns, shotguns, and Melee Weapons?
- A Grunt using Guns and Melee Weapons?
- A Guns build using shotguns together with their other weapons?
- An Energy Weapons build using both laser and Plasma, taking both Laser Commander and Plasma Spaz? Even if certain weapons are not affected by either perk?
- A Hand-To-Hand character using both Melee Weapons and Unarmed in their arsenal?
- A Pyromaniac using both flamers and hand-to-hand weapons from Unarmed or Melee Weapons?
- Hand-to-hand characters including weapons affected by Pyromaniac in their arsenal after taking the perk?
New Vegas practically cries out for specialization instead of trying to make a jack-of-all-trades character that specializes in everything like in Fallout 3.
For Guns builds, the only perk they would need is Hand Loader. Aside from the weapons, the difference between them and a shotgun build is the addition of two perks: Shotgun Surgeon and And Stay Back. I remember one Guns build I played used pistols, rifles, and a shotgun. However, once I picked up the Riot Shotgun, I found that it took down enemies much better than the pistol or rifle so that I practically never used the others again.
If Cowboy was taken, then I would need to limit myself to using only weapons affected by Cowboy. Same with Grunt. Or Laser Commander or Plasma Spaz with Energy Weapons. Or Pyromaniac with fire weapons. At least that's my style of making builds for this game now. What's the point of taking a perk if only one weapon in your arsenal benefits from it, when every weapon you use in your endgame arsenal can benefit from it? It suits specialized-themed characters better.
Hand-to-hand builds invest in both Unarmed and Melee Weapons to unlock specific combat perks, such as Super Slam, Piercing Strike, Ninja, and Slayer, yet most the time, they only use either Unarmed or Melee Weapons, but not both?
Would it be practical to make:
- A Cowboy using Guns, shotguns, and Melee Weapons?
- A Grunt using Guns and Melee Weapons?
- A Guns build using shotguns together with their other weapons?
- An Energy Weapons build using both laser and Plasma, taking both Laser Commander and Plasma Spaz? Even if certain weapons are not affected by either perk?
- A Hand-To-Hand character using both Melee Weapons and Unarmed in their arsenal?
- A Pyromaniac using both flamers and hand-to-hand weapons from Unarmed or Melee Weapons?
- Hand-to-hand characters including weapons affected by Pyromaniac in their arsenal after taking the perk?