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I found out where to find dogmeats armor, but I cant seem to find out where Marcus' is. Yes I have the mod that lets them have armor. Help please!
Post edited April 10, 2009 by NewmanCH
This question / problem has been solved by Oisimage
this Marcus?
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Weclock: this Marcus?

Yup
http://numerometria.com/F2RP_WT.htm
This is the first site I found that referenced Marcus Armour. Section/Location - "xxvi: Abbey:" (New Reno I believe, quite a while since I played F2)
*If you are playing with the NPC Armor Mod installed, you can obtain a metal armor for Marcus here. Talk to Trader Bill and ask him if he's found anything special, and he will offer to sell you the armor for $3000. Marcus has to be in your party though.
If it is another mod, check the details for that.
Post edited April 11, 2009 by Ois
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Ois: http://numerometria.com/F2RP_WT.htm

This is the first site I found that referenced Marcus Armour. Section/Location - "xxvi: Abbey:" (New Reno I believe, quite a while since I played F2)

*If you are playing with the NPC Armor Mod installed, you can obtain a metal armor for Marcus here. Talk to Trader Bill and ask him if he's found anything special, and he will offer to sell you the armor for $3000. Marcus has to be in your party though.

If it is another mod, check the details for that.
This NPC Armor Mod you speak of: what is it, and is is it compatible with RP? I am playing Fallout 2 RP and the companions don't visually show the armor they are wearing. Plus, anytime I try to put armor on Dogmeat or Marcus they just disappear into thin air.

Thank you.

-Stone
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BStone: This NPC Armor Mod you speak of: what is it, and is is it compatible with RP? I am playing Fallout 2 RP and the companions don't visually show the armor they are wearing. Plus, anytime I try to put armor on Dogmeat or Marcus they just disappear into thin air.

Thank you.

-Stone
HI there,

It's been several years since I made that post, and about as long since I've played Fallout 2!
To the point where that link now redirects to another location I can't verify the veracity of. It gets caught by noscript when it tries this and I didn't let it go further.

From memory it added in additional armour for NPC companions. I can't answer to compatibility, so unless anybody else here can confirm it I would suggest making sure you have a copy of your save files before you add or mix in any mods to the game session you have at the moment.
I think armor mod is included in the latest RP, so just go the abbey and talk to the trader.