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Does anyone know of any mods for Fallout 2 that will make the in game text larger?
i use the custom resolution mod and at 1920x1080 i can barely read the in game text
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SomeYeti: Does anyone know of any mods for Fallout 2 that will make the in game text larger?
i use the custom resolution mod and at 1920x1080 i can barely read the in game text
I'm currently (re)playing this with the RP 2.2, which includes the custom resolution mod.

My solution to this issue is to simply play with a lower resolution. I can run it at 1920x1080 but instead I run it at 800x600 or 1024x768. Probably not the answer you're looking for though. :)

If you REALLY must play at a higher res, there is actually an option to scale the screen (x2). It's on the "screen settings" page, which is accessed from the "options" from the main menu. Selecting that should reduce your number of "allowed" resolutions to only the really high-res ones, and should scale everything up, including text (at least from what I remember).

If you don't get that option, then grab the latest version of the high res patch from NMA - it's currently up to 4.0.2: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1427.

Or grab the Restoration Project 2.2 - if you haven't started your current game in earnest I'd recommend this mod, as the only changes it makes are a combination of bug-fixes and "missing" content (i.e. content the original designers wanted to add, more or less, yet didn't have time to finish).
thanks
that scale the screen option worked

i havent played FO2 in sooooooooo long
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SomeYeti: thanks
that scale the screen option worked

i havent played FO2 in sooooooooo long
Cool. For me, for some reason, whenever I try to scale the screen it does weird things. It works and all, but the screen directly under the mouse appears to have this freaky wave-like effect. It's like the mouse is acting like a magnet would if I were moving a magnet near an old-school CRT.

Happens with any resolution I try to scale to. Without scaling, everything works fine. Really weird.
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squid830: Cool. For me, for some reason, whenever I try to scale the screen it does weird things. It works and all, but the screen directly under the mouse appears to have this freaky wave-like effect. It's like the mouse is acting like a magnet would if I were moving a magnet near an old-school CRT.
Whoa, that sounds strange!
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squid830: Cool. For me, for some reason, whenever I try to scale the screen it does weird things. It works and all, but the screen directly under the mouse appears to have this freaky wave-like effect. It's like the mouse is acting like a magnet would if I were moving a magnet near an old-school CRT.
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SpookyNooky: Whoa, that sounds strange!
It is, although my description probably makes it sound worse. The only other way to describe it would be to say that the a number of rows of pixels - say from about 1 cm above to about 1cm below my mouse pointer - look different/misaligned with everything else on the screen. This effect goes the entire horizontal distance of the monitor, and when I move my mouse, the misalignment goes with it. It kind of looks like a speed-bump on the road (if you could imagine viewing a speed-bump from above).

I'm guessing there's some incompatibility between the graphics modes the game goes into when scaling and my monitor and/or video card. It's the only game/app that does this though, nothing else has ever given me any issue. Luckily I don't mind playing in a lower res.
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SpookyNooky: Whoa, that sounds strange!
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squid830: It is, although my description probably makes it sound worse. The only other way to describe it would be to say that the a number of rows of pixels - say from about 1 cm above to about 1cm below my mouse pointer - look different/misaligned with everything else on the screen. This effect goes the entire horizontal distance of the monitor, and when I move my mouse, the misalignment goes with it. It kind of looks like a speed-bump on the road (if you could imagine viewing a speed-bump from above).

I'm guessing there's some incompatibility between the graphics modes the game goes into when scaling and my monitor and/or video card. It's the only game/app that does this though, nothing else has ever given me any issue. Luckily I don't mind playing in a lower res.
try opening the game, then alt-tabbing into windows and closing the explorer.exe process (Control-Alt-Delete > Task manager), then when you are done, run the explorer process again.
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squid830: It is, although my description probably makes it sound worse. The only other way to describe it would be to say that the a number of rows of pixels - say from about 1 cm above to about 1cm below my mouse pointer - look different/misaligned with everything else on the screen. This effect goes the entire horizontal distance of the monitor, and when I move my mouse, the misalignment goes with it. It kind of looks like a speed-bump on the road (if you could imagine viewing a speed-bump from above).

I'm guessing there's some incompatibility between the graphics modes the game goes into when scaling and my monitor and/or video card. It's the only game/app that does this though, nothing else has ever given me any issue. Luckily I don't mind playing in a lower res.
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Zacron: try opening the game, then alt-tabbing into windows and closing the explorer.exe process (Control-Alt-Delete > Task manager), then when you are done, run the explorer process again.
How exactly would that help? That has nothing to do with the graphics.
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Zacron: try opening the game, then alt-tabbing into windows and closing the explorer.exe process (Control-Alt-Delete > Task manager), then when you are done, run the explorer process again.
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squid830: How exactly would that help? That has nothing to do with the graphics.
Actually it does. Issues similar to what you are describing are very common when running older games in anything newer than XP (Vista, 7, 8). Starcraft had a similar problem, and this was a fix.

At the very least, try it. The worst thing that can happen is it does not work and you reopen the process and move on.
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squid830: How exactly would that help? That has nothing to do with the graphics.
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Zacron: Actually it does. Issues similar to what you are describing are very common when running older games in anything newer than XP (Vista, 7, 8). Starcraft had a similar problem, and this was a fix.

At the very least, try it. The worst thing that can happen is it does not work and you reopen the process and move on.
Yep tried it, didn't make any difference (as expected) - but I am running IN XP (not newer than - not that I specified it), so that could be why. It makes some sense for those newer OS's since they're 64-bit (when running older 16/32-bit games).

Although I have to say I did some other stuff that I didn't think would work. Basically enabled optimisations for Trilinear filtering and anisotropy from my NVidia control panel (not sure why I had them disabled anyway). Then in ddraw.ini I set GPUBlt=1, Mode=0, then in f2_res.ini I set DX9 mode with 32 bit colour (the latter can be done via the settings menu, but the former not).

Anyway, when setting scaling or not it worked - BUT it was slow as all hell. I mean REALLY slow - even the mouse cursor would lag!

BUT I was able to fix that by... ensuring I had Vertical Sync switched OFF in the NVidia control panel. I normally have this set to "Adaptive", so it should have switched off unless frame rate was too low, but I guess it interfered with this game for some reason. I wouldn't have thought that Vertical Sync would affect what's essentially a 2D game so much! It's now smooth as anything.

The thing is, after all that, I decided to run the game in 1024x768 without scaling, since my monitor only goes to 1680x1050 and it looks like crap in that resolution when scaled. But at least I got it to run in DX9 without slow-down, as before I needed DD7 mode. So it does look a bit better...