Phantom000: This is the first time I played an RPG that looks like an FPS and I the combat is kinda confusing. Mostly I can tell what iron sights mode is supposed to do, aside form binoculars.
Can someone explain it to me?
Two unrelated things:
Iron Sights:
Kind of self explanatory if you play both FO3 and NV.
In both games if you have a scope on the weapon, when you use the aim button, you look through the scope.
In FO3, if you use the Aim button without a scoped weapon, the gun is kind of held to the side, and and the screen zooms. FO3 does NOT have Iron Sights.
In FONV, it you use the Iron Sights option, then when you aim, you look down the barrel of the gun, and use it's actual "Iron Sights".
Most people seem to prefer having the "Iron Sights" option, as it presents more realism in aiming.
VATS This is kind of throwback to FO1/FO2. These were Turn based, not action RPG games. Devs decided to a add a turn like combat mode. Activate VATS and you can rely on your statistics for combat, instead of your reflexes. So you can play this in more relaxed RPG stat mode. Combat gives you so many actions/turn, where you can in just pick your targets and have your stats determine hits.
FPS shooter fans tend to dislike VATS and deride it. I'm not much of FPS shooter player, so VATS was a big draw to let me play these RPGs.
FO3 VATS is considered to be more overpowered than FONV VATS.