Posted February 22, 2017
So,I wanna play Fallout 2. I'll be modding it to the gills,so I'll be hitting up the mods sticky. However,I have a few questions. When I played FO1,I ran a pretty standard Fast Shot Guns to Energy Weapons character. For Fallout 2,I wanna do something... Different. Jinxed. Here's what I know about the Trait.
1) Everybody in your zone,including you,is infinitely more likely to suffer critical failures in all things.
2) This can include guns exploding in people's hands,or even firing backwards,functionally granting me additional attacks outside of my turn.
3) With a high Luck stat,Jinxed effectively becomes "Everybody EXCEPT you suffers critical fails at all times... Most of the time."
4) Melee and unarmed weapons are far less likely to kill you,if you critically fail.
5) It's a nonstop cavalcade of hilarity,no matter who ends up rolling snake eyes.
All-in-all,it turns the game into Dark Heresy.
I'm looking for fun. But I also want to be effective. I realise that Jinxed will make my followers much less effective in combat,unless they themselves have stupid Luck,and I hear you can get a whole damn regiment of followers,so this can be an issue. So,what cornerstones of advice would you all offer for a Jinxed character? I'm not looking for a walkthrough. I'm looking for overall advice; Cornerstones that can be applied to most,if not all,aspects of Jinxed play. There are three things I have set in stone for this character;
1) The Jinxed trait. It'll be hilarious. It'll be awesome. It'll be a wonderful switch from my usual Professional Doorkicker archetype that I play in New Vegas.
2) Ten Luck. Luck is always a very powerful attribute in Fallout,doubly so in FO2 with Jinxed in play,from my research,as a maxed Luck will effectively vouchsafe you against Jinxed's downsides.
3) Reload if I encounter the Pariah Dog. It offers both Jinxed (Do two instances of Jinxed stack?),and it locks your Luck to one. And,I hear that your fortune doesn't turn back around if it dies.
So,hit me. Any general tidbits of advice for a Jinxed playthrough? I'm seriously considering unarmed,at least for the beginning of the game.
1) Everybody in your zone,including you,is infinitely more likely to suffer critical failures in all things.
2) This can include guns exploding in people's hands,or even firing backwards,functionally granting me additional attacks outside of my turn.
3) With a high Luck stat,Jinxed effectively becomes "Everybody EXCEPT you suffers critical fails at all times... Most of the time."
4) Melee and unarmed weapons are far less likely to kill you,if you critically fail.
5) It's a nonstop cavalcade of hilarity,no matter who ends up rolling snake eyes.
All-in-all,it turns the game into Dark Heresy.
I'm looking for fun. But I also want to be effective. I realise that Jinxed will make my followers much less effective in combat,unless they themselves have stupid Luck,and I hear you can get a whole damn regiment of followers,so this can be an issue. So,what cornerstones of advice would you all offer for a Jinxed character? I'm not looking for a walkthrough. I'm looking for overall advice; Cornerstones that can be applied to most,if not all,aspects of Jinxed play. There are three things I have set in stone for this character;
1) The Jinxed trait. It'll be hilarious. It'll be awesome. It'll be a wonderful switch from my usual Professional Doorkicker archetype that I play in New Vegas.
2) Ten Luck. Luck is always a very powerful attribute in Fallout,doubly so in FO2 with Jinxed in play,from my research,as a maxed Luck will effectively vouchsafe you against Jinxed's downsides.
3) Reload if I encounter the Pariah Dog. It offers both Jinxed (Do two instances of Jinxed stack?),and it locks your Luck to one. And,I hear that your fortune doesn't turn back around if it dies.
So,hit me. Any general tidbits of advice for a Jinxed playthrough? I'm seriously considering unarmed,at least for the beginning of the game.