Posted December 29, 2014
About Steam:
I've written this before and I'll write it again...
I've been fortunate enough to not have any difficulties or problems of any kind with Steam regarding the installation of games. I can easily spot discrepancies with the service but those issues don't affect me directly... and I'm probably the lowest common denominator when it comes to customer satisfaction. Compared to battle dot net, Steam is light-weight.
Does anyone remember when game publishers required gamers to register their games on-line? ...as an option? Well, it seems as if that's no longer an option now and what has replaced that process is the online requirement. Which raises the issue of DRM.
Who owns what? Is the customer paying to own the game or paying a service to rent the game? ...and if it is a service, what rights does both the publisher and customer have over the content? Does the publisher have the right to take away the service, thus the game, at any time? Can the publisher control when you can and cannot play the game the customer paid for?
I strongly feel that this is strange and unusual territory for the future of gaming.
pseudonymous: No, have they made any worth playing yet? No.
No, they haven't. It's heart breaking.
:(
Seriously.
I've written this before and I'll write it again...
I've been fortunate enough to not have any difficulties or problems of any kind with Steam regarding the installation of games. I can easily spot discrepancies with the service but those issues don't affect me directly... and I'm probably the lowest common denominator when it comes to customer satisfaction. Compared to battle dot net, Steam is light-weight.
Does anyone remember when game publishers required gamers to register their games on-line? ...as an option? Well, it seems as if that's no longer an option now and what has replaced that process is the online requirement. Which raises the issue of DRM.
Who owns what? Is the customer paying to own the game or paying a service to rent the game? ...and if it is a service, what rights does both the publisher and customer have over the content? Does the publisher have the right to take away the service, thus the game, at any time? Can the publisher control when you can and cannot play the game the customer paid for?
I strongly feel that this is strange and unusual territory for the future of gaming.
RonnyRulz: It also amazes me that this steam fanboy doesnt consider drm to be drm, bc....it is steam drm? wtf...? his logic is insane... drm is drm...you cant 'have a different opinion'' that steam drm isnt drm.... that is like having an opinion that turkey isnt a real meat.
pseudonymous: Steam isn't DRM. Steam is a delivery service for digital content. Steamworks is DRM. Not all games available through Steam use Steamworks, some are just as DRM-free as they are here on gog.com (and they receive patches quicker). pseudonymous: No, have they made any worth playing yet?
No, they haven't. It's heart breaking.
:(
Seriously.
Post edited December 29, 2014 by HEF2011