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Okay, I love Fallout and need to know just one thing... Does anyone know ANYTHING about this upcoming game besides the release date?
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Anyone forgetting the "niche" genres of tactical RPG games that seem so popular?
Really, this argument is pointless, turn-based isometric games still sell, it's all the marketing. Believe it or not, the bullshit PR that made Fallout 3 so popular in the first place is the same bullshit PR that could make a new isometric turn-based Fallout sell.
Or do you people really believe the market is so narrow that nearly every popular game is only defined by perspective?
If marketing can make it look pretty, if they could spruce it up to look nice and get plenty of advertising, it will sell.
It's all hype at day 1, see all those touched up screenshots Bethesda put out for Fallout 3, the hype that was raised by their marketing department as they whored out previews and exclusives to nearly every magazine.
They do cut deals with publications to get those exclusives published, you guys realize that right? It's not all clean cut "gaming journalism" where they go out and report on a game, they correspond, sign invisible contracts dictating what information is to be revealed, the structures of the previews and so on.
I'm not saying they actually sit and conspiratorially write out devious agreements to deceive the gaming public, but the reason most of these previews seem like they're sitting on their knees blowing off the developer is because they are. They want more exclusives to sell the magazine? They better start looking at every big article as the next revolutionary product.
Of course, calling Fallout 3 anything other than a buggy hideously unprofessional mess is a lie, we've seen the bugs, the horrible writing, the voice acting, the plethora of pre-fabbed levels that make exploration a dull bore, the bad clunky combat.
Games aren't reviewed based on technical splendor as they should be folks, they're reviewed on shallow superfluous notions of what makes a game "fun" and they're reviewed in a total of twenty out of fifty hours.
Games coming out that previewers gush over beforehand, only to spin around in their seats and kill it at release because they couldn't let those sweet doubts out during the pre-release period, ridiculous.
They don't exist to report on news for this hobby, they exist to perform a dubious duty of making us all believe that the industry is bigger than it really is.
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Zolgar: It works like this:
Western RPGs got HUGE, so everyone cast aside the classic RPG styles to jump on the Western RPG bandwagon. Turn based? Tactical controls? Bah! Those are worthless, people want fast paced, in their fact action in an imersive world!
And for a while, that was true... But now, Western RPGs are a dime a dozen.
Morrowind
Oblivion
Fallout 3
Mount and Blade
Two Worlds
Fable
Fable 2
NWN
NWN2
Silverfall
KOTOR2
... I know I'm forgetting some, but I don't know which :)
But they are still being produced, because RPG players will buy them, even if they're not their favorite style of game, and game companies are just like movie producers. They will make what they know will sell.
It takes a company with balls to break the mold (or go back to an old mold), and if they take off, well, then the other companies will follow suit.

hey, are you trashing fable? I loved fable -.-
avatar
Zolgar: It works like this:
Western RPGs got HUGE, so everyone cast aside the classic RPG styles to jump on the Western RPG bandwagon. Turn based? Tactical controls? Bah! Those are worthless, people want fast paced, in their fact action in an imersive world!
And for a while, that was true... But now, Western RPGs are a dime a dozen.
Morrowind
Oblivion
Fallout 3
Mount and Blade
Two Worlds
Fable
Fable 2
NWN
NWN2
Silverfall
KOTOR2
... I know I'm forgetting some, but I don't know which :)
But they are still being produced, because RPG players will buy them, even if they're not their favorite style of game, and game companies are just like movie producers. They will make what they know will sell.
It takes a company with balls to break the mold (or go back to an old mold), and if they take off, well, then the other companies will follow suit.
avatar
sk8ing667: hey, are you trashing fable? I loved fable -.-

Not really. I found a few elements of Fable retarded (character aging: great. Character aging based off XP so you're an old man in just a few weeks in-game? HORRIBLE. But Fable was actually a decent enough Western RPG.. it was just a Western RPG, which I was commenting on being a dime a dozen.
true. but admit its fun to just run and kill everyone in a town with a giant sword yanked out of a rock :)
The thing with Obsidian has members of the Fallout 2 team, so HOPEFULLY it can gain some of it's storyline depth (what's the reason for Megaton being blown up? Oh, it's just an eye-sore? Wow, how anti-climactic...)
What I'd like to see also is Mark Morgan brought back for the soundtrack. FO3 lost some of it's ambiance, IMO, without his haunting sounds.
all hail Mark Morgan
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Rohan15: Okay, I love Fallout and need to know just one thing... Does anyone know ANYTHING about this upcoming game besides the release date?

Go to the Obsidian forums.
avatar
EyeNixon: Anyone forgetting the "niche" genres of tactical RPG games that seem so popular?
Really, this argument is pointless, turn-based isometric games still sell, it's all the marketing. Believe it or not, the bullshit PR that made Fallout 3 so popular in the first place is the same bullshit PR that could make a new isometric turn-based Fallout sell.
Or do you people really believe the market is so narrow that nearly every popular game is only defined by perspective?
If marketing can make it look pretty, if they could spruce it up to look nice and get plenty of advertising, it will sell.
It's all hype at day 1, see all those touched up screenshots Bethesda put out for Fallout 3, the hype that was raised by their marketing department as they whored out previews and exclusives to nearly every magazine.
They do cut deals with publications to get those exclusives published, you guys realize that right? It's not all clean cut "gaming journalism" where they go out and report on a game, they correspond, sign invisible contracts dictating what information is to be revealed, the structures of the previews and so on.
I'm not saying they actually sit and conspiratorially write out devious agreements to deceive the gaming public, but the reason most of these previews seem like they're sitting on their knees blowing off the developer is because they are. They want more exclusives to sell the magazine? They better start looking at every big article as the next revolutionary product.
Of course, calling Fallout 3 anything other than a buggy hideously unprofessional mess is a lie, we've seen the bugs, the horrible writing, the voice acting, the plethora of pre-fabbed levels that make exploration a dull bore, the bad clunky combat.
Games aren't reviewed based on technical splendor as they should be folks, they're reviewed on shallow superfluous notions of what makes a game "fun" and they're reviewed in a total of twenty out of fifty hours.
Games coming out that previewers gush over beforehand, only to spin around in their seats and kill it at release because they couldn't let those sweet doubts out during the pre-release period, ridiculous.
They don't exist to report on news for this hobby, they exist to perform a dubious duty of making us all believe that the industry is bigger than it really is.

I have helpfully quoted the one post worth reading in this thread. What I'm about to add is comparatively trite and meaningless, so feel free to ignore me.
I would like to add that it isn't just the PR. An isometric Fallout 3 could have been mildly profitable, but it wouldn't fly on consoles, which are the real money makers. An isometric Fallout 3 would be confined to the piracy-ridden PC market (with all its other foibles).
When Bethesda says "[isometric] just wouldn't work," what they mean is "isometric games wouldn't work for the console market."