EyeNixon: Anyone forgetting the "niche" genres of tactical RPG games that seem so popular?
Really, this argument is pointless, turn-based isometric games still sell, it's all the marketing. Believe it or not, the bullshit PR that made Fallout 3 so popular in the first place is the same bullshit PR that could make a new isometric turn-based Fallout sell.
Or do you people really believe the market is so narrow that nearly every popular game is only defined by perspective?
If marketing can make it look pretty, if they could spruce it up to look nice and get plenty of advertising, it will sell.
It's all hype at day 1, see all those touched up screenshots Bethesda put out for Fallout 3, the hype that was raised by their marketing department as they whored out previews and exclusives to nearly every magazine.
They do cut deals with publications to get those exclusives published, you guys realize that right? It's not all clean cut "gaming journalism" where they go out and report on a game, they correspond, sign invisible contracts dictating what information is to be revealed, the structures of the previews and so on.
I'm not saying they actually sit and conspiratorially write out devious agreements to deceive the gaming public, but the reason most of these previews seem like they're sitting on their knees blowing off the developer is because they are. They want more exclusives to sell the magazine? They better start looking at every big article as the next revolutionary product.
Of course, calling Fallout 3 anything other than a buggy hideously unprofessional mess is a lie, we've seen the bugs, the horrible writing, the voice acting, the plethora of pre-fabbed levels that make exploration a dull bore, the bad clunky combat.
Games aren't reviewed based on technical splendor as they should be folks, they're reviewed on shallow superfluous notions of what makes a game "fun" and they're reviewed in a total of twenty out of fifty hours.
Games coming out that previewers gush over beforehand, only to spin around in their seats and kill it at release because they couldn't let those sweet doubts out during the pre-release period, ridiculous.
They don't exist to report on news for this hobby, they exist to perform a dubious duty of making us all believe that the industry is bigger than it really is.
I have helpfully quoted the one post worth reading in this thread. What I'm about to add is comparatively trite and meaningless, so feel free to ignore me.
I would like to add that it isn't just the PR. An isometric Fallout 3 could have been mildly profitable, but it wouldn't fly on consoles, which are the real money makers. An isometric Fallout 3 would be confined to the piracy-ridden PC market (with all its other foibles).
When Bethesda says "[isometric] just wouldn't work," what they mean is "isometric games wouldn't work for the console market."