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To be fair, in the case of Fallout you can't apply the popular mods, like the widesceen mod, in the DOS version. I think it would be best if the DOS version was simply offered as an extra for everyone, then people can run it in DOSBox or Boxer on their toaster if they want.
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HiPhish: To be fair, in the case of Fallout you can't apply the popular mods, like the widesceen mod, in the DOS version. I think it would be best if the DOS version was simply offered as an extra for everyone, then people can run it in DOSBox or Boxer on their toaster if they want.
Count me in as someone who'd like to see the DOS version available as an extra (for everyone)... because I've got DOSbox running on my iPad and my Ouya.

(A major use of GoG for me has been to extract game files for use under emulation on other systems. I was playing the games on MacOS and Linux back when GoG only supported Windows. You're probably not going to get Wineskin working well on an ARM-based set-top box...)
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HiPhish: To be fair, in the case of Fallout you can't apply the popular mods, like the widesceen mod, in the DOS version. I think it would be best if the DOS version was simply offered as an extra for everyone, then people can run it in DOSBox or Boxer on their toaster if they want.
I'm afraid, as there adventures playable on digital cameras, I'd have to resist to urge to one day run Fallout, or Wasteland, with its toaster repair skill, on a toaster, if it has technical ability to be modified in that way. Maybe there's even some engineer out there, working just in that direction, while telling the PR department, why the new toaster line needs just this hardware under the hood, and those controls.

But, that aside, as someone who was fiddling to get C-64 roms over adapter cable back to a C-64 disk, to run it in it's natural habitat, I support the notion of a Dos version as an extra.
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RichardHallas: I don't in any way want to sound ungrateful, as I'm always pleased when a game on GOG is made available for Mac, or updated and improved.

However, in this case I just can't see why a Wine version of Fallout is an improvement on the previous Boxer-based release. In general, Boxer-based versions are actually preferable because the Boxer interface is so polished and excellent, whereas Wine is fairly rough-and-ready. OK, if the Wine version really does run appreciably better on old Macs, or bring other advantages such as higher screen resolutions, then those are reasons to have it.

But my Mac dates from 2008, so it's hardly a very recent model, and I can see no difference in performance between the new Wine version and the old Boxer version. The differences I *do* notice, however, are:

1. The new Wine version insists on running full-screen by default, and there's no straightforward way of toggling between full-screen and windowed play.

2. Like all Wine games, it's slightly flakey in terms of returning to the desktop when you've finished, and it may also require a bit of user-level tweaking (as noted in earlier comments).

3. The previous Boxer-based version has a *much* nicer user interface and – of particular importance – supports the full-screen toggle control of OS X Lion and later, so you can easily move between full-screen and windowed play at any time. This feature alone makes it by far the better version of the two (and is something I personally consider quite important).

In other words, the new Wine release is, for me, a significant backwards step. Luckily I've kept the download of the previous Boxer version, so I can continue to use that, but that doesn't help people who haven't. I'd strongly suggest that GOG should keep the Boxer-based copy available and allow people to choose which version is best for them. For most users I'd suggest that the best version is the one that's just been deleted, unfortunately.

My other comment on this topic is: why waste time degrading a Mac release that's already been done very satisfactorily, when there are loads more games that need the Mac treatment?

For example, the entire Heroes of Might and Magic series – the best games ever written! – have STILL not been given Mac versions. These games are why I joined GOG in the first place. Heroes I and II could easily be given stand-alone Boxer-based Mac releases. Heroes III and later need Wine-based Mac versions. I do wish GOG would get on with these, rather than doing things like making Mac Fallout worse than it was before.

(Yes, I can create my own Mac Heroes installations, and have done so. But that doesn't alter my basic point that there's really no reason why GOG has not yet dealt with these unutterably superb games. They ought to have been priorities, not games to be left languishing unconverted.)

Again, sorry to be negative, because basically I love what GOG is doing.
I agree with many things in this post:
1. Toggling between full screen and windowed is important for me too.
2. Bring on the Heroes of Might and Magic series!
3. I do not plan to update this. I like my Boxer version.
4. I basically love what GOG is doing.
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LordMumpitz: I'm afraid, as there adventures playable on digital cameras
That already happened, but in reverse. There are cameras capable of playing adventure games (and running just about any other Android application).
Samsung Galaxy Camera
Samsung Galaxy NX
Post edited October 14, 2013 by Maighstir
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HiPhish: EDIT 2: Updating the wrapper, changing the Wine version to 1.6 and turning on the native Mac driver (under graphics options in Wineskin) seems to fix everything. It is important to update the wrapper to get the option for the Mac driver, and just using 1.6 without the Mac driver produces even worse results, so the Mac driver is a must. I'll contact support to let them know.
Sorry but this is incomprehensible to me. What do you mean by "updating the wrapper" and how do I do it? How do I update to Wine 1.6 and how do I turn on the native Mac driver??

I really need help here. Please.
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shaunkara: ...
Instructions for updating a wrapper are here:
http://portingteam.com/frontpage/_/news/wine-news/how-to-make-your-games-run-again-after-os-updates-r22

To change the Wine engine (Wine version) you must download the engine you want from Wineskin Winery (see above link), then in the Wineskin.appof your wrapper Go to Advanced -> Tools -> Change Engine Used.
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shaunkara: ...
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HiPhish: Instructions for updating a wrapper are here:
http://portingteam.com/frontpage/_/news/wine-news/how-to-make-your-games-run-again-after-os-updates-r22

To change the Wine engine (Wine version) you must download the engine you want from Wineskin Winery (see above link), then in the Wineskin.appof your wrapper Go to Advanced -> Tools -> Change Engine Used.
Thanks mate. Finally making sense of this. Sorry but I'm really new to this whole thing.

YAY! It worked :D
Post edited December 24, 2013 by shaunkara
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shaunkara: ...
You don't need to apologize for a lack of proper documentation. I have been in a similar position as you, but I got the hang of it as I was trying to get my own games running. For people who are new to Wineskin all these terms do sound strange.
Thank you for your help. It is truly appreciated :-)

Best wishes for this season!
Hey guys! Has anyone got the High res patch working in fallout 1? 640x480 just won't do it. i've been working the whole day with wine (for the first time trying this thing) and got to the point where i get to choose the resolution in the patch program but the enable button is gray and it reads: the fallout 1 executable could not be found. please help.
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TheCeeMon: Hey guys! Has anyone got the High res patch working in fallout 1? 640x480 just won't do it. i've been working the whole day with wine (for the first time trying this thing) and got to the point where i get to choose the resolution in the patch program but the enable button is gray and it reads: the fallout 1 executable could not be found. please help.
Yes, I was able to get the hi-res patch working in OS X Yosemite by following the helpful instructions here. Good luck.

By the way, you should have falloutw.exe and f1_res_Config.exe in the same directory. that sounds like your problem to me.
:D
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shaunkara: ...
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HiPhish: Instructions for updating a wrapper are here:
http://portingteam.com/frontpage/_/news/wine-news/how-to-make-your-games-run-again-after-os-updates-r22

To change the Wine engine (Wine version) you must download the engine you want from Wineskin Winery (see above link), then in the Wineskin.appof your wrapper Go to Advanced -> Tools -> Change Engine Used.
I guess you have updated the software, i can still play that gog version without any trouble... If you did updated do you have that same issue with more games?
No, it's only on a case-by-case basis. I don't know about Fallout anymore though, only played a bit of it and then stopped, didn't like the game (yes I know, get out the torches and pitchforks). Maybe they updated the port since.