Posted October 01, 2008
Personal advice on a starting character specs out soemthign liek this (may be off on my stats)
ST 4
PE 8
EN 2
CA 4
IN 10
AG 10
LK 4
I think those add up right but use gifted and small frame to get an extra 8 points to spend, tag small guns, speech and energy weapons. This is what I spec out quite often, run up small guns to 100-120% before taking speech up to 100% and then energy weapons once you start on to the necropolis.
I'm somewhat of a compeltionist so my games run 80 odd hours I think.
As far as the death claw goes you need to do around 160-180 damage to kill one. general strat is take an aimed shot to teh eyes adn run as far as you can, rinse repeat. and it's sometimes easier to do solo because yoru NPC's just stand there and get one swiped.
If you can wait until after you finish necropolis and get the plasma rifle, which will make really short work of the deathclaw. Also note that with 10 AG you quite often get 2 turns to process before the NPC gets 1 under the conditions that the NPC initiates combat. There are some exceptions to this, but for the most part it holds true for teh first half of the game.
ST 4
PE 8
EN 2
CA 4
IN 10
AG 10
LK 4
I think those add up right but use gifted and small frame to get an extra 8 points to spend, tag small guns, speech and energy weapons. This is what I spec out quite often, run up small guns to 100-120% before taking speech up to 100% and then energy weapons once you start on to the necropolis.
I'm somewhat of a compeltionist so my games run 80 odd hours I think.
As far as the death claw goes you need to do around 160-180 damage to kill one. general strat is take an aimed shot to teh eyes adn run as far as you can, rinse repeat. and it's sometimes easier to do solo because yoru NPC's just stand there and get one swiped.
If you can wait until after you finish necropolis and get the plasma rifle, which will make really short work of the deathclaw. Also note that with 10 AG you quite often get 2 turns to process before the NPC gets 1 under the conditions that the NPC initiates combat. There are some exceptions to this, but for the most part it holds true for teh first half of the game.