i got fallout 3 last night and played for a few hours. so far i'm enjoying the game quite a lot.
i'm a big fan of the fallout series (1, 2, and yes, even tactics), and i think that bethesda did an excellent job recreating the atmosphere and universe of the fallout series. in this way, i think fallout 3 is just as immersive as the original games, and sometimes even more so. the opening sequences within the vault do an great job of introducing the player to what it is like being in a vault your entire life.
i didn't get too far -- just out the vault and into megaton -- but there was still a lot for me to do. i spent a lot of time walking around megaton and talking to people, taking on quests, and learning new information. fallout's "multiple methods to solve any quest" is evident. choices were available in almost all of the situations and dialogues i have played through so far.
combat is not bad at all, and i even like using VATS. using VATS is not much different from my tactic from the originals -- run up to your enemy and unload a burst shot from point blank range. in VATS, i can do virtually the same thing, just that running up is done in real-time, and that i can only target the head/arms/legs/torso so far. i've even noticed that fallout 3 takes critical damage to particular body parts more seriously than the original games. i've crippled many a limb and head, which does have noticeable effects on the enemy for the rest of combat. plus it's freaking awesome to watch your character shoot the enemy's head clean off. sorry, but that'll never get old, much the same as the ultra-violent deaths of the originals never got old. i don't think VATS is gimmicky, and it operates in a similar way that CTS (continuous turn-based system) worked in fallout tactics.
bethesda made fallout more realistic too -- for example, in the originals the player could steal most anyone blind. anywhere i went in fallout 1 and 2, i'd open every locker/desk/bookcase/etc at least once to see if the characters around me would react. most of the time they did not, so i could just take whatever i wanted. as much as i enjoyed doing that without consequences, i like that bethesda has added in consequences to stealing. even if you are able to sneak into someone's house and steal from them, you'll take karma hits for everything you take. so now i put more thought into stealing.
you are able to kill some NPCs -- i can't say all, as i think bethesda mentioned that some very important NPCs would just go unconscious or something. i was able to kill the overseer, for example, who i think is a pretty important character!
i also like the messages telling you the limits of your abilities. this is great because i can remember many times trying to use a skill in fallout 1 and 2, only to fail again and again. without an indication of my percent for success, i wasted a lot of time trying to unlock doors or trying to use science on a computer. with the extra dialogue options that open up because of speech skills, for example, there's also a percent success rate, so i can see if it's even worth my while to risk closing that line of dialogue forever if i happen to fail (which does happen.)
i played the lockpick game too, and it's really easy. it gets even easier the higher your lockpick skill. much better than the lockpick mechanic in oblivion, which was really tedious. i didn't play the hacking game, though (since i killed the overseer to get his password instead), so i don't really have an opinion there. but i really like the computer aesthetic. so retro.
i haven't traveled far in the game world, so i'm wondering what random encounters are like, or if they are even still in the game. i do agree with another poster that the barter screen is a little strange and confusing, and it is disappointing that you're unable to barter with any character you can dialogue with. other gripes -- i do miss the text box. reading about critical hits was a nice bonus in fallout 1 and 2, not to mention that the text box served the role of providing the player with cryptic hints. i think the pipboy in fallout 3 does something similar, but i haven't played enough to make a judgment. also, there doesn't seem to be different firing modes; however, i've only used two firearms so far (the red ryder bb gun and the 10mm pistol), so it could just be that i haven't used enough equipment.
but those things are really minor in the larger scope of the game. i think i'll be playing this for quite awhile. i would recommend the PC version (if you have the hardware) just because using a traditional console controller is difficult in combat. you'll want to target your enemies' heads most of the time, which is a lot easier with a keyboard and mouse. on the other hand, VATS makes this really easy for the PS3 and xbox versions, so it depends on whether or not you like using VATS.
Post edited October 29, 2008 by illegalyouth