kmonster: You could try the following build:
S:6
P:6
E:8
C:6
I:9
A:10
L:2
Traits: Gifted, One Hander
Tag skills: Melee Weapons, Speech, ...
Zorgfin: Your build looked great for the most part, except for the Luck score and the One Hander trait. I mean, first of all, I'm going to be wielding the Super Sledge, which is a two-handed melee weapon, so that trait is going to hurt me more than it's going to help me. Second of all, I don't really know what Luck has an effect on other than criticals, but isn't having a low Luck score considered bad?
As melee fighter using a weapon which knocks enemies extra far away and forces you to waste your action points running after them will be very annoying but you can do without the One Hander trait if you wish to use hammers.
The main benefit of high luck is that you can take the "better criticals" perk which changes 20 percent of your criticals from doing extra damage into instant kills which sometimes feels misplaced.
With the "slayer" perk have 100 percent critical rate independent of luck.
If you want 6 luck for "better criticals" you can start with 5 strength, 6 endurance and take the "small frame" trait or even lower charisma depending on the number of party members you want. You can also start with 4 luck and do the zeta scan in NCR for +2 before reaching level 9.