Posted October 17, 2016
I guess I am pretty far in Fallout 2 already, level 27 and having visited most places and done most quests for them. Now in San Fransisco trying to figure out the way to the oil rig (already have been in Navarro too).
I've been with the same three companions that I met already quite early in the game: Sulik, John Cassidy and Vic. I've been pretty happy with them overall, but I've been wondering if there are some other companions that I should have on top of them, or even replacing some of them?
I have built Skynet so that is one possibility, and also K-9. I just got my Charisma bumped from 6 => 8 so now I can have a fourth companion as well. I've shortly tried K-9... but frankly he doesn't seem too useful. It can't carry anything, and it can do only unarmed attacks with his teeth, and it didn't feel like he was very useful in combat. So, leave it be?
Is Skynet any better? Apparently it can even wield some weapons according to this FAQ:
http://fallout.wikia.com/wiki/Fallout_2_companions
To me the best fourth that I've met seems to be Marcus, esp. as he seems to be proficient with heavy weapons, something that none of my other companions (nor me) are. So is Marcus a logical choice for the fourth companion?
I was thinking also about Goris... but can he do only unarmed combat? So basically like K-9? I'd prefer if the companions can do (also) ranged combat. Sulik is quite good in melee combat with his Super Sledge Hammer, but in some hard battles against Enclave patrols etc., melee combat seems like a suicide even for him. In those cases I rather equip Sulik with a .223 pistol, he seems to be doing good ranged damage with it. Melee with Super Sledge Hammer is then for when there are masses of annoying Gold Geckos or something running towards you, Sulik throws them around the screen with the sledge hammer.
It is so that I should stay with "human" (or mutant?) companions so that they can use human armor?
Also, do companions level up on their own? Does it mean that it is not a good idea to get new companions late in the game, e.g. they are so low level?
Note: I want the companions only for combat, and for carrying stuff (as I am have a "small frame" perk which limits what I can carry with me). I don't care if they are proficient with science or repair or such, I am good enough with such stuff already. At some point I might also take the perk that allows me an extra companion (fifth one).
I've been with the same three companions that I met already quite early in the game: Sulik, John Cassidy and Vic. I've been pretty happy with them overall, but I've been wondering if there are some other companions that I should have on top of them, or even replacing some of them?
I have built Skynet so that is one possibility, and also K-9. I just got my Charisma bumped from 6 => 8 so now I can have a fourth companion as well. I've shortly tried K-9... but frankly he doesn't seem too useful. It can't carry anything, and it can do only unarmed attacks with his teeth, and it didn't feel like he was very useful in combat. So, leave it be?
Is Skynet any better? Apparently it can even wield some weapons according to this FAQ:
http://fallout.wikia.com/wiki/Fallout_2_companions
To me the best fourth that I've met seems to be Marcus, esp. as he seems to be proficient with heavy weapons, something that none of my other companions (nor me) are. So is Marcus a logical choice for the fourth companion?
I was thinking also about Goris... but can he do only unarmed combat? So basically like K-9? I'd prefer if the companions can do (also) ranged combat. Sulik is quite good in melee combat with his Super Sledge Hammer, but in some hard battles against Enclave patrols etc., melee combat seems like a suicide even for him. In those cases I rather equip Sulik with a .223 pistol, he seems to be doing good ranged damage with it. Melee with Super Sledge Hammer is then for when there are masses of annoying Gold Geckos or something running towards you, Sulik throws them around the screen with the sledge hammer.
It is so that I should stay with "human" (or mutant?) companions so that they can use human armor?
Also, do companions level up on their own? Does it mean that it is not a good idea to get new companions late in the game, e.g. they are so low level?
Note: I want the companions only for combat, and for carrying stuff (as I am have a "small frame" perk which limits what I can carry with me). I don't care if they are proficient with science or repair or such, I am good enough with such stuff already. At some point I might also take the perk that allows me an extra companion (fifth one).
Post edited October 17, 2016 by timppu
This question / problem has been solved by Enneagon