squid830: <SNIP>
Finally, some notes on the time limit:
1) I wouldn't worry too much about it. You've already extended it, but 180 days is a fair few.
2) Once you find the water chip there's still much more of the game to go, but the time limit is gone. <SNIP>
Geezer59: <SPOILER>
There's also a "hidden" time limit: if you don't clean out the Super Mutants from the Necropolis before 80 days (IIRC), the friendly ghouls there will be wiped out. It will lower your victory rating at the conclusion of the game should you fail this.
I think the only difference is whether or not you get a notice saying they'd been wiped out or not at the end slideshow. It's not really a big deal unless you're going for the "best possible" ending.
Nirth: And yes, I already installed Fallout 2. I'm going to read up on potential difference in mechanics and planning my character. I'm very excited. :)
They've improved things in F2 a lot mechanics-wise, but unfortunately the plot is a bit unfocused (but that means more side-quests - some with quite long story arcs to them as well!).
The fact you can actually equip your guys with armor, and tell them what tactics to use (within limits) makes combat so much more fun.
On top of that, there are less "skill rolls" for speech - in most (but not all!) cases, if your speech and intelligence are high enough, you can (usually) talk your way into/out of a place/situation. With the exception of random encounters (which you can always run away from), it's possible to complete without firing a shot (although IMO it's much more fun to kill occasionally).
Just don't be too concerned about the slow, slow start in F2. Actually combat at the start of F2 is extremely tedious, and it feels a bit like a dungeon crawler at the start too (melee weapons only for the first two towns - mostly). But don't worry - it gets much better pretty quickly, as long as you spend the (somewhat boring) first two towns leveling up a bit.
I would definitely recommend using the RP 2.2 - some people say that you should play the "vanilla" game first, but the RP 2.2 fixed MANY bugs in the game, and tended to (in general) only add things that the designers were already thinking (actually most things added were created from existing graphics found in the game files). Most importantly, RP 2.2 includes two options for combat: YAMM and another mod - any one of which should significantly fix the serious bugs that they introduced in the combat with respect to armor piercing bullets and the like.