Posted July 04, 2022
Since Broken Steel was released and increased the level cap to 30, and due to the fact that you get a perk every level and can max all of your skills if you play right, it's easy to make a jack of all trades character. However, I have four different builds for this game:
Critical (attacks primarily out of stealth with high chance of critical hits)
Assassin (attacks in stealth for sneak attack criticals with Chinese Stealth Armor)
Low Critical (using high damage weapons without depending on criticals)
Pyromaniac (same, but uses fire weapons)
The critical build has maxed Luck by endgame. The Assassin also has Luck maxed by endgame for times when they need to fight out of stealth. Low Critical and Pyromaniac are tanks that inflict massive damage without relying on criticals.
All four have four variants:
w/o VATS/AP
VATS w/o AP
AP w/o VATS
AP VATS
All builds carry a full arsenal of weaponry including a melee weapon for close range attacks and ammo conservation, an unarmed weapon for applying Paralyzing Palm, at least one general all-purpose weapon, Nuka Grenades for crowd control and tougher single enemies, and a Gatling Laser weapon for an easier time dealing with the toughest enemies including Reavers, Overlords, Behemoths, and Albino Scorpions. The Assassin and critical builds also carry a scoped weapon for sniping distant foes, at least one pistol and rifle, and the Terrible Shotgun for massive critical damage, especially in stealth.
Unlike NV, there really aren't that many specialization perks. So I'm wondering if there is any point to making a character built around one combat style as in previous games or if I have the right idea of making a jack of all trades character?
Critical (attacks primarily out of stealth with high chance of critical hits)
Assassin (attacks in stealth for sneak attack criticals with Chinese Stealth Armor)
Low Critical (using high damage weapons without depending on criticals)
Pyromaniac (same, but uses fire weapons)
The critical build has maxed Luck by endgame. The Assassin also has Luck maxed by endgame for times when they need to fight out of stealth. Low Critical and Pyromaniac are tanks that inflict massive damage without relying on criticals.
All four have four variants:
w/o VATS/AP
VATS w/o AP
AP w/o VATS
AP VATS
All builds carry a full arsenal of weaponry including a melee weapon for close range attacks and ammo conservation, an unarmed weapon for applying Paralyzing Palm, at least one general all-purpose weapon, Nuka Grenades for crowd control and tougher single enemies, and a Gatling Laser weapon for an easier time dealing with the toughest enemies including Reavers, Overlords, Behemoths, and Albino Scorpions. The Assassin and critical builds also carry a scoped weapon for sniping distant foes, at least one pistol and rifle, and the Terrible Shotgun for massive critical damage, especially in stealth.
Unlike NV, there really aren't that many specialization perks. So I'm wondering if there is any point to making a character built around one combat style as in previous games or if I have the right idea of making a jack of all trades character?