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No, I'm not talking about Killap's Restoration Project for Fallout2. I'm talking about the Restoration Mod by Wasteland Ghost for Fallout 1. This mod adds back in the mutant invasions for all settlements as well as some random encounters. This mod is an option for patch 1.3.6 to install.

Since 1.3.6 came with the Restored Good Endings mod, I changed the number of days until the mutants invaded so I could get the good endings for the Hub and Adytum.

The last time I tried playing with this option, I waited until the mutants invaded. I spoke to the leader of the CoC posted at the Follower's library, but the game crashed.

According to the readme file it comes with, it also restores the ending for the Brotherhood of Steel if the mutants invade. I'm not sure, but I think it also restores the Junktown invaded ending.

Also, recent testing revealed that enabling the mutant invasions restored the original deadline of 500 days before the mutants invaded Vault 13, ending the game (400 days if you had the Water Merchants deliver water to the vault). Of course, you can always modify the vault13.gam file to postpone the invasions by changing the number of days until the invasions.

Has anyone else ever tried out this mod? What was your experience? Do you recommend it or not?