dtgreene: With that said, since the Fallout series doesn't have magic, I don't really see this strategy working here (unless there's some skill or perk that significantly improves your ability to heal).
darktjm: Drugs are like magic. Stim packs are weightless and easy to come by, and work instantly with no negative side effects, and for 4 AP you can enter your inventory and take as many as you like (for no additional AP, if I didn't make that clear), making e.g. super stim packs pointless except as an assassination tool.
This is true, as it doesn't take long to hoard an obscene amount of stimpaks. I ended up with so many by the end of the game and I didn't buy a single one.
Superstims are beyond pointless (apart from assassination) as they reduce your HP after a short while and they have weight.