Posted May 09, 2022
For nearly half a year now, I've been struggling with the first game in the series. I've had this series for years now, up to New Vegas, but I still feel like I haven't mastered the games. I can't count how many times I've written down notes for a build, then later had to rewrite it and all the others because I came up with new ideas. Now I have a printer and can print off those sheets, but I've had to reprint some pages completely because of new ideas, such as better endgame weapons, what perks to take, etc. Other players have given me their own advice on what I need to do. I can't count how many times over the past half a year that I've deleted my character in the first game and started all over. But sometimes I feel that I have to wait a week before getting comfortable enough to try again. I have the unofficial patches for the first game, the Restoration Project for the second game, the unoffficial patch for the third game with other minor mods, and the YUP patch with other minor mods for New Vegas. I'm not adding anything unofficial because I'm a purist who wants to keep the games with their vanilla feel.
Recently, I've come up with a method to optimize SPECIAL in the games leading up to New Vegas, but not Tactics, since I still can't get the hang of that game. With this method, I can qualify for all perks without chems (save for being an idiot), get 100% critical chance with ranged builds and Sniper, have reasonable health by endgame, and get enough skill points to spread. Hand To Hand characters need to have Strength maxed by endgame for maximum damage, while maxing the stat is optional for ranged builds.
In 3, I plan to have Strength maxed endgame for all my characters regardless of whether or not they take Almost Perfect. This is due to the fact that the game allows you to carry a wider arsenal and the lack of weight for ammo. I feel that this is necessary so that you will be able to handle any opposition. For example, using a Gatling Laser when up against Super Mutant Overlords, Masters, Behemoths, Albino Scorpions, and Reavers. Higher to max Endurance by endgame is better in my opinion for Low Critical builds or critical builds not using VATS due to the damage they take in VATS being reduced. Only the critical build attacking primarily out of stealth will have Luck maxed by endgame if not taking Almost Perfect. The assassin, which attacks primarily from stealth, doesn't need max Luck.
In New Vegas, all my builds will have about 7 or 8 Endurance so they can get more implants. All ranged chracters will have Agility maxed by endgame to take advantage of the increased reload speed. All builds using criticals (except for those using automatics) will have Luck maxed by endgame. Builds focused on getting as many critical hits and inflicting as much damage as possible get Voracious Reader and Comprehension.
Put simply, I'm a perfectionist. I don't want to feel that I'm wasting skill points or feel that my initial SPECIAL could have been set differently. In recent playthroughs, I've tried starting with low Perception to qualify for Sniper with mentats and the implant, I've tried starting with 9 Perception, and tried also starting with higher Endurance for ranged builds. All of them got deleted before finishing the game as I felt I was wasting points that could have been spent or set better elsewhere. For example, investing a few points into skills such as Barter, Sneak, or Throwing. I've also carefully picked out endgame weapons for each of my builds to use both a one handed weapon and a two handed weapon, unless I've taken One Hander, in which one of them is better for all purpose and the other for when I need more damage. In the second game, I make sure to include one weapon that can reasonably damage the final boss since I don't like to have to depend on the turrets to take him down.
What I want to know is if I am doing something wrong? What is my greatest problem when playing these games?
Recently, I've come up with a method to optimize SPECIAL in the games leading up to New Vegas, but not Tactics, since I still can't get the hang of that game. With this method, I can qualify for all perks without chems (save for being an idiot), get 100% critical chance with ranged builds and Sniper, have reasonable health by endgame, and get enough skill points to spread. Hand To Hand characters need to have Strength maxed by endgame for maximum damage, while maxing the stat is optional for ranged builds.
In 3, I plan to have Strength maxed endgame for all my characters regardless of whether or not they take Almost Perfect. This is due to the fact that the game allows you to carry a wider arsenal and the lack of weight for ammo. I feel that this is necessary so that you will be able to handle any opposition. For example, using a Gatling Laser when up against Super Mutant Overlords, Masters, Behemoths, Albino Scorpions, and Reavers. Higher to max Endurance by endgame is better in my opinion for Low Critical builds or critical builds not using VATS due to the damage they take in VATS being reduced. Only the critical build attacking primarily out of stealth will have Luck maxed by endgame if not taking Almost Perfect. The assassin, which attacks primarily from stealth, doesn't need max Luck.
In New Vegas, all my builds will have about 7 or 8 Endurance so they can get more implants. All ranged chracters will have Agility maxed by endgame to take advantage of the increased reload speed. All builds using criticals (except for those using automatics) will have Luck maxed by endgame. Builds focused on getting as many critical hits and inflicting as much damage as possible get Voracious Reader and Comprehension.
Put simply, I'm a perfectionist. I don't want to feel that I'm wasting skill points or feel that my initial SPECIAL could have been set differently. In recent playthroughs, I've tried starting with low Perception to qualify for Sniper with mentats and the implant, I've tried starting with 9 Perception, and tried also starting with higher Endurance for ranged builds. All of them got deleted before finishing the game as I felt I was wasting points that could have been spent or set better elsewhere. For example, investing a few points into skills such as Barter, Sneak, or Throwing. I've also carefully picked out endgame weapons for each of my builds to use both a one handed weapon and a two handed weapon, unless I've taken One Hander, in which one of them is better for all purpose and the other for when I need more damage. In the second game, I make sure to include one weapon that can reasonably damage the final boss since I don't like to have to depend on the turrets to take him down.
What I want to know is if I am doing something wrong? What is my greatest problem when playing these games?