Posted July 26, 2024
Same issue here.
I crashed just as the train ride was starting. Then I reloaded and crashed on the street just outside of the train crash (just a few steps after the notifs about the ailments). Then I reloaded again and got through the initial convo with the guys who attacked the lab, and made it maybe a block toward what I assume to be the ghoul town before crashing again.
In fairness, I seem to be getting a little farther each time, but I'm not totally confident that's not just a coincidence. Given that all the crashes happened out in the overworld (not in the lab), I suspect it's some kind of memory usage problem, or perhaps the renderer getting over-taxed and calling it quits.
Either way, there's not a ton I (or anyone) can do until we hear from the devs, most likely, as everyone's already tried the basics like administrator access and low graphics settings. It's probably just the kind of growing pain you get when you don't have access to a ton of unique machines to run tests on (ie; independent developers) compounded by the Creation Engine doing what it does best; shitting itself.
I crashed just as the train ride was starting. Then I reloaded and crashed on the street just outside of the train crash (just a few steps after the notifs about the ailments). Then I reloaded again and got through the initial convo with the guys who attacked the lab, and made it maybe a block toward what I assume to be the ghoul town before crashing again.
In fairness, I seem to be getting a little farther each time, but I'm not totally confident that's not just a coincidence. Given that all the crashes happened out in the overworld (not in the lab), I suspect it's some kind of memory usage problem, or perhaps the renderer getting over-taxed and calling it quits.
Either way, there's not a ton I (or anyone) can do until we hear from the devs, most likely, as everyone's already tried the basics like administrator access and low graphics settings. It's probably just the kind of growing pain you get when you don't have access to a ton of unique machines to run tests on (ie; independent developers) compounded by the Creation Engine doing what it does best; shitting itself.