It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Greetings.

I played Fallen Enchantress, the first original one years ago and wasn't particularly fond of it for various reasons.
So now I'm asking how the game have developed with patches and expansions relative to how it was at the start?
This question / problem has been solved by Roccandilimage
Legendary Heroes changes Fallen Enchantress significantly. What did you not like about the original?
avatar
tremere110: Legendary Heroes changes Fallen Enchantress significantly. What did you not like about the original?
1.
It felt cluttered. The UI didn't feel intuitive and I remember it being hard to understand what things did, how to do them and just generally being confused and irritated over the UI.

2.
The battles wasn't very engaging and got repetitive fast. They didn't feel very dynamic.

3.
The graphics felt bland and boring. I know it was a design decision to make them that way and most doesn't seem to mind but I did and it hindered my immersion in the game.

These are from memory so they might be distorted. That's kinda why I asked what have changed. I don't really remember what I didn't like that well. :S
A lot of folks, like myself, paid in advance because we loved the pitch (a modern, expanded mom).

On initial release, it was badly broken. -edit- Also the release was repeatedly delayed. -end edit- Also, it was nothing like mom. They tinkered with it to make it playable, but they never made it fun or balanced. I gave up on them.

*What's on sale here is not the game I gave up on.* But I would not take a chance on these guys.
Post edited December 14, 2015 by alcaray
avatar
alcaray: A lot of folks, like myself, paid in advance because we loved the pitch (a modern, expanded mom).

On initial release, it was badly broken. -edit- Also the release was repeatedly delayed. -end edit- Also, it was nothing like mom. They tinkered with it to make it playable, but they never made it fun or balanced. I gave up on them.

*What's on sale here is not the game I gave up on.* But I would not take a chance on these guys.
I didn't preorder but I feel sorta the same way as you anyway.

Just trying to get a bearing on the chance I might like this version. :)
Actually, my post was more to answer @tremere110's question. I am interested in the answer to the OP's question, as well.
Ah I see. Yeah here's hoping someone can answer us.
I've played the first game (from Gog) quite a bit, and enjoyed it. The UI is occasionally frustrating (army management, for one thing), and it has graphical glitches and crashes every now and again. But that hasn't been enough to spoil it.

The simple graphics don't bother me, and some things are quite nice. Gear upgrades show up in combat, and zooming out on the main map results in a kind of old-style "parchment map" effect, which I really like.

As to gameplay, I like the following things:

- New cities are limited to select fertile areas on the map; you can't just settle anywhere (maybe be a downer for some folks, I suppose);
- Heroes can explore, find gear, and level up like RPGs;
- Gear you research can be bought and used by your heroes, and can also be used to design new military units;
- Combat mechanics are simple and understandable;
- City management doesn't require a lot of micro-management (no build templates, though);
- Cities level up too and can be unique (quite cool);
- The resource system makes sense; want cavalry? find horses or wargs. Want magic units? you need crystal. Heavy units? you need metal. Want fire spells to do more damage? get fire shards.
- Factions are nicely unique, and some of them can find and recruit monsters like trolls and ogres.
- The quest win is cool.
- The lore of the game is cool.
- Monster lairs tend to spawn roving monster armies until you destroy the lair. Very cool. Something I always consider when founding a new town are nearby lairs. If they're too strong for me, settling is a gamble; sometimes the spawned monsters will destroy the town. If I see a monster wandering around at the borders of what I've explored, usually it means there's a lair I haven't found yet.
- Maps have a lot on them, including wildlands (regions of incredible nasty monsters; great places to get heroes leveled up, if you can survive).
- Spells on cities allow for some interesting combos. The essence city resource works well for that (with two essence, two city spells can be cast). A three-essence village is great for a fortress upgrade, so you can put in military-enhancing spells on new units.
- The research tree is simple and it works, and it also has end-of-tree refinement options that can be researched multiple times.
- Auto-resolving easy battles works; usually there aren't "surprises" (and sometimes auto-resolve gets a better result than I'd expect).
- Cities can get reasonably good inherent defenses, even if you don't put military units in them.
- Cities won't revolt (I don't have to go around putting out fires, for that at least), but unrest can make them effectively useless.

Things I don't like:

- When you build or train something, a second window pops up with a second "build" or "train" buttons, so that both sets of buttons are visible. I often click the first build/train button again (that opens the second window), and that closes the second window, forcing me to restart the process.
- When you queue up enough buildings such that they scroll past the pane, and you realize you want to move one to the front, you can't. You have to undo buildings in the queue.
- Trade treaties with other factions result in roads being built from your cities to theirs. This can be bad later if they declare war on you (they can easily march all their units into your territory), so I'm careful about agreeing to them. The problem, at least on maps without a road network already, is that it seems that if factions on either side of you agree to a trade treaty, the game includes you in their new road network without your permission. :/ Very bad if the factions are hostile to you.
- It's hard to pull a full army out of a city (I have to hold ctrl and click every unit) . Also, I haven't found a way to transfer units between armies on the same square.
- You can upgrade gear on a military unit, but I've found no way to upgrade a squad to a company (you would get more individual members per unit). You can replace lost members of a unit, so I'm not sure why you can't upgrade to get more.

Anyhow, so far I've played the game such that my empire supports my sovereign's single party adventures, and I've really enjoyed that. :)
Well not really what I asked for but a bit useful anyway so thank you for taking the time. I'm always up for long posts. :)
Post edited December 18, 2015 by Tarm
10-4. :) I've started the next one (Legendary Heroes) with the DLC. Haven't gotten far, but here are some thoughts:

- Army management has its own screen;
- Units can be upgraded to bigger squads;
- Cities can now produce growth, wealth, or research (basic functionality for this sort of game);
- Heroes now come as a result of getting fame, not from finding them on the map; I sorta like that better, though seeing a level 9 champion camped out on the map was kinda cool, too.
- Heroes no longer get random bonuses from leveling up; you're stuck with the specialty you pick. I like being able to see the skill trees, but I miss the random Rare traits; it was like uncovering talents the hero didn't know they had. Also, you could get dual classes, which seems to be gone.
- Due to the new melee swarm function (all units adjacent to an enemy attack if one unit melees the enemy), combat is more tactically interesting.
- Two new factions, probably more monsters/gear (I don't think I saw everything in the first game, though). What's not to like? :)
- Maps can be huge now; nice, though that and added AI seems to have put a strain on my system.
- Graphical glitches still cause occasional issues.
- The Strike Garrison fortress upgrade no longer allows units to go first, it just adds initiative. Probably a good balance change, but I'll miss it. :)
- Buildings were tweaked; they seem more balanced now. Existing gear was tweaked, too.
- Traits were tweaked, and I think some were added.
- Heroes can no longer wear all armor they find; they need proficiency to be able to wear heavier armor.
- Random events and quests were added.
- The UI has been improved; you can see exp gain after a fight, for instance, or the effect a city upgrade will have. You can also see how long it will take you to travel.
- Roads still show up to your cities out of nowhere.
- Visually the game is the same; same menu, etc.
Post edited December 18, 2015 by Roccandil
avatar
Roccandil: 10-4. :) I've started the next one (Legendary Heroes) with the DLC. Haven't gotten far, but here are some thoughts:

- Army management has its own screen;
- Units can be upgraded to bigger squads;
- Cities can now produce growth, wealth, or research (basic functionality for this sort of game);
- Heroes now come as a result of getting fame, not from finding them on the map; I sorta like that better, though seeing a level 9 champion camped out on the map was kinda cool, too.
- Heroes no longer get random bonuses from leveling up; you're stuck with the specialty you pick. I like being able to see the skill trees, but I miss the random Rare traits; it was like uncovering talents the hero didn't know they had. Also, you could get dual classes, which seems to be gone.
- Due to the new melee swarm function (all units adjacent to an enemy attack if one unit melees the enemy), combat is more tactically interesting.
- Two new factions, probably more monsters/gear (I don't think I saw everything in the first game, though). What's not to like? :)
- Maps can be huge now; nice, though that and added AI seems to have put a strain on my system.
- Graphical glitches still cause occasional issues.
- The Strike Garrison fortress upgrade no longer allows units to go first, it just adds initiative. Probably a good balance change, but I'll miss it. :)
- Buildings were tweaked; they seem more balanced now. Existing gear was tweaked, too.
- Traits were tweaked, and I think some were added.
- Heroes can no longer wear all armor they find; they need proficiency to be able to wear heavier armor.
- Random events and quests were added.
- The UI has been improved; you can see exp gain after a fight, for instance, or the effect a city upgrade will have. You can also see how long it will take you to travel.
- Roads still show up to your cities out of nowhere.
- Visually the game is the same; same menu, etc.
That surely sounds like some great changes! Dare I say it even reminds me a bit about Age of Wonders?
I'll go have a look at some screenshots and try to get used to the graphics. If I manage that I might even start to enjoy the game from the looks of this.
If you want max fun from FE LH play with mods (CoS or XtraDeconstruct: Legacy of Magic)

Dont buy dlc pack (upgrade)on start. Mods gives much more free stuff and content. Play first 100 hours only with mods.

Dont play scenario/campagin (they bugged and AI are ...)


Play only on random generated maps.

Try other mods (Fe LH have lots of great mods)