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Hi,

saving and loading works fine for me for a little bit, then after some point in the game (or maybe at specific times in the game) it just crashes when loading a saved game.
The fist save slot (still in the initial cave) is corrupt and will crash the game on load.
So i've started a new game and saved the progress into the second slot. I've avoided loading throughout the cave and all was well until i've completed the 4th administrator test. Now slot 2 is also corrupted.


Stacktrace:

at (wrapper managed-to-native) UnityEngine.GameObject.FindGameObjectWithTag (string) <0x00004>
at (wrapper managed-to-native) UnityEngine.GameObject.FindGameObjectWithTag (string) <0x00004>
at Slug.Start () <0x00082>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040>

[...]

(Filename: Line: 54)

About to try to load Level2

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.750000 ms

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1310.
Total: 2.166000 ms (FindLiveObjects: 0.108000 ms CreateObjectMapping: 0.026000 ms MarkObjects: 1.648000 ms DeleteObjects: 0.384000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1317.
Total: 1.521000 ms (FindLiveObjects: 0.071000 ms CreateObjectMapping: 0.024000 ms MarkObjects: 1.424000 ms DeleteObjects: 0.002000 ms)

The referenced script on this Behaviour (Game Object 'Slug Light Sound Emission Point') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Fly Bait') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'BoneWire_008') is missing!

(Filename: Line: 1744)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.590000 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DialogueAudioSource).

(Filename: Line: 623)

Receiving unhandled NULL exception
#0 0x000000ffbb7280 in (Unknown)
#1 0x000000ffbb7754 in operator new(unsigned int)
#2 0x000000ffbb7780 in operator new(unsigned int)
#3 0x000000ffbb77b0 in operator new(unsigned int)
#4 0x000000ffbb7800 in operator new(unsigned int)
#5 0x000000ffbb7840 in (Unknown)
#6 0x000000ffbb7880 in (Unknown)
#7 0x000000ffbb78c0 in (Unknown)
#8 0x000000ffbb7900 in mono_set_defaults
#9 0x000000ffbb7960 in mono_runtime_invoke
#10 0x000000ffbb7990 in operator new(unsigned int)
#11 0x000000ffbb79b0 in operator new(unsigned int)
#12 0x000000ffbb79f0 in operator new(unsigned int)
#13 0x000000ffbb7cd0 in operator new(unsigned int)
#14 0x000000ffbb7d30 in operator new(unsigned int)
#15 0x000000ffbb7da0 in operator new(unsigned int)
#16 0x000000ffbb7dc0 in operator new(unsigned int)
#17 0x000000ffbb7df0 in zcfree
#18 0x000000ffbb8820 in __libc_init_first
#19 0x000000ffbb8880 in __libc_start_main
#20 0x000000ffbb88b0 in zcfree

gameinfo:
2.54x
31042
en-US
1425568340
1425568340
52457486912444598
Post edited October 26, 2023 by aCaB